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Searched refs:ammo_to_kill (Results 1 – 3 of 3) sorted by relevance

/dports/games/slump/slump-0.003.02/
H A Dmain.c392 m->ammo_to_kill[a] *= amount; in machioize()
H A Dslump.c8044 ammo0 = m->ammo_to_kill[i]; in proper_monster()
8120 damage = m->ammo_to_kill[i]; in update_haa_for_monster()
9033 m->ammo_to_kill[HMP] = (float)35; in hardwired_nonswitch_nontheme_config()
9034 m->ammo_to_kill[UV] = (float)30; in hardwired_nonswitch_nontheme_config()
9049 m->ammo_to_kill[HMP] = (float)50; in hardwired_nonswitch_nontheme_config()
9050 m->ammo_to_kill[UV] = (float)40; in hardwired_nonswitch_nontheme_config()
9065 m->ammo_to_kill[HMP] = (float)95; in hardwired_nonswitch_nontheme_config()
9066 m->ammo_to_kill[UV] = (float)80; in hardwired_nonswitch_nontheme_config()
9082 m->ammo_to_kill[UV] = (float)195; in hardwired_nonswitch_nontheme_config()
9097 m->ammo_to_kill[UV] = (float)220; in hardwired_nonswitch_nontheme_config()
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H A Dslump.h242 float ammo_to_kill[3]; member