Searched refs:ammoremovalweapon (Results 1 – 5 of 5) sorted by relevance
362 INT32 ammoremovalweapon; // weapon from which the ammo was removed. member
148 lua_pushinteger(L, plr->ammoremovalweapon); in player_get()458 plr->ammoremovalweapon = (INT32)luaL_checkinteger(L, 3); in player_set()
2189 V_DrawString(offset + 8 + stplyr->ammoremovalweapon * 20, y, in ST_drawMatchHUD()
341 players[i].ammoremovalweapon = READINT32(save_p); in P_NetUnArchivePlayers()
4004 player->ammoremovalweapon = player->currentweapon; in P_DrainWeaponAmmo()