Searched refs:analog_lookingupanddown (Results 1 – 19 of 19) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | CONTROL.H | 86 analog_lookingupanddown=2, enumerator
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H A D | CONFIG.C | 257 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
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/dports/games/jfsw/jfsw-c434002/jfmact/ |
H A D | control.h | 76 analog_lookingupanddown=2, enumerator
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H A D | control.c | 669 case analog_lookingupanddown: info->dpitch += set[axis].analog >> shiftval; break; in CONTROL_ApplyAxis()
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/dports/games/NBlood/NBlood-a1689a4/source/mact/include/ |
H A D | control.h | 77 analog_lookingupanddown=2, enumerator
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | config.c | 171 return analog_lookingupanddown; in CONFIG_AnalogNameToNum() 185 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
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H A D | menus.c | 4841 case analog_lookingupanddown: return 4; in MNU_ControlAxisOffset() 4854 case 4: return analog_lookingupanddown; in MNU_ControlAxisNum()
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H A D | game.c | 5135 mouseaxis = analog_lookingupanddown; in getinput()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | config.cpp | 170 return analog_lookingupanddown; in CONFIG_AnalogNameToNum() 185 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
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H A D | menus.cpp | 4789 case analog_lookingupanddown: return 3; in MNU_ControlAxisOffset() 4802 case 3: return analog_lookingupanddown; in MNU_ControlAxisNum()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | config.cpp | 333 return analog_lookingupanddown; in CONFIG_AnalogNameToNum() 349 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | config.cpp | 168 return analog_lookingupanddown; in CONFIG_AnalogNameToNum() 185 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | config.cpp | 337 return analog_lookingupanddown; in CONFIG_AnalogNameToNum() 353 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | config.cpp | 335 return analog_lookingupanddown; in CONFIG_AnalogNameToNum() 351 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | config.cpp | 75 return analog_lookingupanddown; in CONFIG_AnalogNameToNum() 91 case analog_lookingupanddown: in CONFIG_AnalogNumToName() 605 { GAMECONTROLLER_AXIS_RIGHTY, analog_lookingupanddown }, in CONFIG_SetGameControllerAxesModern()
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H A D | menus.cpp | 1027 …V_JOYSTICKAXIS_ANALOG[] = { -1, analog_turning, analog_strafing, analog_lookingupanddown, analog_m…
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | config.cpp | 94 return analog_lookingupanddown; in CONFIG_AnalogNameToNum() 111 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
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H A D | menus.cpp | 1101 …V_JOYSTICKAXIS_ANALOG[] = { -1, analog_turning, analog_strafing, analog_lookingupanddown, analog_m…
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/dports/games/NBlood/NBlood-a1689a4/source/mact/src/ |
H A D | control.cpp | 602 case analog_lookingupanddown: info->dpitch += set[axis].analog; break; in CONTROL_ApplyAxis()
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