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Searched refs:analog_lookingupanddown (Results 1 – 19 of 19) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DCONTROL.H86 analog_lookingupanddown=2, enumerator
H A DCONFIG.C257 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
/dports/games/jfsw/jfsw-c434002/jfmact/
H A Dcontrol.h76 analog_lookingupanddown=2, enumerator
H A Dcontrol.c669 case analog_lookingupanddown: info->dpitch += set[axis].analog >> shiftval; break; in CONTROL_ApplyAxis()
/dports/games/NBlood/NBlood-a1689a4/source/mact/include/
H A Dcontrol.h77 analog_lookingupanddown=2, enumerator
/dports/games/jfsw/jfsw-c434002/src/
H A Dconfig.c171 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
185 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
H A Dmenus.c4841 case analog_lookingupanddown: return 4; in MNU_ControlAxisOffset()
4854 case 4: return analog_lookingupanddown; in MNU_ControlAxisNum()
H A Dgame.c5135 mouseaxis = analog_lookingupanddown; in getinput()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dconfig.cpp170 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
185 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
H A Dmenus.cpp4789 case analog_lookingupanddown: return 3; in MNU_ControlAxisOffset()
4802 case 3: return analog_lookingupanddown; in MNU_ControlAxisNum()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dconfig.cpp333 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
349 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dconfig.cpp168 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
185 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dconfig.cpp337 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
353 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dconfig.cpp335 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
351 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dconfig.cpp75 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
91 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
605 { GAMECONTROLLER_AXIS_RIGHTY, analog_lookingupanddown }, in CONFIG_SetGameControllerAxesModern()
H A Dmenus.cpp1027 …V_JOYSTICKAXIS_ANALOG[] = { -1, analog_turning, analog_strafing, analog_lookingupanddown, analog_m…
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dconfig.cpp94 return analog_lookingupanddown; in CONFIG_AnalogNameToNum()
111 case analog_lookingupanddown: in CONFIG_AnalogNumToName()
H A Dmenus.cpp1101 …V_JOYSTICKAXIS_ANALOG[] = { -1, analog_turning, analog_strafing, analog_lookingupanddown, analog_m…
/dports/games/NBlood/NBlood-a1689a4/source/mact/src/
H A Dcontrol.cpp602 case analog_lookingupanddown: info->dpitch += set[axis].analog; break; in CONTROL_ApplyAxis()