Searched refs:analyzeMap (Results 1 – 7 of 7) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Architect.c | 172 void analyzeMap(boolean calculateChokeMap) { in analyzeMap() function 1061 analyzeMap(true); // Make sure the chokeMap is up to date. in buildAMachine() 1710 analyzeMap(true); in addMachines()
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H A D | Rogue.h | 2710 void analyzeMap(boolean calculateChokeMap);
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H A D | Time.c | 2288 analyzeMap(false); // Don't need to update the chokemap. in playerTurnEnded()
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/dports/math/fricas/fricas-1.3.7/src/interp/ |
H A D | i-spec1.boot | 59 (See the function analyzeMap for other things that may affect 210 -- $definingMap: This is set in analyzeMap and covers examples like:
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H A D | i-funsel.boot | 555 analyzeMap(op,types,mapDef,tar) and getLocalMms(name,types,tar) 571 -- analyzeMap(op,types,mapDef,tar) and getLocalMms(name,types,tar)
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H A D | i-spec2.boot | 540 -- $mapName is set in analyzeMap
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H A D | i-map.boot | 460 analyzeMap(op,argTypes,mapDef, tar) ==
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