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Searched refs:analyzeMap (Results 1 – 7 of 7) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DArchitect.c172 void analyzeMap(boolean calculateChokeMap) { in analyzeMap() function
1061 analyzeMap(true); // Make sure the chokeMap is up to date. in buildAMachine()
1710 analyzeMap(true); in addMachines()
H A DRogue.h2710 void analyzeMap(boolean calculateChokeMap);
H A DTime.c2288 analyzeMap(false); // Don't need to update the chokemap. in playerTurnEnded()
/dports/math/fricas/fricas-1.3.7/src/interp/
H A Di-spec1.boot59 (See the function analyzeMap for other things that may affect
210 -- $definingMap: This is set in analyzeMap and covers examples like:
H A Di-funsel.boot555 analyzeMap(op,types,mapDef,tar) and getLocalMms(name,types,tar)
571 -- analyzeMap(op,types,mapDef,tar) and getLocalMms(name,types,tar)
H A Di-spec2.boot540 -- $mapName is set in analyzeMap
H A Di-map.boot460 analyzeMap(op,argTypes,mapDef, tar) ==