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Searched refs:angNA (Results 1 – 20 of 20) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp217 float angNA = b3Dot(n, angVelA); in b3SolveFriction() local
220 angVelA -= (angNA * 0.1f) * n; in b3SolveFriction()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp217 float angNA = b3Dot(n, angVelA); in b3SolveFriction() local
220 angVelA -= (angNA * 0.1f) * n; in b3SolveFriction()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp217 float angNA = b3Dot(n, angVelA); in b3SolveFriction() local
220 angVelA -= (angNA * 0.1f) * n; in b3SolveFriction()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp217 float angNA = b3Dot(n, angVelA); in b3SolveFriction() local
220 angVelA -= (angNA * 0.1f) * n; in b3SolveFriction()
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/
H A DsolveFriction.cl375 float angNA = dot3F4( n, angVelA );
378 angVelA -= (angNA*0.1f)*n;
H A DsolverUtils.cl773 float angNA = dot3F4( n, angVelA );
776 dAngVelA -= (angNA*0.1f)*n;
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/
H A DsolveFriction.cl375 float angNA = dot3F4( n, angVelA );
378 angVelA -= (angNA*0.1f)*n;
H A DsolverUtils.cl773 float angNA = dot3F4( n, angVelA );
776 dAngVelA -= (angNA*0.1f)*n;
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/
H A DsolveFriction.cl375 float angNA = dot3F4( n, angVelA );
378 angVelA -= (angNA*0.1f)*n;
H A DsolverUtils.cl773 float angNA = dot3F4( n, angVelA );
776 dAngVelA -= (angNA*0.1f)*n;
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/
H A DsolveFriction.cl375 float angNA = dot3F4( n, angVelA );
378 angVelA -= (angNA*0.1f)*n;
H A DsolverUtils.cl773 float angNA = dot3F4( n, angVelA );
776 dAngVelA -= (angNA*0.1f)*n;
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3Solver.cpp322 float angNA = b3Dot(n, angVelA); in solveFriction() local
325 angVelA -= (angNA * 0.1f) * n; in solveFriction()
H A Db3GpuJacobiContactSolver.cpp310 float angNA = b3Dot(n, angVelA); in solveFriction() local
314 dAngVelA -= (angNA * 0.1f) * n; in solveFriction()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3Solver.cpp322 float angNA = b3Dot(n, angVelA); in solveFriction() local
325 angVelA -= (angNA * 0.1f) * n; in solveFriction()
H A Db3GpuJacobiContactSolver.cpp310 float angNA = b3Dot(n, angVelA); in solveFriction() local
314 dAngVelA -= (angNA * 0.1f) * n; in solveFriction()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3Solver.cpp322 float angNA = b3Dot(n, angVelA); in solveFriction() local
325 angVelA -= (angNA * 0.1f) * n; in solveFriction()
H A Db3GpuJacobiContactSolver.cpp310 float angNA = b3Dot(n, angVelA); in solveFriction() local
314 dAngVelA -= (angNA * 0.1f) * n; in solveFriction()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3Solver.cpp322 float angNA = b3Dot(n, angVelA); in solveFriction() local
325 angVelA -= (angNA * 0.1f) * n; in solveFriction()
H A Db3GpuJacobiContactSolver.cpp310 float angNA = b3Dot(n, angVelA); in solveFriction() local
314 dAngVelA -= (angNA * 0.1f) * n; in solveFriction()