/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 217 float angNA = b3Dot(n, angVelA); in b3SolveFriction() local 220 angVelA -= (angNA * 0.1f) * n; in b3SolveFriction()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 217 float angNA = b3Dot(n, angVelA); in b3SolveFriction() local 220 angVelA -= (angNA * 0.1f) * n; in b3SolveFriction()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 217 float angNA = b3Dot(n, angVelA); in b3SolveFriction() local 220 angVelA -= (angNA * 0.1f) * n; in b3SolveFriction()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 217 float angNA = b3Dot(n, angVelA); in b3SolveFriction() local 220 angVelA -= (angNA * 0.1f) * n; in b3SolveFriction()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/ |
H A D | solveFriction.cl | 375 float angNA = dot3F4( n, angVelA ); 378 angVelA -= (angNA*0.1f)*n;
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H A D | solverUtils.cl | 773 float angNA = dot3F4( n, angVelA ); 776 dAngVelA -= (angNA*0.1f)*n;
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/ |
H A D | solveFriction.cl | 375 float angNA = dot3F4( n, angVelA ); 378 angVelA -= (angNA*0.1f)*n;
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H A D | solverUtils.cl | 773 float angNA = dot3F4( n, angVelA ); 776 dAngVelA -= (angNA*0.1f)*n;
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/ |
H A D | solveFriction.cl | 375 float angNA = dot3F4( n, angVelA ); 378 angVelA -= (angNA*0.1f)*n;
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H A D | solverUtils.cl | 773 float angNA = dot3F4( n, angVelA ); 776 dAngVelA -= (angNA*0.1f)*n;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/ |
H A D | solveFriction.cl | 375 float angNA = dot3F4( n, angVelA ); 378 angVelA -= (angNA*0.1f)*n;
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H A D | solverUtils.cl | 773 float angNA = dot3F4( n, angVelA ); 776 dAngVelA -= (angNA*0.1f)*n;
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3Solver.cpp | 322 float angNA = b3Dot(n, angVelA); in solveFriction() local 325 angVelA -= (angNA * 0.1f) * n; in solveFriction()
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H A D | b3GpuJacobiContactSolver.cpp | 310 float angNA = b3Dot(n, angVelA); in solveFriction() local 314 dAngVelA -= (angNA * 0.1f) * n; in solveFriction()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3Solver.cpp | 322 float angNA = b3Dot(n, angVelA); in solveFriction() local 325 angVelA -= (angNA * 0.1f) * n; in solveFriction()
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H A D | b3GpuJacobiContactSolver.cpp | 310 float angNA = b3Dot(n, angVelA); in solveFriction() local 314 dAngVelA -= (angNA * 0.1f) * n; in solveFriction()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3Solver.cpp | 322 float angNA = b3Dot(n, angVelA); in solveFriction() local 325 angVelA -= (angNA * 0.1f) * n; in solveFriction()
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H A D | b3GpuJacobiContactSolver.cpp | 310 float angNA = b3Dot(n, angVelA); in solveFriction() local 314 dAngVelA -= (angNA * 0.1f) * n; in solveFriction()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3Solver.cpp | 322 float angNA = b3Dot(n, angVelA); in solveFriction() local 325 angVelA -= (angNA * 0.1f) * n; in solveFriction()
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H A D | b3GpuJacobiContactSolver.cpp | 310 float angNA = b3Dot(n, angVelA); in solveFriction() local 314 dAngVelA -= (angNA * 0.1f) * n; in solveFriction()
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