/dports/graphics/py-svgwrite/svgwrite-1.4.1/svgwrite/ |
H A D | path.py | 41 def arc_flags(large_arc=True, angle_dir='+'): argument 43 sweep_flag = {'+': 1, '-': 0}[angle_dir] 46 def push_arc(self, target, rotation, r, large_arc=True, angle_dir='+', absolute=False): argument 65 self.push(Path.arc_flags(large_arc, angle_dir))
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/dports/emulators/cannonball/cannonball-0.34/cmake/ |
H A D | win64-opengles.cmake | 16 set(angle_dir ${lib_base}/angle/out/Debug) variable 24 "${angle_dir}/libEGL.dll.lib" 25 "${angle_dir}/libGLESv2.dll.lib"
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/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/test/webgl-conf/ |
H A D | import.py | 22 angle_dir = Path(gecko_base_dir, "gfx/angle").as_posix() variable 23 sys.path.append(angle_dir)
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/test/webgl-conf/ |
H A D | import.py | 21 angle_dir = Path(gecko_base_dir, 'gfx/angle').as_posix() variable 22 sys.path.append(angle_dir)
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/dports/www/firefox/firefox-99.0/dom/canvas/test/webgl-conf/ |
H A D | import.py | 22 angle_dir = Path(gecko_base_dir, "gfx/angle").as_posix() variable 23 sys.path.append(angle_dir)
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/test/webgl-conf/ |
H A D | import.py | 22 angle_dir = Path(gecko_base_dir, "gfx/angle").as_posix() variable 23 sys.path.append(angle_dir)
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/dports/graphics/py-svgwrite/svgwrite-1.4.1/tests/ |
H A D | test_path.py | 57 … p.push_arc(target=(7,7), rotation=30, r=(2,4), large_arc=False, angle_dir='-', absolute=True)
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_newfx.c | 425 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local 436 vectoangles2 (forward, angle_dir); in CL_TrackerTrail() 437 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_newfx.c | 784 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local 795 vectoangles2 (forward, angle_dir); in CL_TrackerTrail() 796 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail() 834 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local 846 vectoangles2 (forward, angle_dir); in CL_TrackerTrail() 847 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_newfx.c | 923 vec3_t forward, right, up, angle_dir; in CL_TrackerTrail() local 934 vectoangles2(forward, angle_dir); in CL_TrackerTrail() 935 AngleVectors(angle_dir, forward, right, up); in CL_TrackerTrail() 973 vec3_t forward, right, up, angle_dir; in CL_TrackerTrail() local 985 vectoangles2(forward, angle_dir); in CL_TrackerTrail() 986 AngleVectors(angle_dir, forward, right, up); in CL_TrackerTrail()
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/dports/games/taisei/taisei-1.3.2/ |
H A D | meson.build | 378 angle_dir = 'ANGLE' 394 angle_install_path = join_paths(lib_path, angle_dir) 397 angle_config_path = join_paths(config.get_unquoted('TAISEI_BUILDCONF_LIB_PATH'), angle_dir)
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_newfx.c | 637 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local 649 vectoangles2 (forward, angle_dir); in CL_TrackerTrail() 650 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_newfx.c | 945 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local 957 vectoangles2 (forward, angle_dir); in CL_TrackerTrail() 958 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_newfx.c | 945 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local 957 vectoangles2 (forward, angle_dir); in CL_TrackerTrail() 958 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_newfx.c | 833 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local 851 vectoangles2 (forward, angle_dir); in CL_TrackerTrail() 852 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_parttrail.c | 1264 vec3_t forward, right, up, angle_dir; in CG_TrackerTrail() local 1272 VecToAngles (forward, angle_dir); in CG_TrackerTrail() 1273 Angles_Vectors (angle_dir, forward, right, up); in CG_TrackerTrail()
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