Home
last modified time | relevance | path

Searched refs:angle_dir (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/py-svgwrite/svgwrite-1.4.1/svgwrite/
H A Dpath.py41 def arc_flags(large_arc=True, angle_dir='+'): argument
43 sweep_flag = {'+': 1, '-': 0}[angle_dir]
46 def push_arc(self, target, rotation, r, large_arc=True, angle_dir='+', absolute=False): argument
65 self.push(Path.arc_flags(large_arc, angle_dir))
/dports/emulators/cannonball/cannonball-0.34/cmake/
H A Dwin64-opengles.cmake16 set(angle_dir ${lib_base}/angle/out/Debug) variable
24 "${angle_dir}/libEGL.dll.lib"
25 "${angle_dir}/libGLESv2.dll.lib"
/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/test/webgl-conf/
H A Dimport.py22 angle_dir = Path(gecko_base_dir, "gfx/angle").as_posix() variable
23 sys.path.append(angle_dir)
/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/test/webgl-conf/
H A Dimport.py21 angle_dir = Path(gecko_base_dir, 'gfx/angle').as_posix() variable
22 sys.path.append(angle_dir)
/dports/www/firefox/firefox-99.0/dom/canvas/test/webgl-conf/
H A Dimport.py22 angle_dir = Path(gecko_base_dir, "gfx/angle").as_posix() variable
23 sys.path.append(angle_dir)
/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/test/webgl-conf/
H A Dimport.py22 angle_dir = Path(gecko_base_dir, "gfx/angle").as_posix() variable
23 sys.path.append(angle_dir)
/dports/graphics/py-svgwrite/svgwrite-1.4.1/tests/
H A Dtest_path.py57 … p.push_arc(target=(7,7), rotation=30, r=(2,4), large_arc=False, angle_dir='-', absolute=True)
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_newfx.c425 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local
436 vectoangles2 (forward, angle_dir); in CL_TrackerTrail()
437 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_newfx.c784 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local
795 vectoangles2 (forward, angle_dir); in CL_TrackerTrail()
796 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
834 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local
846 vectoangles2 (forward, angle_dir); in CL_TrackerTrail()
847 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_newfx.c923 vec3_t forward, right, up, angle_dir; in CL_TrackerTrail() local
934 vectoangles2(forward, angle_dir); in CL_TrackerTrail()
935 AngleVectors(angle_dir, forward, right, up); in CL_TrackerTrail()
973 vec3_t forward, right, up, angle_dir; in CL_TrackerTrail() local
985 vectoangles2(forward, angle_dir); in CL_TrackerTrail()
986 AngleVectors(angle_dir, forward, right, up); in CL_TrackerTrail()
/dports/games/taisei/taisei-1.3.2/
H A Dmeson.build378 angle_dir = 'ANGLE'
394 angle_install_path = join_paths(lib_path, angle_dir)
397 angle_config_path = join_paths(config.get_unquoted('TAISEI_BUILDCONF_LIB_PATH'), angle_dir)
/dports/games/q2pro/q2pro/source/
H A Dcl_newfx.c637 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local
649 vectoangles2 (forward, angle_dir); in CL_TrackerTrail()
650 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_newfx.c945 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local
957 vectoangles2 (forward, angle_dir); in CL_TrackerTrail()
958 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_newfx.c945 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local
957 vectoangles2 (forward, angle_dir); in CL_TrackerTrail()
958 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_newfx.c833 vec3_t forward,right,up,angle_dir; in CL_TrackerTrail() local
851 vectoangles2 (forward, angle_dir); in CL_TrackerTrail()
852 AngleVectors (angle_dir, forward, right, up); in CL_TrackerTrail()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_parttrail.c1264 vec3_t forward, right, up, angle_dir; in CG_TrackerTrail() local
1272 VecToAngles (forward, angle_dir); in CG_TrackerTrail()
1273 Angles_Vectors (angle_dir, forward, right, up); in CG_TrackerTrail()