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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/range_image/impl/
H A Drange_image_spherical.hpp50 float angle_x, angle_y; in calculate3DPoint() local
51 getAnglesFromImagePoint (image_x, image_y, angle_x, angle_y); in calculate3DPoint()
53 float cosY = std::cos (angle_y); in calculate3DPoint()
54 …point = Eigen::Vector3f (range * sinf (angle_x) * cosY, range * sinf (angle_y), range * std::cos (… in calculate3DPoint()
65 angle_y = asinLookUp (transformedPoint[1]/range); in getImagePoint() local
66 getImagePointFromAngles (angle_x, angle_y, image_x, image_y); in getImagePoint()
70 …rical::getAnglesFromImagePoint (float image_x, float image_y, float& angle_x, float& angle_y) const in getAnglesFromImagePoint()
72angle_y = (image_y+static_cast<float> (image_offset_y_))*angular_resolution_y_ - 0.5f*static_cast<… in getAnglesFromImagePoint()
77 RangeImageSpherical::getImagePointFromAngles (float angle_x, float angle_y, float& image_x, float& … in getImagePointFromAngles() argument
80 …image_y = (angle_y + 0.5f*static_cast<float> (M_PI))*angular_resolution_y_reciprocal_ - static_cas… in getImagePointFromAngles()
/dports/multimedia/aegisub/aegisub-3.2.2/src/
H A Dvisual_tool_rotatexy.cpp46 gl.SetRotation(angle_x, angle_y, angle_z); in Draw()
148 orig_y = angle_y; in InitializeHold()
159 angle_y = orig_y + delta.X(); in UpdateHold()
163 angle_y = floorf(angle_y / 30.f + .5f) * 30.f; in UpdateHold()
167 angle_y = fmodf(angle_y + 360.f, 360.f); in UpdateHold()
170 SetSelectedOverride("\\fry", agi::format("%.4g", angle_y)); in UpdateHold()
192 GetLineRotation(active_line, angle_x, angle_y, angle_z); in DoRefresh()
/dports/astro/xplanet/xplanet-1.3.1/src/libprojection/
H A DProjectionBase.cpp60 const double angle_y, in SetXYZRotationMatrix() argument
63 if (angle_x == 0 && angle_y == 0 && angle_z == 0) in SetXYZRotationMatrix()
72 const double cosy = cos(angle_y); in SetXYZRotationMatrix()
75 const double siny = sin(angle_y); in SetXYZRotationMatrix()
97 const double angle_y, in SetZYXRotationMatrix() argument
100 if (angle_x == 0 && angle_y == 0 && angle_z == 0) in SetZYXRotationMatrix()
109 const double cosy = cos(angle_y); in SetZYXRotationMatrix()
112 const double siny = sin(angle_y); in SetZYXRotationMatrix()
H A DProjectionBase.h32 const double angle_y,
35 const double angle_y,
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/transforms/
H A Dskew_transform_operation.h37 double angle_y, in Create() argument
39 return base::AdoptRef(new SkewTransformOperation(angle_x, angle_y, type)); in Create()
72 SkewTransformOperation(double angle_x, double angle_y, OperationType type) in SkewTransformOperation() argument
73 : angle_x_(angle_x), angle_y_(angle_y), type_(type) {} in SkewTransformOperation()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/transforms/
H A Dskew_transform_operation.h37 double angle_y, in Create() argument
39 return base::AdoptRef(new SkewTransformOperation(angle_x, angle_y, type)); in Create()
74 SkewTransformOperation(double angle_x, double angle_y, OperationType type) in SkewTransformOperation() argument
75 : angle_x_(angle_x), angle_y_(angle_y), type_(type) {} in SkewTransformOperation()
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/python/
H A Dexample4.py95 angle_y = self.rotation[1] * current_time
106 [[np.cos(angle_y), 0, np.sin(angle_y), 0],
108 [-np.sin(angle_y), 0, np.cos(angle_y), 0],
/dports/games/xpilot/xpilot-4.5.5/src/client/
H A Dgfx3d.c39 int angle_x, int angle_y, int angle_z) in Rotate_point3d() argument
54 ySin = tsin(angle_y); in Rotate_point3d()
55 yCos = tcos(angle_y); in Rotate_point3d()
/dports/graphics/gimp-app/gimp-2.10.30/app/core/
H A Dgimp-transform-3d-utils.h63 gdouble angle_y,
71 gdouble *angle_y,
88 gdouble angle_y,
H A Dgimp-transform-3d-utils.c247 gdouble angle_y, in gimp_transform_3d_matrix4_rotate_euler() argument
253 const gdouble angles[3] = {angle_x, angle_y, angle_z}; in gimp_transform_3d_matrix4_rotate_euler()
275 gdouble *angle_y, in gimp_transform_3d_matrix4_rotate_euler_decompose() argument
279 gdouble * const angles[3] = {angle_x, angle_y, angle_z}; in gimp_transform_3d_matrix4_rotate_euler_decompose()
342 gdouble angle_y, in gimp_transform_3d_matrix() argument
353 angle_x, angle_y, angle_z, in gimp_transform_3d_matrix()
/dports/graphics/clutter/clutter-1.26.4/tests/conform/
H A Dactor-anchors.c427 gdouble angle_x, angle_y, angle_z; in test_rotate_center() local
452 "rotation-angle-y", &angle_y, in test_rotate_center()
460 g_assert (angle_y == 0.0); in test_rotate_center()
486 "rotation-angle-y", &angle_y, in test_rotate_center()
502 g_assert (angle_y == 90.0); in test_rotate_center()
506 g_assert (angle_y == 0.0); in test_rotate_center()
547 "rotation-angle-y", &angle_y, in test_rotate_center()
569 g_assert (angle_y == 90.0); in test_rotate_center()
577 g_assert (angle_y == 0.0); in test_rotate_center()
629 "rotation-angle-y", &angle_y, in test_rotate_center()
[all …]
/dports/x11-wm/muffin/muffin-4.8.0/clutter/tests/conform/
H A Dactor-anchors.c427 gdouble angle_x, angle_y, angle_z; in test_rotate_center() local
452 "rotation-angle-y", &angle_y, in test_rotate_center()
460 g_assert (angle_y == 0.0); in test_rotate_center()
486 "rotation-angle-y", &angle_y, in test_rotate_center()
502 g_assert (angle_y == 90.0); in test_rotate_center()
506 g_assert (angle_y == 0.0); in test_rotate_center()
547 "rotation-angle-y", &angle_y, in test_rotate_center()
569 g_assert (angle_y == 90.0); in test_rotate_center()
577 g_assert (angle_y == 0.0); in test_rotate_center()
629 "rotation-angle-y", &angle_y, in test_rotate_center()
[all …]
/dports/devel/z88dk/z88dk/libsrc/lib3d/
H A Dvector_rotate.c16 void vector_rotate(vector_t* p, int angle_x, int angle_y, int angle_z, vector_t* r) { in vector_rotate() argument
20 ozrotatepointy (r,angle_y); in vector_rotate()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestgles2.c373 int angle_x, angle_y, angle_z; member
387 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render()
404 data->angle_y += 2; in Render()
409 if(data->angle_y >= 360) data->angle_y -= 360; in Render()
410 if(data->angle_y < 0) data->angle_y += 360; in Render()
663 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestgles2.c371 int angle_x, angle_y, angle_z; member
385 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render()
402 data->angle_y += 2; in Render()
407 if(data->angle_y >= 360) data->angle_y -= 360; in Render()
408 if(data->angle_y < 0) data->angle_y += 360; in Render()
661 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestgles2.c370 int angle_x, angle_y, angle_z; member
384 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render()
401 data->angle_y += 2; in Render()
406 if(data->angle_y >= 360) data->angle_y -= 360; in Render()
407 if(data->angle_y < 0) data->angle_y += 360; in Render()
660 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestgles2.c370 int angle_x, angle_y, angle_z; member
384 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render()
401 data->angle_y += 2; in Render()
406 if(data->angle_y >= 360) data->angle_y -= 360; in Render()
407 if(data->angle_y < 0) data->angle_y += 360; in Render()
660 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestgles2.c371 int angle_x, angle_y, angle_z; member
385 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render()
402 data->angle_y += 2; in Render()
407 if(data->angle_y >= 360) data->angle_y -= 360; in Render()
408 if(data->angle_y < 0) data->angle_y += 360; in Render()
661 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestgles2.c373 int angle_x, angle_y, angle_z; member
387 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render()
404 data->angle_y += 2; in Render()
409 if(data->angle_y >= 360) data->angle_y -= 360; in Render()
410 if(data->angle_y < 0) data->angle_y += 360; in Render()
663 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/range_image/
H A Drange_image_spherical.h101 getAnglesFromImagePoint (float image_x, float image_y, float& angle_x, float& angle_y) const;
105 getImagePointFromAngles (float angle_x, float angle_y, float& image_x, float& image_y) const;
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/geom-deluxe/
H A Dgeom-deluxe-params.inc3 …at phosphor_power, phosphor_amplitude, CRTgamma, width, aspect_x, aspect_y, d, R, angle_x, angle_y,
30 #pragma parameter angle_y "Tilt Y" 0.0 -1.0 1.0 0.01
57 vec2 angle = vec2(params.angle_x, params.angle_y);
/dports/graphics/gimp-app/gimp-2.10.30/app/display/
H A Dgimptooltransform3dgrid.c96 gdouble angle_y; member
434 priv->angle_y = g_value_get_double (value); in gimp_tool_transform_3d_grid_set_property()
511 g_value_set_double (value, priv->angle_y); in gimp_tool_transform_3d_grid_get_property()
605 priv->angle_y, in gimp_tool_transform_3d_grid_motion()
876 priv->angle_y, in gimp_tool_transform_3d_grid_motion_move()
929 priv->angle_y, in gimp_tool_transform_3d_grid_motion_move()
988 priv->angle_y, in gimp_tool_transform_3d_grid_motion_rotate()
1109 priv->angle_y, in gimp_tool_transform_3d_grid_motion_rotate()
1119 &priv->angle_y, in gimp_tool_transform_3d_grid_motion_rotate()
1127 "angle-y", priv->angle_y, in gimp_tool_transform_3d_grid_motion_rotate()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/archipack/
H A Darchipack_window.py203 angle_y : FloatProperty(
449 angle_y : FloatProperty(
978 self.angle_y, 0, 0, self.frame_x, path_type=self.shape)
1287 angle_y=self.angle_y,
1317 props.angle_y = self.angle_y
1344 abs(tan(self.angle_y) * (self.x)))
1345 if self.angle_y < 0:
1471 self.angle_y, 0, shape_z=shape_z, path_type=self.shape)
1478 self.angle_y, 0, 0, self.frame_x, path_type=self.shape)
2058 angle_y : FloatProperty(
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/css/resolver/
H A Dtransform_builder.cc270 double angle_y = 0; in CreateTransformOperations() local
273 angle_y = angle; in CreateTransformOperations()
280 angle_y = second_value.ComputeDegrees(); in CreateTransformOperations()
285 SkewTransformOperation::Create(angle_x, angle_y, transform_type)); in CreateTransformOperations()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/css/resolver/
H A Dtransform_builder.cc270 double angle_y = 0; in CreateTransformOperations() local
273 angle_y = angle; in CreateTransformOperations()
280 angle_y = second_value.ComputeDegrees(); in CreateTransformOperations()
285 SkewTransformOperation::Create(angle_x, angle_y, transform_type)); in CreateTransformOperations()

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