/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/range_image/impl/ |
H A D | range_image_spherical.hpp | 50 float angle_x, angle_y; in calculate3DPoint() local 51 getAnglesFromImagePoint (image_x, image_y, angle_x, angle_y); in calculate3DPoint() 53 float cosY = std::cos (angle_y); in calculate3DPoint() 54 …point = Eigen::Vector3f (range * sinf (angle_x) * cosY, range * sinf (angle_y), range * std::cos (… in calculate3DPoint() 65 angle_y = asinLookUp (transformedPoint[1]/range); in getImagePoint() local 66 getImagePointFromAngles (angle_x, angle_y, image_x, image_y); in getImagePoint() 70 …rical::getAnglesFromImagePoint (float image_x, float image_y, float& angle_x, float& angle_y) const in getAnglesFromImagePoint() 72 …angle_y = (image_y+static_cast<float> (image_offset_y_))*angular_resolution_y_ - 0.5f*static_cast<… in getAnglesFromImagePoint() 77 RangeImageSpherical::getImagePointFromAngles (float angle_x, float angle_y, float& image_x, float& … in getImagePointFromAngles() argument 80 …image_y = (angle_y + 0.5f*static_cast<float> (M_PI))*angular_resolution_y_reciprocal_ - static_cas… in getImagePointFromAngles()
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/dports/multimedia/aegisub/aegisub-3.2.2/src/ |
H A D | visual_tool_rotatexy.cpp | 46 gl.SetRotation(angle_x, angle_y, angle_z); in Draw() 148 orig_y = angle_y; in InitializeHold() 159 angle_y = orig_y + delta.X(); in UpdateHold() 163 angle_y = floorf(angle_y / 30.f + .5f) * 30.f; in UpdateHold() 167 angle_y = fmodf(angle_y + 360.f, 360.f); in UpdateHold() 170 SetSelectedOverride("\\fry", agi::format("%.4g", angle_y)); in UpdateHold() 192 GetLineRotation(active_line, angle_x, angle_y, angle_z); in DoRefresh()
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/dports/astro/xplanet/xplanet-1.3.1/src/libprojection/ |
H A D | ProjectionBase.cpp | 60 const double angle_y, in SetXYZRotationMatrix() argument 63 if (angle_x == 0 && angle_y == 0 && angle_z == 0) in SetXYZRotationMatrix() 72 const double cosy = cos(angle_y); in SetXYZRotationMatrix() 75 const double siny = sin(angle_y); in SetXYZRotationMatrix() 97 const double angle_y, in SetZYXRotationMatrix() argument 100 if (angle_x == 0 && angle_y == 0 && angle_z == 0) in SetZYXRotationMatrix() 109 const double cosy = cos(angle_y); in SetZYXRotationMatrix() 112 const double siny = sin(angle_y); in SetZYXRotationMatrix()
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H A D | ProjectionBase.h | 32 const double angle_y, 35 const double angle_y,
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/transforms/ |
H A D | skew_transform_operation.h | 37 double angle_y, in Create() argument 39 return base::AdoptRef(new SkewTransformOperation(angle_x, angle_y, type)); in Create() 72 SkewTransformOperation(double angle_x, double angle_y, OperationType type) in SkewTransformOperation() argument 73 : angle_x_(angle_x), angle_y_(angle_y), type_(type) {} in SkewTransformOperation()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/transforms/ |
H A D | skew_transform_operation.h | 37 double angle_y, in Create() argument 39 return base::AdoptRef(new SkewTransformOperation(angle_x, angle_y, type)); in Create() 74 SkewTransformOperation(double angle_x, double angle_y, OperationType type) in SkewTransformOperation() argument 75 : angle_x_(angle_x), angle_y_(angle_y), type_(type) {} in SkewTransformOperation()
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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/python/ |
H A D | example4.py | 95 angle_y = self.rotation[1] * current_time 106 [[np.cos(angle_y), 0, np.sin(angle_y), 0], 108 [-np.sin(angle_y), 0, np.cos(angle_y), 0],
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/dports/games/xpilot/xpilot-4.5.5/src/client/ |
H A D | gfx3d.c | 39 int angle_x, int angle_y, int angle_z) in Rotate_point3d() argument 54 ySin = tsin(angle_y); in Rotate_point3d() 55 yCos = tcos(angle_y); in Rotate_point3d()
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/dports/graphics/gimp-app/gimp-2.10.30/app/core/ |
H A D | gimp-transform-3d-utils.h | 63 gdouble angle_y, 71 gdouble *angle_y, 88 gdouble angle_y,
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H A D | gimp-transform-3d-utils.c | 247 gdouble angle_y, in gimp_transform_3d_matrix4_rotate_euler() argument 253 const gdouble angles[3] = {angle_x, angle_y, angle_z}; in gimp_transform_3d_matrix4_rotate_euler() 275 gdouble *angle_y, in gimp_transform_3d_matrix4_rotate_euler_decompose() argument 279 gdouble * const angles[3] = {angle_x, angle_y, angle_z}; in gimp_transform_3d_matrix4_rotate_euler_decompose() 342 gdouble angle_y, in gimp_transform_3d_matrix() argument 353 angle_x, angle_y, angle_z, in gimp_transform_3d_matrix()
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/dports/graphics/clutter/clutter-1.26.4/tests/conform/ |
H A D | actor-anchors.c | 427 gdouble angle_x, angle_y, angle_z; in test_rotate_center() local 452 "rotation-angle-y", &angle_y, in test_rotate_center() 460 g_assert (angle_y == 0.0); in test_rotate_center() 486 "rotation-angle-y", &angle_y, in test_rotate_center() 502 g_assert (angle_y == 90.0); in test_rotate_center() 506 g_assert (angle_y == 0.0); in test_rotate_center() 547 "rotation-angle-y", &angle_y, in test_rotate_center() 569 g_assert (angle_y == 90.0); in test_rotate_center() 577 g_assert (angle_y == 0.0); in test_rotate_center() 629 "rotation-angle-y", &angle_y, in test_rotate_center() [all …]
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/dports/x11-wm/muffin/muffin-4.8.0/clutter/tests/conform/ |
H A D | actor-anchors.c | 427 gdouble angle_x, angle_y, angle_z; in test_rotate_center() local 452 "rotation-angle-y", &angle_y, in test_rotate_center() 460 g_assert (angle_y == 0.0); in test_rotate_center() 486 "rotation-angle-y", &angle_y, in test_rotate_center() 502 g_assert (angle_y == 90.0); in test_rotate_center() 506 g_assert (angle_y == 0.0); in test_rotate_center() 547 "rotation-angle-y", &angle_y, in test_rotate_center() 569 g_assert (angle_y == 90.0); in test_rotate_center() 577 g_assert (angle_y == 0.0); in test_rotate_center() 629 "rotation-angle-y", &angle_y, in test_rotate_center() [all …]
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/dports/devel/z88dk/z88dk/libsrc/lib3d/ |
H A D | vector_rotate.c | 16 void vector_rotate(vector_t* p, int angle_x, int angle_y, int angle_z, vector_t* r) { in vector_rotate() argument 20 ozrotatepointy (r,angle_y); in vector_rotate()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testgles2.c | 373 int angle_x, angle_y, angle_z; member 387 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render() 404 data->angle_y += 2; in Render() 409 if(data->angle_y >= 360) data->angle_y -= 360; in Render() 410 if(data->angle_y < 0) data->angle_y += 360; in Render() 663 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testgles2.c | 371 int angle_x, angle_y, angle_z; member 385 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render() 402 data->angle_y += 2; in Render() 407 if(data->angle_y >= 360) data->angle_y -= 360; in Render() 408 if(data->angle_y < 0) data->angle_y += 360; in Render() 661 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testgles2.c | 370 int angle_x, angle_y, angle_z; member 384 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render() 401 data->angle_y += 2; in Render() 406 if(data->angle_y >= 360) data->angle_y -= 360; in Render() 407 if(data->angle_y < 0) data->angle_y += 360; in Render() 660 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testgles2.c | 370 int angle_x, angle_y, angle_z; member 384 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render() 401 data->angle_y += 2; in Render() 406 if(data->angle_y >= 360) data->angle_y -= 360; in Render() 407 if(data->angle_y < 0) data->angle_y += 360; in Render() 660 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testgles2.c | 371 int angle_x, angle_y, angle_z; member 385 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render() 402 data->angle_y += 2; in Render() 407 if(data->angle_y >= 360) data->angle_y -= 360; in Render() 408 if(data->angle_y < 0) data->angle_y += 360; in Render() 661 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testgles2.c | 373 int angle_x, angle_y, angle_z; member 387 rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render() 404 data->angle_y += 2; in Render() 409 if(data->angle_y >= 360) data->angle_y -= 360; in Render() 410 if(data->angle_y < 0) data->angle_y += 360; in Render() 663 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/range_image/ |
H A D | range_image_spherical.h | 101 getAnglesFromImagePoint (float image_x, float image_y, float& angle_x, float& angle_y) const; 105 getImagePointFromAngles (float angle_x, float angle_y, float& image_x, float& image_y) const;
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/geom-deluxe/ |
H A D | geom-deluxe-params.inc | 3 …at phosphor_power, phosphor_amplitude, CRTgamma, width, aspect_x, aspect_y, d, R, angle_x, angle_y, 30 #pragma parameter angle_y "Tilt Y" 0.0 -1.0 1.0 0.01 57 vec2 angle = vec2(params.angle_x, params.angle_y);
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/dports/graphics/gimp-app/gimp-2.10.30/app/display/ |
H A D | gimptooltransform3dgrid.c | 96 gdouble angle_y; member 434 priv->angle_y = g_value_get_double (value); in gimp_tool_transform_3d_grid_set_property() 511 g_value_set_double (value, priv->angle_y); in gimp_tool_transform_3d_grid_get_property() 605 priv->angle_y, in gimp_tool_transform_3d_grid_motion() 876 priv->angle_y, in gimp_tool_transform_3d_grid_motion_move() 929 priv->angle_y, in gimp_tool_transform_3d_grid_motion_move() 988 priv->angle_y, in gimp_tool_transform_3d_grid_motion_rotate() 1109 priv->angle_y, in gimp_tool_transform_3d_grid_motion_rotate() 1119 &priv->angle_y, in gimp_tool_transform_3d_grid_motion_rotate() 1127 "angle-y", priv->angle_y, in gimp_tool_transform_3d_grid_motion_rotate()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/archipack/ |
H A D | archipack_window.py | 203 angle_y : FloatProperty( 449 angle_y : FloatProperty( 978 self.angle_y, 0, 0, self.frame_x, path_type=self.shape) 1287 angle_y=self.angle_y, 1317 props.angle_y = self.angle_y 1344 abs(tan(self.angle_y) * (self.x))) 1345 if self.angle_y < 0: 1471 self.angle_y, 0, shape_z=shape_z, path_type=self.shape) 1478 self.angle_y, 0, 0, self.frame_x, path_type=self.shape) 2058 angle_y : FloatProperty( [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/css/resolver/ |
H A D | transform_builder.cc | 270 double angle_y = 0; in CreateTransformOperations() local 273 angle_y = angle; in CreateTransformOperations() 280 angle_y = second_value.ComputeDegrees(); in CreateTransformOperations() 285 SkewTransformOperation::Create(angle_x, angle_y, transform_type)); in CreateTransformOperations()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/css/resolver/ |
H A D | transform_builder.cc | 270 double angle_y = 0; in CreateTransformOperations() local 273 angle_y = angle; in CreateTransformOperations() 280 angle_y = second_value.ComputeDegrees(); in CreateTransformOperations() 285 SkewTransformOperation::Create(angle_x, angle_y, transform_type)); in CreateTransformOperations()
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