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/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/
H A DGamepadPoseState.h56 float angularVelocity[3]; member
67 angularVelocity{0, 0, 0},
82 angularVelocity[0] == aPose.angularVelocity[0] &&
83 angularVelocity[1] == aPose.angularVelocity[1] &&
84 angularVelocity[2] == aPose.angularVelocity[2] &&
/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/
H A DGamepadPoseState.h56 float angularVelocity[3]; member
67 angularVelocity{0, 0, 0},
82 angularVelocity[0] == aPose.angularVelocity[0] &&
83 angularVelocity[1] == aPose.angularVelocity[1] &&
84 angularVelocity[2] == aPose.angularVelocity[2] &&
/dports/www/firefox/firefox-99.0/dom/gamepad/
H A DGamepadPoseState.h56 float angularVelocity[3]; member
67 angularVelocity{0, 0, 0},
82 angularVelocity[0] == aPose.angularVelocity[0] &&
83 angularVelocity[1] == aPose.angularVelocity[1] &&
84 angularVelocity[2] == aPose.angularVelocity[2] &&
/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/
H A DGamepadPoseState.h56 float angularVelocity[3]; member
67 angularVelocity{0, 0, 0},
82 angularVelocity[0] == aPose.angularVelocity[0] &&
83 angularVelocity[1] == aPose.angularVelocity[1] &&
84 angularVelocity[2] == aPose.angularVelocity[2] &&
/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/
H A DGamepadPoseState.h46 float angularVelocity[3]; member
57 angularVelocity{0, 0, 0},
72 angularVelocity[0] == aPose.angularVelocity[0] &&
73 angularVelocity[1] == aPose.angularVelocity[1] &&
74 angularVelocity[2] == aPose.angularVelocity[2] &&
/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/
H A DGamepadPoseState.h41 float angularVelocity[3]; member
61 && angularVelocity[0] == aPose.angularVelocity[0]
62 && angularVelocity[1] == aPose.angularVelocity[1]
63 && angularVelocity[2] == aPose.angularVelocity[2]
/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/
H A Dbreakable.py76 b2Cross(self.angularVelocity, body.worldCenter - center))
78 b2Cross(self.angularVelocity, body2.worldCenter - center))
80 body.angularVelocity = self.angularVelocity
82 body2.angularVelocity = self.angularVelocity
93 self.angularVelocity = self.body.angularVelocity
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/rigidBodyDynamics/
H A Dexample.cpp17 double angularVelocity[3]; in PrintSimulationState() local
18 rigidBody->GetAngularVelocity(&angularVelocity[0], &angularVelocity[1], &angularVelocity[2]); in PrintSimulationState()
30 angularVelocity[0], angularVelocity[1], angularVelocity[2]); in PrintSimulationState()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/
H A Dmultiplayer.cpp14 float angularVelocity; member in CollisionableReplicationData
18 : rotation(0), angularVelocity(0) in CollisionableReplicationData()
98 float delta_angular_velocity = fabs(rep_data->angularVelocity - angular_velocity); in collisionable_isChanged()
117 rep_data->angularVelocity = angular_velocity; in collisionable_isChanged()
131 float angularVelocity = c->getAngularVelocity(); in collisionable_sendFunction() local
133 packet << position << velocity << rotation << angularVelocity; in collisionable_sendFunction()
143 float angularVelocity; in collisionable_receiveFunction() local
145 packet >> position >> velocity >> rotation >> angularVelocity; in collisionable_receiveFunction()
150 c->setAngularVelocity(angularVelocity); in collisionable_receiveFunction()
/dports/games/flightgear/flightgear-2020.3.11/utils/fgai/
H A DAIPhysics.cxx64 SGVec3d angularVelocity = getAngularBodyVelocity(); in advanceByBodyAcceleration() local
68 angularVelocity += dt*angularAcceleration; in advanceByBodyAcceleration()
70 advanceByBodyVelocity(dt, linearVelocity, angularVelocity); in advanceByBodyAcceleration()
76 const SGVec3d& angularVelocity) in advanceByBodyVelocity() argument
85 _angularBodyVelocity = angularVelocity; in advanceByBodyVelocity()
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeRigidBody.cpp376 const float *fa = angularVelocity()->getValue(); in getHandle()
381 const float *fa = angularVelocity()->getValue(); in getHandle()
386 const float *fa = angularVelocity()->getValue(); in getHandle()
391 const float *fa = angularVelocity()->getValue(); in getHandle()
396 const float *fa = angularVelocity()->getValue(); in getHandle()
401 const float *fa = angularVelocity()->getValue(); in getHandle()
476 m_scene->setField(this, proto->angularVelocity, in setHandle()
479 m_scene->setField(this, proto->angularVelocity, in setHandle()
482 m_scene->setField(this, proto->angularVelocity, in setHandle()
485 m_scene->setField(this, proto->angularVelocity, in setHandle()
[all …]
/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/ipc/
H A DGamepadMessageUtils.h38 WriteParam(aMsg, aParam.angularVelocity[0]);
39 WriteParam(aMsg, aParam.angularVelocity[1]);
40 WriteParam(aMsg, aParam.angularVelocity[2]);
62 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
63 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
64 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
/dports/science/step/step-21.12.3/stepcore/
H A Drigidbody.h156 const Vector2d &velocity = Vector2d::Zero(), double angularVelocity = 0,
179 double angularVelocity() const { return _angularVelocity; } in angularVelocity() function
181 void setAngularVelocity(double angularVelocity) { _angularVelocity = angularVelocity; } in setAngularVelocity() argument
291 const Vector2d &velocity = Vector2d::Zero(), double angularVelocity = 0, in STEPCORE_OBJECT()
293 : RigidBody(position, angle, velocity, angularVelocity, mass, inertia), in STEPCORE_OBJECT()
314 const Vector2d &velocity = Vector2d::Zero(), double angularVelocity = 0, in STEPCORE_OBJECT()
316 : RigidBody(position, angle, velocity, angularVelocity, mass, inertia) {} in STEPCORE_OBJECT()
331 const Vector2d &velocity = Vector2d::Zero(), double angularVelocity = 0,
H A Drigidbody.cc32angularVelocity, QT_TRANSLATE_NOOP("PropertyName", "angularVelocity"), QT_TRANSLATE_NOOP("Units", …
126 square(rigidBody()->angularVelocity()) * _inertiaVariance; in angularMomentumVariance()
132 (angularMomentumVariance - square(rigidBody()->angularVelocity()) * _inertiaVariance) / in setAngularMomentumVariance()
140 … _angularVelocityVariance * square(rigidBody()->angularVelocity() * rigidBody()->inertia()) + in kineticEnergyVariance()
141 square(square(rigidBody()->angularVelocity())/2) * _inertiaVariance; in kineticEnergyVariance()
158 const Vector2d &velocity, double angularVelocity, double mass, double inertia) in RigidBody() argument
159 : _position(position), _angle(angle), _velocity(velocity), _angularVelocity(angularVelocity), in RigidBody()
336 const Vector2d &velocity, double angularVelocity, in Box() argument
338 : BasePolygon(position, angle, velocity, angularVelocity, mass, inertia) in Box()
/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/ipc/
H A DGamepadMessageUtils.h56 WriteParam(aMsg, aParam.angularVelocity[0]);
57 WriteParam(aMsg, aParam.angularVelocity[1]);
58 WriteParam(aMsg, aParam.angularVelocity[2]);
82 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
83 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
84 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/
H A DFCDPhysicsRigidBodyInstance.h50 …DeclareParameterAnimatable(FMVector3, FUParameterQualifiers::VECTOR, angularVelocity, FC("Initial …
91 FCDParameterAnimatableVector3& GetAngularVelocity() { return angularVelocity; } in GetAngularVelocity()
92 …const FCDParameterAnimatableVector3& GetAngularVelocity() const { return angularVelocity; } /**< S… in GetAngularVelocity()
96 …inline void SetAngularVelocity(const FMVector3& _angularVelocity) { angularVelocity = _angularVelo… in SetAngularVelocity()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/
H A DFCDPhysicsRigidBodyInstance.h50 …DeclareParameterAnimatable(FMVector3, FUParameterQualifiers::VECTOR, angularVelocity, FC("Initial …
91 FCDParameterAnimatableVector3& GetAngularVelocity() { return angularVelocity; } in GetAngularVelocity()
92 …const FCDParameterAnimatableVector3& GetAngularVelocity() const { return angularVelocity; } /**< S… in GetAngularVelocity()
96 …inline void SetAngularVelocity(const FMVector3& _angularVelocity) { angularVelocity = _angularVelo… in SetAngularVelocity()
/dports/www/firefox/firefox-99.0/dom/gamepad/ipc/
H A DGamepadMessageUtils.h59 WriteParam(aWriter, aParam.angularVelocity[0]);
60 WriteParam(aWriter, aParam.angularVelocity[1]);
61 WriteParam(aWriter, aParam.angularVelocity[2]);
84 !ReadParam(aReader, &(aResult->angularVelocity[0])) ||
85 !ReadParam(aReader, &(aResult->angularVelocity[1])) ||
86 !ReadParam(aReader, &(aResult->angularVelocity[2])) ||
/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/ipc/
H A DGamepadMessageUtils.h66 WriteParam(aMsg, aParam.angularVelocity[0]);
67 WriteParam(aMsg, aParam.angularVelocity[1]);
68 WriteParam(aMsg, aParam.angularVelocity[2]);
92 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
93 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
94 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/ipc/
H A DGamepadMessageUtils.h59 WriteParam(aMsg, aParam.angularVelocity[0]);
60 WriteParam(aMsg, aParam.angularVelocity[1]);
61 WriteParam(aMsg, aParam.angularVelocity[2]);
85 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
86 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
87 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/ipc/
H A DGamepadMessageUtils.h59 WriteParam(aMsg, aParam.angularVelocity[0]);
60 WriteParam(aMsg, aParam.angularVelocity[1]);
61 WriteParam(aMsg, aParam.angularVelocity[2]);
85 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
86 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
87 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/vr/ipc/
H A DVRMessageUtils.h92 WriteParam(aMsg, aParam.angularVelocity[0]);
93 WriteParam(aMsg, aParam.angularVelocity[1]);
94 WriteParam(aMsg, aParam.angularVelocity[2]);
118 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
119 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
120 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/plugins/generic/tuiotouch/
H A Dqtuiotoken_p.h119 float angularVelocity() const { return m_angularVelocity; } in angularVelocity() function
120 void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; } in setAngularVelocity() argument
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/plugins/generic/tuiotouch/
H A Dqtuiotoken_p.h119 float angularVelocity() const { return m_angularVelocity; } in angularVelocity() function
120 void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; } in setAngularVelocity() argument
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/plugins/generic/tuiotouch/
H A Dqtuiotoken_p.h119 float angularVelocity() const { return m_angularVelocity; } in angularVelocity() function
120 void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; } in setAngularVelocity() argument

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