/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 56 float angularVelocity[3]; member 67 angularVelocity{0, 0, 0}, 82 angularVelocity[0] == aPose.angularVelocity[0] && 83 angularVelocity[1] == aPose.angularVelocity[1] && 84 angularVelocity[2] == aPose.angularVelocity[2] &&
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 56 float angularVelocity[3]; member 67 angularVelocity{0, 0, 0}, 82 angularVelocity[0] == aPose.angularVelocity[0] && 83 angularVelocity[1] == aPose.angularVelocity[1] && 84 angularVelocity[2] == aPose.angularVelocity[2] &&
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/dports/www/firefox/firefox-99.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 56 float angularVelocity[3]; member 67 angularVelocity{0, 0, 0}, 82 angularVelocity[0] == aPose.angularVelocity[0] && 83 angularVelocity[1] == aPose.angularVelocity[1] && 84 angularVelocity[2] == aPose.angularVelocity[2] &&
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 56 float angularVelocity[3]; member 67 angularVelocity{0, 0, 0}, 82 angularVelocity[0] == aPose.angularVelocity[0] && 83 angularVelocity[1] == aPose.angularVelocity[1] && 84 angularVelocity[2] == aPose.angularVelocity[2] &&
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 46 float angularVelocity[3]; member 57 angularVelocity{0, 0, 0}, 72 angularVelocity[0] == aPose.angularVelocity[0] && 73 angularVelocity[1] == aPose.angularVelocity[1] && 74 angularVelocity[2] == aPose.angularVelocity[2] &&
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/ |
H A D | GamepadPoseState.h | 41 float angularVelocity[3]; member 61 && angularVelocity[0] == aPose.angularVelocity[0] 62 && angularVelocity[1] == aPose.angularVelocity[1] 63 && angularVelocity[2] == aPose.angularVelocity[2]
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/ |
H A D | breakable.py | 76 b2Cross(self.angularVelocity, body.worldCenter - center)) 78 b2Cross(self.angularVelocity, body2.worldCenter - center)) 80 body.angularVelocity = self.angularVelocity 82 body2.angularVelocity = self.angularVelocity 93 self.angularVelocity = self.body.angularVelocity
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/rigidBodyDynamics/ |
H A D | example.cpp | 17 double angularVelocity[3]; in PrintSimulationState() local 18 rigidBody->GetAngularVelocity(&angularVelocity[0], &angularVelocity[1], &angularVelocity[2]); in PrintSimulationState() 30 angularVelocity[0], angularVelocity[1], angularVelocity[2]); in PrintSimulationState()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/ |
H A D | multiplayer.cpp | 14 float angularVelocity; member in CollisionableReplicationData 18 : rotation(0), angularVelocity(0) in CollisionableReplicationData() 98 float delta_angular_velocity = fabs(rep_data->angularVelocity - angular_velocity); in collisionable_isChanged() 117 rep_data->angularVelocity = angular_velocity; in collisionable_isChanged() 131 float angularVelocity = c->getAngularVelocity(); in collisionable_sendFunction() local 133 packet << position << velocity << rotation << angularVelocity; in collisionable_sendFunction() 143 float angularVelocity; in collisionable_receiveFunction() local 145 packet >> position >> velocity >> rotation >> angularVelocity; in collisionable_receiveFunction() 150 c->setAngularVelocity(angularVelocity); in collisionable_receiveFunction()
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/dports/games/flightgear/flightgear-2020.3.11/utils/fgai/ |
H A D | AIPhysics.cxx | 64 SGVec3d angularVelocity = getAngularBodyVelocity(); in advanceByBodyAcceleration() local 68 angularVelocity += dt*angularAcceleration; in advanceByBodyAcceleration() 70 advanceByBodyVelocity(dt, linearVelocity, angularVelocity); in advanceByBodyAcceleration() 76 const SGVec3d& angularVelocity) in advanceByBodyVelocity() argument 85 _angularBodyVelocity = angularVelocity; in advanceByBodyVelocity()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeRigidBody.cpp | 376 const float *fa = angularVelocity()->getValue(); in getHandle() 381 const float *fa = angularVelocity()->getValue(); in getHandle() 386 const float *fa = angularVelocity()->getValue(); in getHandle() 391 const float *fa = angularVelocity()->getValue(); in getHandle() 396 const float *fa = angularVelocity()->getValue(); in getHandle() 401 const float *fa = angularVelocity()->getValue(); in getHandle() 476 m_scene->setField(this, proto->angularVelocity, in setHandle() 479 m_scene->setField(this, proto->angularVelocity, in setHandle() 482 m_scene->setField(this, proto->angularVelocity, in setHandle() 485 m_scene->setField(this, proto->angularVelocity, in setHandle() [all …]
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/ipc/ |
H A D | GamepadMessageUtils.h | 38 WriteParam(aMsg, aParam.angularVelocity[0]); 39 WriteParam(aMsg, aParam.angularVelocity[1]); 40 WriteParam(aMsg, aParam.angularVelocity[2]); 62 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) || 63 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) || 64 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
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/dports/science/step/step-21.12.3/stepcore/ |
H A D | rigidbody.h | 156 const Vector2d &velocity = Vector2d::Zero(), double angularVelocity = 0, 179 double angularVelocity() const { return _angularVelocity; } in angularVelocity() function 181 void setAngularVelocity(double angularVelocity) { _angularVelocity = angularVelocity; } in setAngularVelocity() argument 291 const Vector2d &velocity = Vector2d::Zero(), double angularVelocity = 0, in STEPCORE_OBJECT() 293 : RigidBody(position, angle, velocity, angularVelocity, mass, inertia), in STEPCORE_OBJECT() 314 const Vector2d &velocity = Vector2d::Zero(), double angularVelocity = 0, in STEPCORE_OBJECT() 316 : RigidBody(position, angle, velocity, angularVelocity, mass, inertia) {} in STEPCORE_OBJECT() 331 const Vector2d &velocity = Vector2d::Zero(), double angularVelocity = 0,
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H A D | rigidbody.cc | 32 …angularVelocity, QT_TRANSLATE_NOOP("PropertyName", "angularVelocity"), QT_TRANSLATE_NOOP("Units", … 126 square(rigidBody()->angularVelocity()) * _inertiaVariance; in angularMomentumVariance() 132 (angularMomentumVariance - square(rigidBody()->angularVelocity()) * _inertiaVariance) / in setAngularMomentumVariance() 140 … _angularVelocityVariance * square(rigidBody()->angularVelocity() * rigidBody()->inertia()) + in kineticEnergyVariance() 141 square(square(rigidBody()->angularVelocity())/2) * _inertiaVariance; in kineticEnergyVariance() 158 const Vector2d &velocity, double angularVelocity, double mass, double inertia) in RigidBody() argument 159 : _position(position), _angle(angle), _velocity(velocity), _angularVelocity(angularVelocity), in RigidBody() 336 const Vector2d &velocity, double angularVelocity, in Box() argument 338 : BasePolygon(position, angle, velocity, angularVelocity, mass, inertia) in Box()
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/ipc/ |
H A D | GamepadMessageUtils.h | 56 WriteParam(aMsg, aParam.angularVelocity[0]); 57 WriteParam(aMsg, aParam.angularVelocity[1]); 58 WriteParam(aMsg, aParam.angularVelocity[2]); 82 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) || 83 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) || 84 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/ |
H A D | FCDPhysicsRigidBodyInstance.h | 50 …DeclareParameterAnimatable(FMVector3, FUParameterQualifiers::VECTOR, angularVelocity, FC("Initial … 91 FCDParameterAnimatableVector3& GetAngularVelocity() { return angularVelocity; } in GetAngularVelocity() 92 …const FCDParameterAnimatableVector3& GetAngularVelocity() const { return angularVelocity; } /**< S… in GetAngularVelocity() 96 …inline void SetAngularVelocity(const FMVector3& _angularVelocity) { angularVelocity = _angularVelo… in SetAngularVelocity()
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/ |
H A D | FCDPhysicsRigidBodyInstance.h | 50 …DeclareParameterAnimatable(FMVector3, FUParameterQualifiers::VECTOR, angularVelocity, FC("Initial … 91 FCDParameterAnimatableVector3& GetAngularVelocity() { return angularVelocity; } in GetAngularVelocity() 92 …const FCDParameterAnimatableVector3& GetAngularVelocity() const { return angularVelocity; } /**< S… in GetAngularVelocity() 96 …inline void SetAngularVelocity(const FMVector3& _angularVelocity) { angularVelocity = _angularVelo… in SetAngularVelocity()
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/dports/www/firefox/firefox-99.0/dom/gamepad/ipc/ |
H A D | GamepadMessageUtils.h | 59 WriteParam(aWriter, aParam.angularVelocity[0]); 60 WriteParam(aWriter, aParam.angularVelocity[1]); 61 WriteParam(aWriter, aParam.angularVelocity[2]); 84 !ReadParam(aReader, &(aResult->angularVelocity[0])) || 85 !ReadParam(aReader, &(aResult->angularVelocity[1])) || 86 !ReadParam(aReader, &(aResult->angularVelocity[2])) ||
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/ipc/ |
H A D | GamepadMessageUtils.h | 66 WriteParam(aMsg, aParam.angularVelocity[0]); 67 WriteParam(aMsg, aParam.angularVelocity[1]); 68 WriteParam(aMsg, aParam.angularVelocity[2]); 92 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) || 93 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) || 94 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
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/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/ipc/ |
H A D | GamepadMessageUtils.h | 59 WriteParam(aMsg, aParam.angularVelocity[0]); 60 WriteParam(aMsg, aParam.angularVelocity[1]); 61 WriteParam(aMsg, aParam.angularVelocity[2]); 85 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) || 86 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) || 87 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/ipc/ |
H A D | GamepadMessageUtils.h | 59 WriteParam(aMsg, aParam.angularVelocity[0]); 60 WriteParam(aMsg, aParam.angularVelocity[1]); 61 WriteParam(aMsg, aParam.angularVelocity[2]); 85 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) || 86 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) || 87 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/vr/ipc/ |
H A D | VRMessageUtils.h | 92 WriteParam(aMsg, aParam.angularVelocity[0]); 93 WriteParam(aMsg, aParam.angularVelocity[1]); 94 WriteParam(aMsg, aParam.angularVelocity[2]); 118 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) || 119 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) || 120 !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/plugins/generic/tuiotouch/ |
H A D | qtuiotoken_p.h | 119 float angularVelocity() const { return m_angularVelocity; } in angularVelocity() function 120 void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; } in setAngularVelocity() argument
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/plugins/generic/tuiotouch/ |
H A D | qtuiotoken_p.h | 119 float angularVelocity() const { return m_angularVelocity; } in angularVelocity() function 120 void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; } in setAngularVelocity() argument
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/plugins/generic/tuiotouch/ |
H A D | qtuiotoken_p.h | 119 float angularVelocity() const { return m_angularVelocity; } in angularVelocity() function 120 void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; } in setAngularVelocity() argument
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