Searched refs:animComplete (Results 1 – 8 of 8) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/ |
H A D | finaletextwidget.cpp | 53 bool animComplete = true; in DENG2_PIMPL_NOREF() local 141 d->animComplete = (!d->wait || d->cursorPos >= visLength()); in runTicks() 263 return d->animComplete; in animationComplete()
|
H A D | finaleanimwidget.cpp | 60 bool animComplete = true; in DENG2_PIMPL_NOREF() local 115 return d->animComplete; in animationComplete() 455 d->animComplete = true; in runTicks() 483 d->animComplete = false; in newFrame() 496 d->animComplete = true; // Nothing to animate. in clearAllFrames()
|
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | AnimatedSprite.h | 48 virtual void animComplete(std::string name) {} in animComplete() function
|
H A D | AnimatedSprite.cpp | 73 animComplete(currentAnim); in onUpdate()
|
/dports/www/ilias/ILIAS-5.4.25/libs/bower/bower_components/yui2/src/treeview/ |
H A D | README | 182 collapse, animStart, animComplete, and labelClick. Existing implementations
|
/dports/www/ilias6/ILIAS-6.14/libs/bower/bower_components/yui2/src/treeview/ |
H A D | README | 182 collapse, animStart, animComplete, and labelClick. Existing implementations
|
/dports/deskutils/egroupware/egroupware/api/js/ |
H A D | jsapi.min.js.map | 1 …len","clip","vert","explode","rows","pieces","cells","childComplete","animComplete","fade","fold",…
|
/dports/www/nextcloud/nextcloud/core/js/dist/ |
H A D | main.js.map | 1 …on || 500, options.easing, childComplete );\n\t\t}\n\t}\n\n\tfunction animComplete() {\n\t\telemen…
|