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Searched refs:animComplete (Results 1 – 8 of 8) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/
H A Dfinaletextwidget.cpp53 bool animComplete = true; in DENG2_PIMPL_NOREF() local
141 d->animComplete = (!d->wait || d->cursorPos >= visLength()); in runTicks()
263 return d->animComplete; in animationComplete()
H A Dfinaleanimwidget.cpp60 bool animComplete = true; in DENG2_PIMPL_NOREF() local
115 return d->animComplete; in animationComplete()
455 d->animComplete = true; in runTicks()
483 d->animComplete = false; in newFrame()
496 d->animComplete = true; // Nothing to animate. in clearAllFrames()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DAnimatedSprite.h48 virtual void animComplete(std::string name) {} in animComplete() function
H A DAnimatedSprite.cpp73 animComplete(currentAnim); in onUpdate()
/dports/www/ilias/ILIAS-5.4.25/libs/bower/bower_components/yui2/src/treeview/
H A DREADME182 collapse, animStart, animComplete, and labelClick. Existing implementations
/dports/www/ilias6/ILIAS-6.14/libs/bower/bower_components/yui2/src/treeview/
H A DREADME182 collapse, animStart, animComplete, and labelClick. Existing implementations
/dports/deskutils/egroupware/egroupware/api/js/
H A Djsapi.min.js.map1 …len","clip","vert","explode","rows","pieces","cells","childComplete","animComplete","fade","fold",…
/dports/www/nextcloud/nextcloud/core/js/dist/
H A Dmain.js.map1 …on || 500, options.easing, childComplete );\n\t\t}\n\t}\n\n\tfunction animComplete() {\n\t\telemen…