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Searched refs:animMeshes (Results 1 – 8 of 8) sorted by relevance

/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/
H A DColladaLoader.cpp737 std::vector<aiAnimMesh *> animMeshes; in CreateMesh() local
744 animMeshes.push_back(animMesh); in CreateMesh()
747 dstMesh->mAnimMeshes = new aiAnimMesh *[animMeshes.size()]; in CreateMesh()
748 dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size()); in CreateMesh()
749 for (unsigned int i = 0; i < animMeshes.size(); ++i) { in CreateMesh()
750 dstMesh->mAnimMeshes[i] = animMeshes.at(i); in CreateMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Collada/
H A DColladaLoader.cpp730 std::vector<aiAnimMesh*> animMeshes; in CreateMesh() local
737 animMeshes.push_back(animMesh); in CreateMesh()
742 dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()]; in CreateMesh()
743 dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size()); in CreateMesh()
744 for (unsigned int i = 0; i < animMeshes.size(); ++i) { in CreateMesh()
745 dstMesh->mAnimMeshes[i] = animMeshes.at(i); in CreateMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DColladaLoader.cpp720 std::vector<aiAnimMesh*> animMeshes; in CreateMesh() local
725 animMeshes.push_back(animMesh); in CreateMesh()
730 dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()]; in CreateMesh()
731 dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size()); in CreateMesh()
732 for (unsigned int i = 0; i < animMeshes.size(); i++) in CreateMesh()
733 dstMesh->mAnimMeshes[i] = animMeshes.at(i); in CreateMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp1202 std::vector<aiAnimMesh*> animMeshes; in ConvertMeshSingleMaterial() local
1229 animMeshes.push_back(animMesh); in ConvertMeshSingleMaterial()
1233 const size_t numAnimMeshes = animMeshes.size(); in ConvertMeshSingleMaterial()
1238 out_mesh->mAnimMeshes[i] = animMeshes.at(i); in ConvertMeshSingleMaterial()
1439 std::vector<aiAnimMesh*> animMeshes; in ConvertMeshMultiMaterial() local
1469 animMeshes.push_back(animMesh); in ConvertMeshMultiMaterial()
1474 const size_t numAnimMeshes = animMeshes.size(); in ConvertMeshMultiMaterial()
1479 out_mesh->mAnimMeshes[i] = animMeshes.at(i); in ConvertMeshMultiMaterial()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.cpp1158 std::vector<aiAnimMesh *> animMeshes; in ConvertMeshSingleMaterial() local
1186 animMeshes.push_back(animMesh); in ConvertMeshSingleMaterial()
1190 const size_t numAnimMeshes = animMeshes.size(); in ConvertMeshSingleMaterial()
1195 out_mesh->mAnimMeshes[i] = animMeshes.at(i); in ConvertMeshSingleMaterial()
1391 std::vector<aiAnimMesh *> animMeshes; in ConvertMeshMultiMaterial() local
1421 animMeshes.push_back(animMesh); in ConvertMeshMultiMaterial()
1426 const size_t numAnimMeshes = animMeshes.size(); in ConvertMeshMultiMaterial()
1431 out_mesh->mAnimMeshes[i] = animMeshes.at(i); in ConvertMeshMultiMaterial()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp1200 std::vector<aiAnimMesh*> animMeshes; in ConvertMeshSingleMaterial() local
1227 animMeshes.push_back(animMesh); in ConvertMeshSingleMaterial()
1231 const size_t numAnimMeshes = animMeshes.size(); in ConvertMeshSingleMaterial()
1236 out_mesh->mAnimMeshes[i] = animMeshes.at(i); in ConvertMeshSingleMaterial()
1437 std::vector<aiAnimMesh*> animMeshes; in ConvertMeshMultiMaterial() local
1467 animMeshes.push_back(animMesh); in ConvertMeshMultiMaterial()
1472 const size_t numAnimMeshes = animMeshes.size(); in ConvertMeshMultiMaterial()
1477 out_mesh->mAnimMeshes[i] = animMeshes.at(i); in ConvertMeshMultiMaterial()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp1200 std::vector<aiAnimMesh*> animMeshes; in ConvertMeshSingleMaterial() local
1227 animMeshes.push_back(animMesh); in ConvertMeshSingleMaterial()
1231 const size_t numAnimMeshes = animMeshes.size(); in ConvertMeshSingleMaterial()
1236 out_mesh->mAnimMeshes[i] = animMeshes.at(i); in ConvertMeshSingleMaterial()
1437 std::vector<aiAnimMesh*> animMeshes; in ConvertMeshMultiMaterial() local
1467 animMeshes.push_back(animMesh); in ConvertMeshMultiMaterial()
1472 const size_t numAnimMeshes = animMeshes.size(); in ConvertMeshMultiMaterial()
1477 out_mesh->mAnimMeshes[i] = animMeshes.at(i); in ConvertMeshMultiMaterial()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/patches/
H A D0006-Morph-animation-loading-support-for-Collada.patch240 + std::vector<aiAnimMesh*> animMeshes;
245 + animMeshes.push_back(animMesh);
250 + dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
251 + dstMesh->mNumAnimMeshes = animMeshes.size();
252 + for (unsigned int i = 0; i < animMeshes.size(); i++)
253 + dstMesh->mAnimMeshes[i] = animMeshes.at(i);