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Searched refs:animStart (Results 1 – 22 of 22) sorted by relevance

/dports/games/xonotic/Xonotic/source/qcsrc/menu/anim/
H A Deasing.qc21 …METHOD(Easing, calcValue, float(entity this, float tickTime, float animDuration, float animStart, …
23 return this.math(tickTime, animDuration, animStart, animDelta);
31 float easingLinear(float tickTime, float animDuration, float animStart, float animDelta)
33 return (animDelta * (tickTime / animDuration)) + animStart;
36 float easingQuadIn(float tickTime, float animDuration, float animStart, float animDelta)
39 return (animDelta * frac * frac) + animStart;
42 float easingQuadOut(float tickTime, float animDuration, float animStart, float animDelta)
45 return (-animDelta * frac * (frac - 2)) + animStart;
48 float easingQuadInOut(float tickTime, float animDuration, float animStart, float animDelta)
50 …if (tickTime < (animDuration / 2)) return easingQuadIn(tickTime, (animDuration / 2), animStart, (a…
[all …]
H A Dkeyframe.qc10 …rame(entity obj, void(entity, float) objSetter, float animDuration, float animStart, float animEnd)
12 entity this = makeKeyframe(obj, objSetter, animDuration, animStart, animEnd);
17 …entity makeKeyframe(entity obj, void(entity, float) objSetter, float animDuration, float animStart
20 this.configureAnimation(this, obj, objSetter, time, animDuration, animStart, animEnd);
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_object_fluidsim_types.h67 float animStart, animEnd; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dcell.h50 int16 animStart; member
H A Dcell.cpp104 newElement->animStart = 0; in addCell()
H A DmainDraw.cpp1476 newVal = currentObjPtr->animStart; in mainDraw()
1495 newVal = currentObjPtr->animStart; in mainDraw()
H A Dsaveload.cpp402 s.syncAsSint16LE(p->animStart); in syncCell()
H A Dfunction.cpp880 pObject->animStart = start; in Op_AutoCell()
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dcell.h50 int16 animStart; member
H A Dcell.cpp104 newElement->animStart = 0; in addCell()
H A DmainDraw.cpp1476 newVal = currentObjPtr->animStart; in mainDraw()
1495 newVal = currentObjPtr->animStart; in mainDraw()
H A Dsaveload.cpp402 s.syncAsSint16LE(p->animStart); in syncCell()
H A Dfunction.cpp880 pObject->animStart = start; in Op_AutoCell()
/dports/math/mathgl/mathgl-2.5/udav/
H A Dplot_pnl.h76 void animStart(bool st);
H A Dplot_pnl.cpp134 void PlotPanel::animStart(bool st) in animStart() function in PlotPanel
568 connect(a, SIGNAL(toggled(bool)), this, SLOT(animStart(bool))); in toolLeft()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/touche/
H A Dtouche.cpp1308 int16 animStart, animCount; in changeKeyCharFrame() local
1310 animStart = key->anim1Start; in changeKeyCharFrame()
1313 animStart = key->framesList[key->currentFrame]; in changeKeyCharFrame()
1318 animStart = key->anim2Start; in changeKeyCharFrame()
1320 if (key->currentAnim >= animStart && key->currentAnim < animStart + animCount) { in changeKeyCharFrame()
1334 animStart = key->anim3Start; in changeKeyCharFrame()
1343 key->currentAnim = animStart + animCount; in changeKeyCharFrame()
/dports/games/scummvm/scummvm-2.5.1/engines/touche/
H A Dtouche.cpp1299 int16 animStart, animCount; in changeKeyCharFrame() local
1301 animStart = key->anim1Start; in changeKeyCharFrame()
1304 animStart = key->framesList[key->currentFrame]; in changeKeyCharFrame()
1309 animStart = key->anim2Start; in changeKeyCharFrame()
1311 if (key->currentAnim >= animStart && key->currentAnim < animStart + animCount) { in changeKeyCharFrame()
1325 animStart = key->anim3Start; in changeKeyCharFrame()
1334 key->currentAnim = animStart + animCount; in changeKeyCharFrame()
/dports/games/pysolfc/PySolFC-2.14.1/pysollib/kivy/
H A Dtkcanvas.py253 def animStart(anim, widget): function
258 return animStart
H A DLApp.py148 def animStart(dt): function
152 return animStart
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_panimate.cpp4724 int animStart = (curAnim.firstFrame); in PM_SetAnimFinal() local
4750 animEnd = animStart; in PM_SetAnimFinal()
4751 animStart = temp; in PM_SetAnimFinal()
4852 bool bodyOnAnimNow = (bodyAnimating && bodyAnim==anim && bodyStart==animStart && bodyEnd==animEnd); in PM_SetAnimFinal()
4868 bool torsOnAnimNow = (torsAnimating && torsAnim==anim && torsStart==animStart && torsEnd==animEnd); in PM_SetAnimFinal()
4966 animStart, in PM_SetAnimFinal()
4977 animStart, in PM_SetAnimFinal()
5009 animStart, in PM_SetAnimFinal()
/dports/www/ilias/ILIAS-5.4.25/libs/bower/bower_components/yui2/src/treeview/
H A DREADME182 collapse, animStart, animComplete, and labelClick. Existing implementations
/dports/www/ilias6/ILIAS-6.14/libs/bower/bower_components/yui2/src/treeview/
H A DREADME182 collapse, animStart, animComplete, and labelClick. Existing implementations