Searched refs:animStates (Results 1 – 3 of 3) sorted by relevance
72 animStates[0].index = 0; in initAnimStateList()73 animStates[0].active = 1; in initAnimStateList()77 animStates[0].width = 4; in initAnimStateList()79 animStates[0].width2 = 4; in initAnimStateList()83 animStates[i].index = i; in initAnimStateList()88 animStates[i].width = 4; in initAnimStateList()95 animStates[i].index = i; in initAnimStateList()97 animStates[i].flags = 0; in initAnimStateList()101 animStates[i].index = i; in initAnimStateList()102 animStates[i].flags = 0; in initAnimStateList()[all …]
100 static AnimationStates animStates; variable261 animStates.clear(); in IN_Shutdown()393 wianimstate_t &state = animStates[i]; in drawBackground()550 wianimstate_t &state = animStates[i]; in beginAnimations()584 wianimstate_t &state = animStates[i]; in animateBackground()1399 animStates.clear(); in loadData()1402 animStates.reserve(anims->count()); in loadData()1405 animStates.append(wianimstate_t()); in loadData()1406 wianimstate_t &state = animStates.last(); in loadData()