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Searched refs:anim_fps (Results 1 – 25 of 25) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgeneric.cpp154 int anim_fps = 0; in generic_anim_stream() local
199 anim_fps = ga->ani.animation->fps; in generic_anim_stream()
215 bm_load_and_parse_eff(ga->filename, CF_TYPE_ANY, &ga->num_frames, &anim_fps, &ga->keyframe, 0); in generic_anim_stream()
259 Assert(anim_fps != 0); in generic_anim_stream()
260 ga->total_time = ga->num_frames / (float) anim_fps; in generic_anim_stream()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.h245 int anim_fps; variable
303 int anim_fps; variable
H A Dshipfx.cpp3658 anim_fps = shockwave_fps = 0; in WE_BSG()
3674 anim = bm_load_either(tmp_name, &anim_nframes, &anim_fps, NULL, 1); in WE_BSG()
3677 anim_total_time = fl2i(((float)anim_nframes / (float)anim_fps) * 1000.0f); in WE_BSG()
3927 int anim_frame = fl2i( ((float)(timestamp() - total_time_start)/1000.0f) * (float)anim_fps); in warpShipRender()
4031 anim = bm_load_either(sip->warpin_anim, &anim_nframes, &anim_fps, NULL, 1); in WE_Homeworld()
4033 anim = bm_load_either(sip->warpout_anim, &anim_nframes, &anim_fps, NULL, 1); in WE_Homeworld()
4221 if(anim_fps > 0) in warpShipRender()
4222 …frame = fl2i( (int)(((float)(timestamp() - (float)total_time_start)/1000.0f) * (float)anim_fps) % … in warpShipRender()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.h286 int anim_fps; variable
343 int anim_fps; variable
H A Dshipfx.cpp3624 anim_fps = shockwave_fps = 0; in WE_BSG()
3637 anim = bm_load_either(tmp_name, &anim_nframes, &anim_fps, NULL, true); in WE_BSG()
3640 anim_total_time = fl2i(((float)anim_nframes / (float)anim_fps) * 1000.0f); in WE_BSG()
3873 int anim_frame = fl2i( ((float)(timestamp() - total_time_start)/1000.0f) * (float)anim_fps); in warpShipRender()
3973 anim = bm_load_either(params->anim, &anim_nframes, &anim_fps, nullptr, true); in WE_Homeworld()
4184 if(anim_fps > 0) in warpShipRender()
4185 …frame = fl2i( (int)(((float)(timestamp() - (float)total_time_start)/1000.0f) * (float)anim_fps) % … in warpShipRender()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dgeneric.cpp160 int anim_fps = 0; in generic_anim_stream() local
202 anim_fps = ga->ani.animation->fps; in generic_anim_stream()
243 bm_load_and_parse_eff(ga->filename, CF_TYPE_ANY, &ga->num_frames, &anim_fps, &ga->keyframe, 0); in generic_anim_stream()
297 if (anim_fps == 0) { in generic_anim_stream()
300 ga->total_time = ga->num_frames / (float) anim_fps; in generic_anim_stream()
/dports/graphics/chafa/chafa-1.8.0/tools/chafa/
H A Dchafa.c90 gdouble anim_fps; member
665 options.anim_fps = G_MAXDOUBLE; in parse_anim_speed_arg()
681 options.anim_fps = d; in parse_anim_speed_arg()
955 options.anim_fps = -1.0; in parse_options()
1557 if (options.anim_fps > 0.0) in run_magickwand()
1558 remain_ms = 1000.0 / options.anim_fps; in run_magickwand()
1717 if (options.anim_fps > 0.0) in run_gif()
1718 remain_ms = 1000.0 / options.anim_fps; in run_gif()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/bmpman/
H A Dbmpman.cpp1433 int anim_fps = 0, anim_frames = 0, key = 0; in bm_load_animation() local
1528 if (!bm_load_and_parse_eff(filename, dir_type, &anim_frames, &anim_fps, &key, &eff_type)) { in bm_load_animation()
1534 mprintf(("BMPMAN: Found EFF (%s) with %d frames at %d fps.\n", filename, anim_frames, anim_fps)); in bm_load_animation()
1536 if (anim_fps == 0) { in bm_load_animation()
1539 anim_total_time = anim_frames / i2fl(anim_fps); in bm_load_animation()
1554 anim_fps = the_anim.fps; in bm_load_animation()
1555 if (anim_fps == 0) { in bm_load_animation()
1558 anim_total_time = anim_frames / i2fl(anim_fps); in bm_load_animation()
1614 anim_fps = (anim_fps / 2); in bm_load_animation()
1674 entry->info.ani.fps = (ubyte)anim_fps; in bm_load_animation()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/
H A Deditor_scene_importer_assimp.h108 int anim_fps, Ref<Animation> animation, float ticks_per_second,
H A Deditor_scene_importer_assimp.cpp561 int anim_fps, Ref<Animation> animation, float ticks_per_second, in _insert_animation_track() argument
571 float increment = 1.0 / float(anim_fps); in _insert_animation_track()
/dports/devel/godot/godot-3.2.3-stable/modules/assimp/
H A Deditor_scene_importer_assimp.h108 int anim_fps, Ref<Animation> animation, float ticks_per_second,
H A Deditor_scene_importer_assimp.cpp561 int anim_fps, Ref<Animation> animation, float ticks_per_second, in _insert_animation_track() argument
571 float increment = 1.0 / float(anim_fps); in _insert_animation_track()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/bmpman/
H A Dbmpman.cpp835 int anim_fps = 0, anim_frames = 0, key = 0; in bm_load_animation() local
925 if ( bm_load_and_parse_eff(filename, dir_type, &anim_frames, &anim_fps, &key, &eff_type) != 0 ) { in bm_load_animation()
929 mprintf(("BMPMAN: Found EFF (%s) with %d frames at %d fps.\n", filename, anim_frames, anim_fps)); in bm_load_animation()
941 anim_fps = the_anim.fps; in bm_load_animation()
971 anim_fps = (anim_fps/2); in bm_load_animation()
1028 bm_bitmaps[n+i].info.ani.fps = (ubyte)anim_fps; in bm_load_animation()
1067 *fps = anim_fps; in bm_load_animation()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp1863 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations()
2060 double start_fps = start_timeF * anim_fps; in ConvertAnimationStack()
2078 anim->mDuration = (stop_timeF - start_timeF) * anim_fps; in ConvertAnimationStack()
2079 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack()
2794 valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps; in InterpolateKeys()
2868 out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
2878 out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
2888 out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3058 double anim_fps; member in Assimp::FBX::Converter
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp440 double anim_fps; member in Assimp::FBX::Converter
2189 anim_fps = FrameRateToDouble( fps, custom ); in ConvertAnimations()
2364 double start_fps = start_timeF * anim_fps; in ConvertAnimationStack()
2382 anim->mDuration = ( stop_timeF - start_timeF ) * anim_fps; in ConvertAnimationStack()
2383 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack()
3069 valOut->mTime = CONVERT_FBX_TIME( time ) * anim_fps; in InterpolateKeys()
3141 out_quat[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3151 out_scale[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3161 out_translation[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp435 double anim_fps; member in Assimp::FBX::Converter
2230 anim_fps = FrameRateToDouble( fps, custom ); in ConvertAnimations()
2416 …double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time; in ConvertAnimationStack()
2417 … double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time; in ConvertAnimationStack()
2433 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack()
3119 valOut->mTime = CONVERT_FBX_TIME( time ) * anim_fps; in InterpolateKeys()
3188 out_quat[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3198 out_scale[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3208 out_translation[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp95 , anim_fps() in FBXConverter()
2499 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations()
2644 … meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps; in ConvertAnimationStack()
2663 …double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time; in ConvertAnimationStack()
2664 … double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time; in ConvertAnimationStack()
2689 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack()
3434 valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps; in InterpolateKeys()
3503 out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3513 out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3523 out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
H A DFBXConverter.h468 double anim_fps; variable
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp93 , anim_fps() in FBXConverter()
2491 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations()
2636 … meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps; in ConvertAnimationStack()
2655 …double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time; in ConvertAnimationStack()
2656 … double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time; in ConvertAnimationStack()
2681 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack()
3426 valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps; in InterpolateKeys()
3495 out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3505 out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3515 out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
H A DFBXConverter.h466 double anim_fps; variable
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp93 , anim_fps() in FBXConverter()
2491 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations()
2636 … meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps; in ConvertAnimationStack()
2655 …double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time; in ConvertAnimationStack()
2656 … double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time; in ConvertAnimationStack()
2681 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack()
3426 valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps; in InterpolateKeys()
3495 out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3505 out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
3515 out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
H A DFBXConverter.h466 double anim_fps; variable
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.h451 double anim_fps; variable
H A DFBXConverter.cpp95 anim_fps(), in FBXConverter()
2479 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations()
2665 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dprojectiles.qc34 .float anim_fps;
39 self.frame = self.frame + self.anim_fps * frametime;
89 e.anim_fps = 40;