/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | generic.cpp | 154 int anim_fps = 0; in generic_anim_stream() local 199 anim_fps = ga->ani.animation->fps; in generic_anim_stream() 215 bm_load_and_parse_eff(ga->filename, CF_TYPE_ANY, &ga->num_frames, &anim_fps, &ga->keyframe, 0); in generic_anim_stream() 259 Assert(anim_fps != 0); in generic_anim_stream() 260 ga->total_time = ga->num_frames / (float) anim_fps; in generic_anim_stream()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shipfx.h | 245 int anim_fps; variable 303 int anim_fps; variable
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H A D | shipfx.cpp | 3658 anim_fps = shockwave_fps = 0; in WE_BSG() 3674 anim = bm_load_either(tmp_name, &anim_nframes, &anim_fps, NULL, 1); in WE_BSG() 3677 anim_total_time = fl2i(((float)anim_nframes / (float)anim_fps) * 1000.0f); in WE_BSG() 3927 int anim_frame = fl2i( ((float)(timestamp() - total_time_start)/1000.0f) * (float)anim_fps); in warpShipRender() 4031 anim = bm_load_either(sip->warpin_anim, &anim_nframes, &anim_fps, NULL, 1); in WE_Homeworld() 4033 anim = bm_load_either(sip->warpout_anim, &anim_nframes, &anim_fps, NULL, 1); in WE_Homeworld() 4221 if(anim_fps > 0) in warpShipRender() 4222 …frame = fl2i( (int)(((float)(timestamp() - (float)total_time_start)/1000.0f) * (float)anim_fps) % … in warpShipRender()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.h | 286 int anim_fps; variable 343 int anim_fps; variable
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H A D | shipfx.cpp | 3624 anim_fps = shockwave_fps = 0; in WE_BSG() 3637 anim = bm_load_either(tmp_name, &anim_nframes, &anim_fps, NULL, true); in WE_BSG() 3640 anim_total_time = fl2i(((float)anim_nframes / (float)anim_fps) * 1000.0f); in WE_BSG() 3873 int anim_frame = fl2i( ((float)(timestamp() - total_time_start)/1000.0f) * (float)anim_fps); in warpShipRender() 3973 anim = bm_load_either(params->anim, &anim_nframes, &anim_fps, nullptr, true); in WE_Homeworld() 4184 if(anim_fps > 0) in warpShipRender() 4185 …frame = fl2i( (int)(((float)(timestamp() - (float)total_time_start)/1000.0f) * (float)anim_fps) % … in warpShipRender()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | generic.cpp | 160 int anim_fps = 0; in generic_anim_stream() local 202 anim_fps = ga->ani.animation->fps; in generic_anim_stream() 243 bm_load_and_parse_eff(ga->filename, CF_TYPE_ANY, &ga->num_frames, &anim_fps, &ga->keyframe, 0); in generic_anim_stream() 297 if (anim_fps == 0) { in generic_anim_stream() 300 ga->total_time = ga->num_frames / (float) anim_fps; in generic_anim_stream()
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/dports/graphics/chafa/chafa-1.8.0/tools/chafa/ |
H A D | chafa.c | 90 gdouble anim_fps; member 665 options.anim_fps = G_MAXDOUBLE; in parse_anim_speed_arg() 681 options.anim_fps = d; in parse_anim_speed_arg() 955 options.anim_fps = -1.0; in parse_options() 1557 if (options.anim_fps > 0.0) in run_magickwand() 1558 remain_ms = 1000.0 / options.anim_fps; in run_magickwand() 1717 if (options.anim_fps > 0.0) in run_gif() 1718 remain_ms = 1000.0 / options.anim_fps; in run_gif()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/bmpman/ |
H A D | bmpman.cpp | 1433 int anim_fps = 0, anim_frames = 0, key = 0; in bm_load_animation() local 1528 if (!bm_load_and_parse_eff(filename, dir_type, &anim_frames, &anim_fps, &key, &eff_type)) { in bm_load_animation() 1534 mprintf(("BMPMAN: Found EFF (%s) with %d frames at %d fps.\n", filename, anim_frames, anim_fps)); in bm_load_animation() 1536 if (anim_fps == 0) { in bm_load_animation() 1539 anim_total_time = anim_frames / i2fl(anim_fps); in bm_load_animation() 1554 anim_fps = the_anim.fps; in bm_load_animation() 1555 if (anim_fps == 0) { in bm_load_animation() 1558 anim_total_time = anim_frames / i2fl(anim_fps); in bm_load_animation() 1614 anim_fps = (anim_fps / 2); in bm_load_animation() 1674 entry->info.ani.fps = (ubyte)anim_fps; in bm_load_animation() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.h | 108 int anim_fps, Ref<Animation> animation, float ticks_per_second,
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H A D | editor_scene_importer_assimp.cpp | 561 int anim_fps, Ref<Animation> animation, float ticks_per_second, in _insert_animation_track() argument 571 float increment = 1.0 / float(anim_fps); in _insert_animation_track()
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/dports/devel/godot/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.h | 108 int anim_fps, Ref<Animation> animation, float ticks_per_second,
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H A D | editor_scene_importer_assimp.cpp | 561 int anim_fps, Ref<Animation> animation, float ticks_per_second, in _insert_animation_track() argument 571 float increment = 1.0 / float(anim_fps); in _insert_animation_track()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/bmpman/ |
H A D | bmpman.cpp | 835 int anim_fps = 0, anim_frames = 0, key = 0; in bm_load_animation() local 925 if ( bm_load_and_parse_eff(filename, dir_type, &anim_frames, &anim_fps, &key, &eff_type) != 0 ) { in bm_load_animation() 929 mprintf(("BMPMAN: Found EFF (%s) with %d frames at %d fps.\n", filename, anim_frames, anim_fps)); in bm_load_animation() 941 anim_fps = the_anim.fps; in bm_load_animation() 971 anim_fps = (anim_fps/2); in bm_load_animation() 1028 bm_bitmaps[n+i].info.ani.fps = (ubyte)anim_fps; in bm_load_animation() 1067 *fps = anim_fps; in bm_load_animation()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 1863 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations() 2060 double start_fps = start_timeF * anim_fps; in ConvertAnimationStack() 2078 anim->mDuration = (stop_timeF - start_timeF) * anim_fps; in ConvertAnimationStack() 2079 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack() 2794 valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps; in InterpolateKeys() 2868 out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 2878 out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 2888 out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3058 double anim_fps; member in Assimp::FBX::Converter
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXConverter.cpp | 440 double anim_fps; member in Assimp::FBX::Converter 2189 anim_fps = FrameRateToDouble( fps, custom ); in ConvertAnimations() 2364 double start_fps = start_timeF * anim_fps; in ConvertAnimationStack() 2382 anim->mDuration = ( stop_timeF - start_timeF ) * anim_fps; in ConvertAnimationStack() 2383 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack() 3069 valOut->mTime = CONVERT_FBX_TIME( time ) * anim_fps; in InterpolateKeys() 3141 out_quat[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3151 out_scale[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3161 out_translation[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXConverter.cpp | 435 double anim_fps; member in Assimp::FBX::Converter 2230 anim_fps = FrameRateToDouble( fps, custom ); in ConvertAnimations() 2416 …double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time; in ConvertAnimationStack() 2417 … double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time; in ConvertAnimationStack() 2433 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack() 3119 valOut->mTime = CONVERT_FBX_TIME( time ) * anim_fps; in InterpolateKeys() 3188 out_quat[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3198 out_scale[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3208 out_translation[ i ].mTime = CONVERT_FBX_TIME( times[ i ] ) * anim_fps; in ConvertTransformOrder_TRStoSRT()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 95 , anim_fps() in FBXConverter() 2499 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations() 2644 … meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps; in ConvertAnimationStack() 2663 …double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time; in ConvertAnimationStack() 2664 … double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time; in ConvertAnimationStack() 2689 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack() 3434 valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps; in InterpolateKeys() 3503 out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3513 out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3523 out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
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H A D | FBXConverter.h | 468 double anim_fps; variable
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 93 , anim_fps() in FBXConverter() 2491 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations() 2636 … meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps; in ConvertAnimationStack() 2655 …double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time; in ConvertAnimationStack() 2656 … double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time; in ConvertAnimationStack() 2681 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack() 3426 valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps; in InterpolateKeys() 3495 out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3505 out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3515 out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
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H A D | FBXConverter.h | 466 double anim_fps; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 93 , anim_fps() in FBXConverter() 2491 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations() 2636 … meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps; in ConvertAnimationStack() 2655 …double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time; in ConvertAnimationStack() 2656 … double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time; in ConvertAnimationStack() 2681 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack() 3426 valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps; in InterpolateKeys() 3495 out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3505 out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT() 3515 out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps; in ConvertTransformOrder_TRStoSRT()
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H A D | FBXConverter.h | 466 double anim_fps; variable
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXConverter.h | 451 double anim_fps; variable
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H A D | FBXConverter.cpp | 95 anim_fps(), in FBXConverter() 2479 anim_fps = FrameRateToDouble(fps, custom); in ConvertAnimations() 2665 anim->mTicksPerSecond = anim_fps; in ConvertAnimationStack()
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | projectiles.qc | 34 .float anim_fps; 39 self.frame = self.frame + self.anim_fps * frametime; 89 e.anim_fps = 40;
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