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Searched refs:anim_prop_info (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbarriers.cpp552 anim_prop_info[j].barriers_per_state = 0; in ___init()
553 anim_prop_info[j].total_states = 0; in ___init()
1341 anim_prop_info[prop_number].barriers_per_state); in Prepare_animating_barriers()
1344 anim_prop_info[prop_number].total_states = (uint8)(total_states + 1); in Prepare_animating_barriers()
1373 if (anim_prop_info[j].barriers_per_state) { in Prepare_animating_barriers()
1376 anim_prop_info[j].total_states, anim_prop_info[j].barriers_per_state); in Prepare_animating_barriers()
1377 …Tdebug("anim_barriers.txt", "total %d", anim_prop_info[j].barriers_per_state * (anim_prop_info[j].… in Prepare_animating_barriers()
1378 …for (uint16 k = 0; k < anim_prop_info[j].barriers_per_state * (anim_prop_info[j].total_states); k+… in Prepare_animating_barriers()
1406 bars_per_state = anim_prop_info[prop_id].barriers_per_state; in Get_anim_barriers()
1411 bars = (uint16 *)&anim_prop_info[prop_id].barrier_list[0]; in Get_anim_barriers()
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H A Dbarriers.h106 _anim_prop_info anim_prop_info[MAX_props]; variable
H A Dremora_pc.cpp662 nBarriersPerState = MS->session_barriers->anim_prop_info[nPropID].barriers_per_state; in DrawAnimatingBarriers()
668 pnBarriers = (uint16 *)(&MS->session_barriers->anim_prop_info[nPropID].barrier_list[0]); in DrawAnimatingBarriers()