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Searched refs:anim_slices (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbarriers.cpp547 anim_slices[j].num_props_in_slice = 0; in ___init()
549 anim_slices[j].anim_parents[l] = 0; // unasigned pointer in ___init()
1168 if (!anim_slices[cur_slice].anim_parents[f]) { in Prepare_animating_barriers()
1173 pbar_num = anim_slices[cur_slice].anim_parents[f]->num_props; in Prepare_animating_barriers()
1181 anim_slices[cur_slice].anim_parents[f]->num_props++; in Prepare_animating_barriers()
1217 if (!anim_slices[j].anim_parents[k]) in Prepare_animating_barriers()
1221 for (uint32 i = 0; i < anim_slices[j].anim_parents[k]->num_props; i++) in Prepare_animating_barriers()
1295anim_slices[cur_slice].prop_list[anim_slices[cur_slice].num_props_in_slice++] = (uint8)prop_number; in Prepare_animating_barriers()
1297 if (anim_slices[cur_slice].num_props_in_slice >= MAX_props) in Prepare_animating_barriers()
1400 prop_id = anim_slices[slice].prop_list[j]; in Get_anim_barriers()
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H A Dbarriers.h104 _animating_barrier_slice anim_slices[MAX_slices]; variable
H A Dremora_pc.cpp652 if (MS->session_barriers->anim_slices[nSliceIndex].anim_parents[j]) { in DrawAnimatingBarriers()
654 … for (k = 0; k < MS->session_barriers->anim_slices[nSliceIndex].anim_parents[j]->num_props; ++k) { in DrawAnimatingBarriers()
656 nPropID = MS->session_barriers->anim_slices[nSliceIndex].anim_parents[j]->prop_number[k]; in DrawAnimatingBarriers()