Searched refs:animatePos (Results 1 – 3 of 3) sorted by relevance
254 float animatePos = 1.0f; in update() local259 animatePos = 1.0f - leadOut; in update()267 animatePos = leadIn; in update()270 if (animatePos < 1.0f) { in update()271 alpha_ = animatePos; in update()272 scale_.x = 0.9f + animatePos * 0.1f; in update()273 scale_.y = 0.9f + animatePos * 0.1f; in update()280 translation_.x = xoff * (1.0f - animatePos) * 0.2f; in update()281 translation_.y = yoff * (1.0f - animatePos) * 0.2f; in update()283 translation_.y = -dp_yres * (1.0f - animatePos) * 0.2f; in update()