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Searched refs:animationNext (Results 1 – 25 of 154) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Danswering_machine.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Ddispatcher.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dmale_announcer.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dnewscaster.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dhawkers_parrot.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dlance.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dlockup_guard.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dthe_bard.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dblimp_guy.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dteenager.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dgovernor_kolvig.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dhysteria_patron3.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dtaffy.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Danswering_machine.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dhawkers_parrot.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dnewscaster.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dteenager.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dgovernor_kolvig.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dlance.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dlockup_guard.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dtaffy.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dthe_bard.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Ddispatcher.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dmale_announcer.cpp101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
105 *animationNext = _animationNext; in QueryAnimationState()
108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
112 _animationNext = animationNext; in SetAnimationState()
H A Dblimp_guy.cpp139 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument
143 *animationNext = _animationNext; in QueryAnimationState()
146 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument
150 _animationNext = animationNext; in SetAnimationState()

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