/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | dispatcher.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | male_announcer.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | newscaster.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | hawkers_parrot.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | lance.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | lockup_guard.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | the_bard.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | blimp_guy.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | teenager.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | governor_kolvig.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | hysteria_patron3.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | taffy.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | hawkers_parrot.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | newscaster.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | teenager.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | governor_kolvig.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | lance.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | lockup_guard.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | taffy.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | the_bard.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | dispatcher.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | male_announcer.cpp | 101 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 105 *animationNext = _animationNext; in QueryAnimationState() 108 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 112 _animationNext = animationNext; in SetAnimationState()
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H A D | blimp_guy.cpp | 139 …ationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { in QueryAnimationState() argument 143 *animationNext = _animationNext; in QueryAnimationState() 146 …AnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { in SetAnimationState() argument 150 _animationNext = animationNext; in SetAnimationState()
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