Home
last modified time | relevance | path

Searched refs:animlayer (Results 1 – 23 of 23) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedAnimation.cpp109 if(io.animlayer[0].cur_anim in forceAnim()
115 FinishAnim(&io, io.animlayer[0].cur_anim); in forceAnim()
117 ANIM_Set(&io.animlayer[0], ea); in forceAnim()
118 io.animlayer[0].flags |= EA_FORCEPLAY; in forceAnim()
119 io.animlayer[0].nextflags = 0; in forceAnim()
185 ANIM_Set(&io->animlayer[layer], ea); in setNextAnim()
186 io->animlayer[layer].next_anim = NULL; in setNextAnim()
189 io->animlayer[layer].flags |= EA_LOOP; in setNextAnim()
191 io->animlayer[layer].flags &= ~EA_LOOP; in setNextAnim()
193 io->animlayer[layer].flags |= EA_FORCEPLAY; in setNextAnim()
[all …]
H A DScriptedInventory.cpp510 FinishAnim(io, io->animlayer[1].cur_anim); in execute()
511 io->animlayer[1].cur_anim = NULL; in execute()
517 FinishAnim(io, io->animlayer[1].cur_anim); in execute()
518 io->animlayer[1].cur_anim = NULL; in execute()
H A DScriptedIOControl.cpp529 t->animlayer[0].cur_anim = t->anims[ANIM_DIE]; in execute()
530 t->animlayer[1].cur_anim = NULL; in execute()
531 t->animlayer[2].cur_anim = NULL; in execute()
532 t->animlayer[0].ctime = 9999999; in execute()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DChangeLevel.cpp1057 std::copy(io->animlayer, io->animlayer + SAVED_MAX_ANIM_LAYERS, ais.animlayer); in ARX_CHANGELEVEL_Push_IO()
1059 ais.animlayer[k].cur_anim = GetIOAnimIdx2(io, io->animlayer[k].cur_anim); in ARX_CHANGELEVEL_Push_IO()
1060 ais.animlayer[k].next_anim = GetIOAnimIdx2(io, io->animlayer[k].next_anim); in ARX_CHANGELEVEL_Push_IO()
2088 std::copy(ais->animlayer, ais->animlayer + SAVED_MAX_ANIM_LAYERS, io->animlayer); in ARX_CHANGELEVEL_Pop_IO()
2094 io->animlayer[k].cur_anim = NULL; in ARX_CHANGELEVEL_Pop_IO()
2097 …if(io->animlayer[k].cur_anim && io->animlayer[k].altidx_cur >= io->animlayer[k].cur_anim->alt_nb) { in ARX_CHANGELEVEL_Pop_IO()
2099 io->animlayer[k].altidx_cur = 0; in ARX_CHANGELEVEL_Pop_IO()
2103 nn = (long)ais->animlayer[k].next_anim; in ARX_CHANGELEVEL_Pop_IO()
2105 io->animlayer[k].next_anim = NULL; in ARX_CHANGELEVEL_Pop_IO()
2108 …if(io->animlayer[k].next_anim && io->animlayer[k].altidx_next >= io->animlayer[k].next_anim->alt_n… in ARX_CHANGELEVEL_Pop_IO()
[all …]
H A DSaveFormat.h649 SavedAnimUse animlayer[SAVED_MAX_ANIM_LAYERS]; member
709 SavedAnimUse animlayer[SAVED_MAX_ANIM_LAYERS]; member
720 std::copy(animlayer, animlayer + SAVED_MAX_ANIM_LAYERS, a.animlayer); in IO_BEHAVIOR_DATA()
732 std::copy(b.animlayer, b.animlayer + SAVED_MAX_ANIM_LAYERS, animlayer);
H A DInteractive.cpp535 && (io->animlayer[num].cur_anim) in CheckSetAnimOutOfTreatZone()
540 io->animlayer[num].ctime = in CheckSetAnimOutOfTreatZone()
541 …checked_range_cast<long>(io->animlayer[num].cur_anim->anims[io->animlayer[num].altidx_cur]->anim_t… in CheckSetAnimOutOfTreatZone()
1289 memset(&io->animlayer[count], 0, sizeof(ANIM_USE)); in RestoreInitialIOStatusOfIO()
1290 io->animlayer[count].cur_anim = NULL; in RestoreInitialIOStatusOfIO()
1291 io->animlayer[count].next_anim = NULL; in RestoreInitialIOStatusOfIO()
2504 if(io->animlayer[0].cur_anim != NULL) { in GetFirstInterAtPos()
3234 if(io->animlayer[0].cur_anim) { in RenderInter()
3244 if (io->animlayer[0].flags & EA_PAUSED) in RenderInter()
3263 EERIEDrawAnimQuat(io->obj, &io->animlayer[0], &temp, &pos, diff, io, render); in RenderInter()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DSpeech.cpp318 if(ValidIOAddress(aspeech[i].io) && aspeech[i].io->animlayer[2].cur_anim) { in ARX_SPEECH_Release()
320 aspeech[i].io->animlayer[2].cur_anim = NULL; in ARX_SPEECH_Release()
485 if ((io->animlayer[2].cur_anim != io->anims[aspeech[i].mood]) in ARX_SPEECH_Update()
486 || (io->animlayer[2].flags & EA_ANIMEND)) in ARX_SPEECH_Update()
489 ANIM_Set(&io->animlayer[2], io->anims[aspeech[i].mood]); in ARX_SPEECH_Update()
H A DInterface.cpp2281 …else if (((entities.player()->animlayer[1].cur_anim == NULL) || (entities.player()->animlayer[1].… in ARX_INTERFACE_Combat_Mode()
2947 if( (entities.player()->animlayer[1].cur_anim==NULL)|| in ManagePlayerControls()
2948 (entities.player()->animlayer[1].cur_anim == entities.player()->anims[ANIM_WAIT])) in ManagePlayerControls()
3426 ANIM_USE * useanim=&io->animlayer[1]; in ManageKeyMouse()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp348 ANIM_USE * ause1 = &io->animlayer[1]; in ARX_NPC_Behaviour_Change()
356 ANIM_USE * ause0 = &io->animlayer[0]; in ARX_NPC_Behaviour_Change()
363 ANIM_USE * ause1 = &io->animlayer[1]; in ARX_NPC_Behaviour_Change()
473 memcpy(io->animlayer, bd->animlayer, sizeof(ANIM_USE)*MAX_ANIM_LAYERS); in ARX_NPC_Behaviour_UnStack()
2761 io->animlayer[0].next_anim = NULL; in ManageNPCMovement()
2762 io->animlayer[1].next_anim = NULL; in ManageNPCMovement()
2763 io->animlayer[2].next_anim = NULL; in ManageNPCMovement()
2764 io->animlayer[3].next_anim = NULL; in ManageNPCMovement()
3766 io->animlayer[1].cur_anim = NULL; in CheckNPC()
3767 io->animlayer[2].cur_anim = NULL; in CheckNPC()
[all …]
H A DPlayer.cpp181 && entities.player()->animlayer[1].cur_anim) { in ARX_PLAYER_IsInFightMode()
183 ANIM_USE * ause1 = &entities.player()->animlayer[1]; in ARX_PLAYER_IsInFightMode()
1684 ANIM_USE * ause0 = &io->animlayer[0]; in ARX_PLAYER_Manage_Visual()
1685 ANIM_USE * ause1 = &io->animlayer[1]; in ARX_PLAYER_Manage_Visual()
1686 ANIM_USE * ause3 = &io->animlayer[3]; in ARX_PLAYER_Manage_Visual()
1689 entities.player()->animlayer[1].next_anim = NULL; in ARX_PLAYER_Manage_Visual()
1690 entities.player()->animlayer[2].next_anim = NULL; in ARX_PLAYER_Manage_Visual()
1691 entities.player()->animlayer[3].next_anim = NULL; in ARX_PLAYER_Manage_Visual()
1718 io->animlayer[1].cur_anim = NULL; in ARX_PLAYER_Manage_Visual()
2669 if(entities.player()->animlayer[0].cur_anim) { in PlayerMovementIterate()
[all …]
H A DNPC.h93 ANIM_USE animlayer[MAX_ANIM_LAYERS]; member
H A DEntity.cpp94 std::memset(animlayer, 0, sizeof(ANIM_USE) * MAX_ANIM_LAYERS); // TODO use constructor in Entity()
H A DSpells.cpp1150 ANIM_USE * ause1=&io->animlayer[1]; in ARX_SPELLS_UpdateSymbolDraw()
1183 ANIM_USE * ause1=&io->animlayer[1]; in ARX_SPELLS_UpdateSymbolDraw()
2339 if ((io->animlayer[1].cur_anim == io->anims[ANIM_BARE_UNREADY]) || in ARX_SPELLS_ManageMagic()
2341 (io->animlayer[1].cur_anim == io->anims[ANIM_1H_UNREADY_PART_1]) || in ARX_SPELLS_ManageMagic()
2364 ResetAnim(&entities.player()->animlayer[1]); in ARX_SPELLS_ManageMagic()
2365 entities.player()->animlayer[1].flags&=~EA_LOOP; in ARX_SPELLS_ManageMagic()
2832 ANIM_USE *ause1 = &entities.player()->animlayer[1]; in ARX_SPELLS_Precast_Check()
2839 ResetAnim(&entities.player()->animlayer[1]); in ARX_SPELLS_Precast_Check()
2840 entities.player()->animlayer[1].flags&=~EA_LOOP; in ARX_SPELLS_Precast_Check()
2865 ANIM_USE * ause1 = &entities.player()->animlayer[1]; in ARX_SPELLS_Precast_Check()
[all …]
H A DEntity.h257 ANIM_USE animlayer[MAX_ANIM_LAYERS]; variable
H A DDamage.cpp530 io_dead->animlayer[0].ctime = 9999999; in ARX_DAMAGES_ForceDeath()
577 io_dead->animlayer[1].cur_anim = NULL; in ARX_DAMAGES_ForceDeath()
578 io_dead->animlayer[2].cur_anim = NULL; in ARX_DAMAGES_ForceDeath()
579 io_dead->animlayer[3].cur_anim = NULL; in ARX_DAMAGES_ForceDeath()
H A DEquipment.cpp547 ANIM_Set(&io->animlayer[1], anim); in ARX_EQUIPMENT_LaunchPlayerUnReadyWeapon()
1071 ANIM_Set(&io->animlayer[1], anim); in ARX_EQUIPMENT_LaunchPlayerReadyWeapon()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DArxGame.cpp1054 if ( (entities.player()) && (entities.player()->animlayer[0].cur_anim) ) in Render()
1094 … if ((player.Interface & INTER_COMBATMODE) && (entities.player()->animlayer[1].cur_anim != NULL)) in Render()
1097 if (entities.player()->animlayer[1].cur_anim!=NULL) in Render()
1120 …EERIEDrawAnimQuat(entities.player()->obj, &entities.player()->animlayer[0], &entities.player()->an… in Render()
1124 if ((player.Interface & INTER_COMBATMODE) && (entities.player()->animlayer[1].cur_anim != NULL)) in Render()
1127 if (entities.player()->animlayer[1].cur_anim!=NULL) in Render()
1139 useanim=&io->animlayer[1]; in Render()
1304 ANIM_Set(&entities.player()->animlayer[1],entities.player()->anims[ANIM_WAIT]); in Render()
1305 entities.player()->animlayer[1].flags|=EA_LOOP; in Render()
1646 && (entities.player()->animlayer[0].cur_anim) ) in Render()
[all …]
H A DCore.cpp2000 ANIM_USE * useanim3=&io->animlayer[3]; in ManageNONCombatModeAnimations()
2139 ANIM_USE * useanim=&io->animlayer[1]; in ManageCombatModeAnimations()
2614 ANIM_USE * useanim=&io->animlayer[1]; in ManageCombatModeAnimationsEND()
2616 ANIM_USE * useanim3=&io->animlayer[3]; in ManageCombatModeAnimationsEND()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimation.cpp608 ANIM_USE * animuse=&io->animlayer[count]; in EERIEDrawAnimQuat()
1809 memset(&e->animlayer[count], 0, sizeof(ANIM_USE)); in EERIE_ANIMMANAGER_ReloadAll()
1810 e->animlayer[count].cur_anim = NULL; in EERIE_ANIMMANAGER_ReloadAll()
1811 e->animlayer[count].next_anim = NULL; in EERIE_ANIMMANAGER_ReloadAll()
H A DAnimationRender.cpp208 animuse = &io->animlayer[count]; in Cedric_AnimCalcTranslation()
259 if(io && io->animlayer[0].cur_anim && update_movement) { in Cedric_AnimCalcTranslation()
290 animuse = &io->animlayer[count]; in Cedric_AnimateObject()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.cpp115 if (io->animlayer[count].cur_anim == io->anims[num]) in ReleaseAnimFromIO()
117 memset(&io->animlayer[count], 0, sizeof(ANIM_USE)); in ReleaseAnimFromIO()
118 io->animlayer[count].cur_anim = NULL; in ReleaseAnimFromIO()
121 if (io->animlayer[count].next_anim == io->anims[num]) in ReleaseAnimFromIO()
122 io->animlayer[count].next_anim = NULL; in ReleaseAnimFromIO()
2412 if ((!io->animlayer[0].cur_anim) in AcquireLastAnim()
2413 && (!io->animlayer[1].cur_anim) in AcquireLastAnim()
2414 && (!io->animlayer[2].cur_anim) in AcquireLastAnim()
2415 && (!io->animlayer[3].cur_anim)) return; in AcquireLastAnim()
2431 if(eanim == io->animlayer[0].cur_anim && (io->ioflags & IO_NPC)) { in FinishAnim()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/tools/savetool/
H A DSaveView.cpp513 void print_anim_layers(const SavedAnimUse animlayer[SAVED_MAX_ANIM_LAYERS], const string & pf = str… in print_anim_layers()
516 const SavedAnimUse & layer = animlayer[i]; in print_anim_layers()
1337 print_anim_layers(ais.animlayer); in view_io()
1512 print_anim_layers(b.animlayer, " "); in view_io()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp4477 AnimationLayer *animlayer = skel->getAnimationLayer(lua_tointeger(L, 2)); in luaFunc() local
4478 if (animlayer) in luaFunc()
4479 animlayer->stopAnimation(); in luaFunc()
4490 AnimationLayer *animlayer = skel->getAnimationLayer(lua_tointeger(L, 2)); in luaFunc() local
4491 if (animlayer) in luaFunc()
4492 loop = animlayer->loop ? animlayer->loop : animlayer->enqueuedAnimationLoop; in luaFunc()