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Searched refs:animlength (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Dwpn_ovlay_dat.cpp76 unsigned int animlength = anim->getSize(); in load() local
79 unsigned int typecount = rs->size() / (4 * dircount * animlength); in load()
87 awo->_overlay[type]._frames[dir].resize(animlength); in load()
88 for (unsigned int frame = 0; frame < animlength; frame++) { in load()
/dports/textproc/highlight/highlight-4.1/langDefs/
H A Dblitzbasic.lang60 "animatemd2", "animating", "animlength", "animseq", "animtime", "antialias",
/dports/games/openlierox/OpenLieroX/src/common/
H A DMapLoader.cpp750 unsigned int animlength; // animation length member
1506 tiles[t].animlength = fgetc(fp); in loadtileattributes()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.c83 INT32 animlength = (mobj->sprite == SPR_PLAY && mobj->skin) in P_SetupStateAnimation() local
90 if (animlength <= 0 || st->var2 == 0) in P_SetupStateAnimation()
104 …mobj->frame += ((leveltime + 2) / st->var2) % (animlength + 1); // Frame synced to timer (duration… in P_SetupStateAnimation()
108 mobj->frame += P_RandomKey(animlength + 1); // Random starting frame in P_SetupStateAnimation()