Searched refs:animlength (Results 1 – 4 of 4) sorted by relevance
76 unsigned int animlength = anim->getSize(); in load() local79 unsigned int typecount = rs->size() / (4 * dircount * animlength); in load()87 awo->_overlay[type]._frames[dir].resize(animlength); in load()88 for (unsigned int frame = 0; frame < animlength; frame++) { in load()
60 "animatemd2", "animating", "animlength", "animseq", "animtime", "antialias",
750 unsigned int animlength; // animation length member1506 tiles[t].animlength = fgetc(fp); in loadtileattributes()
83 INT32 animlength = (mobj->sprite == SPR_PLAY && mobj->skin) in P_SetupStateAnimation() local90 if (animlength <= 0 || st->var2 == 0) in P_SetupStateAnimation()104 …mobj->frame += ((leveltime + 2) / st->var2) % (animlength + 1); // Frame synced to timer (duration… in P_SetupStateAnimation()108 mobj->frame += P_RandomKey(animlength + 1); // Random starting frame in P_SetupStateAnimation()