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Searched refs:animpid (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Drolling_thunder_process.cpp128 uint16 animpid = actor->doAnim(anim, dir_current); in run() local
130 animpid = actor->turnTowardDir(outdir, animpid); in run()
134 animpid = actor->doAnimAfter(Animation::attack, outdir, animpid); in run()
142 animpid = actor->doAnimAfter(rollback, dir_current, animpid); in run()
143 waitFor(animpid); in run()
H A Dsurrender_process.cpp74 uint16 animpid = a->turnTowardDir(direction); in run() local
75 if (animpid) { in run()
76 waitFor(animpid); in run()
H A Dpathfinder_process.cpp225 uint16 animpid = actor->doAnim(_path[_currentStep]._action, in run() local
231 << " (animpid=" << animpid << ")" << Std::endl; in run()
235 waitFor(animpid); in run()
H A Dcru_pathfinder_process.cpp325 uint16 animpid = npc->doAnim(anim, newdir); in run() local
327 Kernel::get_instance()->getProcess(animpid)->waitFor(turnpid); in run()
328 waitFor(animpid); in run()
H A Dattack_process.cpp636 const ProcId animpid = a->doAnim(Animation::attack, dir_current); // fire small weapon. in genericAttack() local
637 if (animpid == 0) { in genericAttack()
640 waitFor(animpid); in genericAttack()
646 waitFor(animpid); in genericAttack()
H A Dactor.cpp696 ProcId animpid = 0; in turnTowardDir() local
724 animpid = doAnim(nextanim, dir); in turnTowardDir()
726 Process *proc = Kernel::get_instance()->getProcess(animpid); in turnTowardDir()
731 prevpid = animpid; in turnTowardDir()
734 return animpid; in turnTowardDir()
1366 ProcId animpid = doAnim(Animation::standUp, dir_current); in dieU8() local
1367 Process *animproc = Kernel::get_instance()->getProcess(animpid); in dieU8()