Searched refs:animpid (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | rolling_thunder_process.cpp | 128 uint16 animpid = actor->doAnim(anim, dir_current); in run() local 130 animpid = actor->turnTowardDir(outdir, animpid); in run() 134 animpid = actor->doAnimAfter(Animation::attack, outdir, animpid); in run() 142 animpid = actor->doAnimAfter(rollback, dir_current, animpid); in run() 143 waitFor(animpid); in run()
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H A D | surrender_process.cpp | 74 uint16 animpid = a->turnTowardDir(direction); in run() local 75 if (animpid) { in run() 76 waitFor(animpid); in run()
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H A D | pathfinder_process.cpp | 225 uint16 animpid = actor->doAnim(_path[_currentStep]._action, in run() local 231 << " (animpid=" << animpid << ")" << Std::endl; in run() 235 waitFor(animpid); in run()
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H A D | cru_pathfinder_process.cpp | 325 uint16 animpid = npc->doAnim(anim, newdir); in run() local 327 Kernel::get_instance()->getProcess(animpid)->waitFor(turnpid); in run() 328 waitFor(animpid); in run()
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H A D | attack_process.cpp | 636 const ProcId animpid = a->doAnim(Animation::attack, dir_current); // fire small weapon. in genericAttack() local 637 if (animpid == 0) { in genericAttack() 640 waitFor(animpid); in genericAttack() 646 waitFor(animpid); in genericAttack()
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H A D | actor.cpp | 696 ProcId animpid = 0; in turnTowardDir() local 724 animpid = doAnim(nextanim, dir); in turnTowardDir() 726 Process *proc = Kernel::get_instance()->getProcess(animpid); in turnTowardDir() 731 prevpid = animpid; in turnTowardDir() 734 return animpid; in turnTowardDir() 1366 ProcId animpid = doAnim(Animation::standUp, dir_current); in dieU8() local 1367 Process *animproc = Kernel::get_instance()->getProcess(animpid); in dieU8()
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