Searched refs:aoImage (Results 1 – 7 of 7) sorted by relevance
47 GLImage *aoImage; variable
55 GLImage *aoImage; variable
76 aoImage = (GLImage *)renderer->RegisterImage("Gfx/AmbientOcclusion.png"); in GLMapRenderer()202 aoImage->Bind(IGLDevice::Texture2D); in RenderSunlightPass()
61 aoImage = (GLImage *)renderer->RegisterImage("Gfx/AmbientOcclusion.png"); in GLOptimizedVoxelModel()606 aoImage->Bind(IGLDevice::Texture2D); in RenderSunlightPass()755 aoImage->Bind(IGLDevice::Texture2D); in RenderDynamicLightPass()
50 aoImage = (GLImage *)renderer->RegisterImage("Gfx/AmbientOcclusion.png"); in GLVoxelModel()348 aoImage->Bind(IGLDevice::Texture2D); in RenderSunlightPass()
258 const vtkGLTFDocumentLoader::Image& aoImage = model->Images[aoTexture.Source]; in ApplyGLTFMaterialToVTKActor() local263 aoImage.ImageData->GetDimensions(aoSize.data()); in ApplyGLTFMaterialToVTKActor()269 resize->SetInputData(aoImage.ImageData); in ApplyGLTFMaterialToVTKActor()276 redAO->SetInputData(aoImage.ImageData); in ApplyGLTFMaterialToVTKActor()