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Searched refs:aoImage (Results 1 – 7 of 7) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLMapRenderer.h47 GLImage *aoImage; variable
H A DGLVoxelModel.h55 GLImage *aoImage; variable
H A DGLOptimizedVoxelModel.h55 GLImage *aoImage; variable
H A DGLMapRenderer.cpp76 aoImage = (GLImage *)renderer->RegisterImage("Gfx/AmbientOcclusion.png"); in GLMapRenderer()
202 aoImage->Bind(IGLDevice::Texture2D); in RenderSunlightPass()
H A DGLOptimizedVoxelModel.cpp61 aoImage = (GLImage *)renderer->RegisterImage("Gfx/AmbientOcclusion.png"); in GLOptimizedVoxelModel()
606 aoImage->Bind(IGLDevice::Texture2D); in RenderSunlightPass()
755 aoImage->Bind(IGLDevice::Texture2D); in RenderDynamicLightPass()
H A DGLVoxelModel.cpp50 aoImage = (GLImage *)renderer->RegisterImage("Gfx/AmbientOcclusion.png"); in GLVoxelModel()
348 aoImage->Bind(IGLDevice::Texture2D); in RenderSunlightPass()
/dports/math/vtk9/VTK-9.1.0/IO/Import/
H A DvtkGLTFImporter.cxx258 const vtkGLTFDocumentLoader::Image& aoImage = model->Images[aoTexture.Source]; in ApplyGLTFMaterialToVTKActor() local
263 aoImage.ImageData->GetDimensions(aoSize.data()); in ApplyGLTFMaterialToVTKActor()
269 resize->SetInputData(aoImage.ImageData); in ApplyGLTFMaterialToVTKActor()
276 redAO->SetInputData(aoImage.ImageData); in ApplyGLTFMaterialToVTKActor()