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Searched refs:appendShaderUniform (Results 1 – 1 of 1) sorted by relevance

/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/
H A Dqquick3dcustommaterial.cpp344 …static const auto appendShaderUniform = [](const QByteArray &type, const QByteArray &name, QByteAr… in updateSpatialNode() local
402appendShaderUniform(ShaderType<QVariant::Double>::name(), property.name(), &shaderInfo.shaderPrefi… in updateSpatialNode()
405appendShaderUniform(ShaderType<QVariant::Bool>::name(), property.name(), &shaderInfo.shaderPrefix); in updateSpatialNode()
408appendShaderUniform(ShaderType<QVariant::Vector2D>::name(), property.name(), &shaderInfo.shaderPre… in updateSpatialNode()
411appendShaderUniform(ShaderType<QVariant::Vector3D>::name(), property.name(), &shaderInfo.shaderPre… in updateSpatialNode()
414appendShaderUniform(ShaderType<QVariant::Vector4D>::name(), property.name(), &shaderInfo.shaderPre… in updateSpatialNode()
417appendShaderUniform(ShaderType<QVariant::Int>::name(), property.name(), &shaderInfo.shaderPrefix); in updateSpatialNode()
420appendShaderUniform(ShaderType<QVariant::Color>::name(), property.name(), &shaderInfo.shaderPrefix… in updateSpatialNode()