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Searched refs:applyInverseMap (Results 1 – 17 of 17) sorted by relevance

/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/util/
H A DMapsUtil.h46 out_min = map.applyInverseMap(corners[0]); in calculateBounds()
49 pre_image = map.applyInverseMap(corners[i]); in calculateBounds()
81 Vec3d center_pre_image = map.applyInverseMap(center); in calculateBounds()
187 Vec3d centerLS = secondMap.applyInverseMap(center);
229 pre_image = frustum.applyInverseMap(extreme2);
239 pre_image = frustum.applyInverseMap(extreme2);
258 pre_image = frustum.applyInverseMap(extreme2);
267 pre_image = frustum.applyInverseMap(extreme2);
285 out_min.z() = std::max(z_min, frustum.applyInverseMap(secondMap.applyMap(near_point)).z());
286 out_max.z() = std::min(z_max, frustum.applyInverseMap(secondMap.applyMap(far_point)).z());
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/math/
H A DBBox.h131 BBox applyInverseMap(const MapType& map) const;
393 BBox<Vec3T>::applyInverseMap(const MapType& map) const in applyInverseMap() function
397 bbox.expand(map.applyInverseMap(Vec3R(mMin[0], mMin[1], mMin[2]))); in applyInverseMap()
398 bbox.expand(map.applyInverseMap(Vec3R(mMin[0], mMin[1], mMax[2]))); in applyInverseMap()
399 bbox.expand(map.applyInverseMap(Vec3R(mMin[0], mMax[1], mMin[2]))); in applyInverseMap()
400 bbox.expand(map.applyInverseMap(Vec3R(mMax[0], mMin[1], mMin[2]))); in applyInverseMap()
401 bbox.expand(map.applyInverseMap(Vec3R(mMax[0], mMax[1], mMin[2]))); in applyInverseMap()
402 bbox.expand(map.applyInverseMap(Vec3R(mMax[0], mMin[1], mMax[2]))); in applyInverseMap()
403 bbox.expand(map.applyInverseMap(Vec3R(mMin[0], mMax[1], mMax[2]))); in applyInverseMap()
404 bbox.expand(map.applyInverseMap(Vec3R(mMax[0], mMax[1], mMax[2]))); in applyInverseMap()
H A DRay.h150 inline Ray applyInverseMap(const MapType& map) const in applyInverseMap() function
154 const Vec3T eye = map.applyInverseMap(mEye); in applyInverseMap()
173 return this->applyInverseMap(*(grid.transform().baseMap())); in worldToIndex()
H A DMaps.h161 virtual Vec3d applyInverseMap(const Vec3d& in) const = 0;
427 Vec3d applyInverseMap(const Vec3d& in) const override {return in * mMatrixInv; }
748 Vec3d applyInverseMap(const Vec3d& in) const OPENVDB_MAP_FUNC_SPECIFIER
770 return applyInverseMap(in);
785 Vec3d applyIJT(const Vec3d& in) const OPENVDB_MAP_FUNC_SPECIFIER { return applyInverseMap(in); }
1036 Vec3d applyInverseMap(const Vec3d& in) const override { return in - mTranslation; }
1281 Vec3d applyInverseMap(const Vec3d& in) const OPENVDB_MAP_FUNC_SPECIFIER
1756 Vec3d applyInverseMap(const Vec3d& in) const override { return mAffineMap.applyInverseMap(in); }
1778 return applyInverseMap(in); // the transpose of the unitary map is its inverse
2122 Vec3d applyInverseMap(const Vec3d& in) const override
[all …]
H A DTransform.h110 Vec3d worldToIndex(const Vec3d& xyz) const { return mMap->applyInverseMap(xyz); } in worldToIndex()
H A DOperators.h1680 Vec3d result = ijk.asVec3d() - map.applyInverseMap(vectorFromSurface);
1684 Vec3d result = map.applyInverseMap(location - vectorFromSurface);
1703 - map.applyInverseMap(vectorFromSurface);
1707 Vec3d result = map.applyInverseMap(location - vectorFromSurface);
2107 Vec3d applyInverseMap(const Vec3d& in) const { return mMap->applyInverseMap(in); }
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/unittest/
H A DTestClip.cc117 const auto xyz = frustum.applyInverseMap(it.getCoord().asVec3d()); in TEST_F()
128 const auto xyz = frustum.applyInverseMap(it.getCoord().asVec3d()); in TEST_F()
135 const auto xyz = frustum.applyInverseMap(it.getCoord().asVec3d()); in TEST_F()
H A DTestMaps.cc127 result = translate_by_two->applyInverseMap(result); in TEST_F()
173 result = scale->applyInverseMap(unit); in TEST_F()
221 result = rotation->applyInverseMap(result); in TEST_F()
280 result = scaleAndTranslate->applyInverseMap(result); in TEST_F()
342 result = scaleAndTranslate->applyInverseMap(result); in TEST_F()
476 result = map->applyInverseMap(Vec3d(30,30,50) + trans); in TEST_F()
H A DTestRay.cc104 RayT ray2 = ray1.applyInverseMap( *(xform->baseMap()) ); in TEST_F()
145 RayT ray1 = ray0.applyInverseMap( *(xform->baseMap()) ); in TEST_F()
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/
H A DParticlesToLevelSet.h631 const Vec3R P = mMap.applyInverseMap(pos);
654 const Vec3R P = mMap.applyInverseMap(pos);
670 const Vec3R origin = mMap.applyInverseMap(Vec3R(0,0,0));
683 const Vec3R P0 = mMap.applyInverseMap(pos);
684 const Vec3R V = mMap.applyInverseMap(vel) - origin; // exclude translation
H A DClip.h416 xyz = frustumMap.applyInverseMap(xyz);
431 xyz = frustumMap.applyInverseMap(xyz);
H A DPointIndexGrid.h630 if (mRegion.isInside(mMap.applyInverseMap(vec))) { in filterVoxel()
/dports/misc/openvdb/openvdb-9.0.0/nanovdb/nanovdb/examples/benchmark/
H A DDenseGrid.h51 …__hostdev__ Vec3T applyInverseMap(const Vec3T& xyz) const { return mMap.applyInverseMap(xyz); } //… in applyInverseMap() function
113 __hostdev__ Vec3T worldToIndex(const Vec3T& xyz) const { return this->applyInverseMap(xyz); } in worldToIndex()
H A DBenchmark.cc474 RayT iRay = wRay.applyInverseMap(*srcGrid->transform().baseMap()); in TEST_F()
/dports/misc/openvdb/openvdb-9.0.0/nanovdb/nanovdb/util/
H A DRay.h223 __hostdev__ Ray applyInverseMap(const MapType& map) const in applyInverseMap() function
225 const Vec3T eye = map.applyInverseMap(mEye); in applyInverseMap()
/dports/misc/openvdb/openvdb-9.0.0/nanovdb/nanovdb/
H A DNanoVDB.h2023 __hostdev__ Vec3T applyInverseMap(const Vec3T& xyz) const
2259 …__hostdev__ Vec3T applyInverseMap(const Vec3T& xyz) const { return mMap.applyInverseMap(xyz); } //…
2360 __hostdev__ Vec3T worldToIndex(const Vec3T& xyz) const { return this->applyInverseMap(xyz); }
/dports/misc/openvdb/openvdb-9.0.0/
H A DCHANGES2279 - Added math::BBox::applyMap() and math::BBox::applyInverseMap(), which