/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/util/ |
H A D | MapsUtil.h | 46 out_min = map.applyInverseMap(corners[0]); in calculateBounds() 49 pre_image = map.applyInverseMap(corners[i]); in calculateBounds() 81 Vec3d center_pre_image = map.applyInverseMap(center); in calculateBounds() 187 Vec3d centerLS = secondMap.applyInverseMap(center); 229 pre_image = frustum.applyInverseMap(extreme2); 239 pre_image = frustum.applyInverseMap(extreme2); 258 pre_image = frustum.applyInverseMap(extreme2); 267 pre_image = frustum.applyInverseMap(extreme2); 285 out_min.z() = std::max(z_min, frustum.applyInverseMap(secondMap.applyMap(near_point)).z()); 286 out_max.z() = std::min(z_max, frustum.applyInverseMap(secondMap.applyMap(far_point)).z());
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/math/ |
H A D | BBox.h | 131 BBox applyInverseMap(const MapType& map) const; 393 BBox<Vec3T>::applyInverseMap(const MapType& map) const in applyInverseMap() function 397 bbox.expand(map.applyInverseMap(Vec3R(mMin[0], mMin[1], mMin[2]))); in applyInverseMap() 398 bbox.expand(map.applyInverseMap(Vec3R(mMin[0], mMin[1], mMax[2]))); in applyInverseMap() 399 bbox.expand(map.applyInverseMap(Vec3R(mMin[0], mMax[1], mMin[2]))); in applyInverseMap() 400 bbox.expand(map.applyInverseMap(Vec3R(mMax[0], mMin[1], mMin[2]))); in applyInverseMap() 401 bbox.expand(map.applyInverseMap(Vec3R(mMax[0], mMax[1], mMin[2]))); in applyInverseMap() 402 bbox.expand(map.applyInverseMap(Vec3R(mMax[0], mMin[1], mMax[2]))); in applyInverseMap() 403 bbox.expand(map.applyInverseMap(Vec3R(mMin[0], mMax[1], mMax[2]))); in applyInverseMap() 404 bbox.expand(map.applyInverseMap(Vec3R(mMax[0], mMax[1], mMax[2]))); in applyInverseMap()
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H A D | Ray.h | 150 inline Ray applyInverseMap(const MapType& map) const in applyInverseMap() function 154 const Vec3T eye = map.applyInverseMap(mEye); in applyInverseMap() 173 return this->applyInverseMap(*(grid.transform().baseMap())); in worldToIndex()
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H A D | Maps.h | 161 virtual Vec3d applyInverseMap(const Vec3d& in) const = 0; 427 Vec3d applyInverseMap(const Vec3d& in) const override {return in * mMatrixInv; } 748 Vec3d applyInverseMap(const Vec3d& in) const OPENVDB_MAP_FUNC_SPECIFIER 770 return applyInverseMap(in); 785 Vec3d applyIJT(const Vec3d& in) const OPENVDB_MAP_FUNC_SPECIFIER { return applyInverseMap(in); } 1036 Vec3d applyInverseMap(const Vec3d& in) const override { return in - mTranslation; } 1281 Vec3d applyInverseMap(const Vec3d& in) const OPENVDB_MAP_FUNC_SPECIFIER 1756 Vec3d applyInverseMap(const Vec3d& in) const override { return mAffineMap.applyInverseMap(in); } 1778 return applyInverseMap(in); // the transpose of the unitary map is its inverse 2122 Vec3d applyInverseMap(const Vec3d& in) const override [all …]
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H A D | Transform.h | 110 Vec3d worldToIndex(const Vec3d& xyz) const { return mMap->applyInverseMap(xyz); } in worldToIndex()
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H A D | Operators.h | 1680 Vec3d result = ijk.asVec3d() - map.applyInverseMap(vectorFromSurface); 1684 Vec3d result = map.applyInverseMap(location - vectorFromSurface); 1703 - map.applyInverseMap(vectorFromSurface); 1707 Vec3d result = map.applyInverseMap(location - vectorFromSurface); 2107 Vec3d applyInverseMap(const Vec3d& in) const { return mMap->applyInverseMap(in); }
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/unittest/ |
H A D | TestClip.cc | 117 const auto xyz = frustum.applyInverseMap(it.getCoord().asVec3d()); in TEST_F() 128 const auto xyz = frustum.applyInverseMap(it.getCoord().asVec3d()); in TEST_F() 135 const auto xyz = frustum.applyInverseMap(it.getCoord().asVec3d()); in TEST_F()
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H A D | TestMaps.cc | 127 result = translate_by_two->applyInverseMap(result); in TEST_F() 173 result = scale->applyInverseMap(unit); in TEST_F() 221 result = rotation->applyInverseMap(result); in TEST_F() 280 result = scaleAndTranslate->applyInverseMap(result); in TEST_F() 342 result = scaleAndTranslate->applyInverseMap(result); in TEST_F() 476 result = map->applyInverseMap(Vec3d(30,30,50) + trans); in TEST_F()
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H A D | TestRay.cc | 104 RayT ray2 = ray1.applyInverseMap( *(xform->baseMap()) ); in TEST_F() 145 RayT ray1 = ray0.applyInverseMap( *(xform->baseMap()) ); in TEST_F()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/ |
H A D | ParticlesToLevelSet.h | 631 const Vec3R P = mMap.applyInverseMap(pos); 654 const Vec3R P = mMap.applyInverseMap(pos); 670 const Vec3R origin = mMap.applyInverseMap(Vec3R(0,0,0)); 683 const Vec3R P0 = mMap.applyInverseMap(pos); 684 const Vec3R V = mMap.applyInverseMap(vel) - origin; // exclude translation
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H A D | Clip.h | 416 xyz = frustumMap.applyInverseMap(xyz); 431 xyz = frustumMap.applyInverseMap(xyz);
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H A D | PointIndexGrid.h | 630 if (mRegion.isInside(mMap.applyInverseMap(vec))) { in filterVoxel()
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/dports/misc/openvdb/openvdb-9.0.0/nanovdb/nanovdb/examples/benchmark/ |
H A D | DenseGrid.h | 51 …__hostdev__ Vec3T applyInverseMap(const Vec3T& xyz) const { return mMap.applyInverseMap(xyz); } //… in applyInverseMap() function 113 __hostdev__ Vec3T worldToIndex(const Vec3T& xyz) const { return this->applyInverseMap(xyz); } in worldToIndex()
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H A D | Benchmark.cc | 474 RayT iRay = wRay.applyInverseMap(*srcGrid->transform().baseMap()); in TEST_F()
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/dports/misc/openvdb/openvdb-9.0.0/nanovdb/nanovdb/util/ |
H A D | Ray.h | 223 __hostdev__ Ray applyInverseMap(const MapType& map) const in applyInverseMap() function 225 const Vec3T eye = map.applyInverseMap(mEye); in applyInverseMap()
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/dports/misc/openvdb/openvdb-9.0.0/nanovdb/nanovdb/ |
H A D | NanoVDB.h | 2023 __hostdev__ Vec3T applyInverseMap(const Vec3T& xyz) const 2259 …__hostdev__ Vec3T applyInverseMap(const Vec3T& xyz) const { return mMap.applyInverseMap(xyz); } //… 2360 __hostdev__ Vec3T worldToIndex(const Vec3T& xyz) const { return this->applyInverseMap(xyz); }
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/dports/misc/openvdb/openvdb-9.0.0/ |
H A D | CHANGES | 2279 - Added math::BBox::applyMap() and math::BBox::applyInverseMap(), which
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