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Searched refs:apply_to_ring (Results 1 – 8 of 8) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dmkunits.c733 apply_to_ring(side->startx, side->starty, i - 2, i, in expand_countries()
747 apply_to_ring(side->startx, side->starty, in expand_countries()
H A Dinit.c1985 apply_to_ring(side->startx, side->starty, in init_ranged_views()
1988 apply_to_ring(side->startx, side->starty, in init_ranged_views()
H A Dworld.h1296 extern void apply_to_ring(int x0, int y0, int distmin, int distmax,
H A Dmove.c905 apply_to_ring(x, y, 2, max_zoc_range, test_blocking_zoc); in in_blocking_zoc()
H A Dside.c2724 apply_to_ring(x0, y0, r, r, calc_visible_elevation); in cover_area_1()
2737 apply_to_ring(nx, ny, r, r, calc_visible_elevation_2); in cover_area_1()
H A Dworld.c993 apply_to_ring(int x0, int y0, int distmin, int distmax, void (*fn)(int, int)) in apply_to_ring() function
H A Drun2.c2438 apply_to_ring(unit->x, unit->y, i, i, auto_repair_from_here); in run_auto_repair()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-2002221 (apply_to_ring): Don't wrap x in in_area.