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Searched refs:apply_z_shift (Results 1 – 2 of 2) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.cpp1833 Transform apply_z_shift; in render_camera() local
1834apply_z_shift.origin = Vector3(0.0, 0.0, z_shift); // z negative is forward so this moves it backw… in render_camera()
1835 mono_transform *= apply_z_shift; in render_camera()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.cpp1833 Transform apply_z_shift; in render_camera() local
1834apply_z_shift.origin = Vector3(0.0, 0.0, z_shift); // z negative is forward so this moves it backw… in render_camera()
1835 mono_transform *= apply_z_shift; in render_camera()