Searched refs:apply_z_shift (Results 1 – 2 of 2) sorted by relevance
1833 Transform apply_z_shift; in render_camera() local1834 …apply_z_shift.origin = Vector3(0.0, 0.0, z_shift); // z negative is forward so this moves it backw… in render_camera()1835 mono_transform *= apply_z_shift; in render_camera()