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Searched refs:appraisal_time (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/interface/
H A Didentify_and_appraise.cpp409 int appraisal_time; in getAppraisalTime() local
412appraisal_time = (items[item->type].value * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] … in getAppraisalTime()
423 appraisal_time /= 1.25; in getAppraisalTime()
427 appraisal_time /= 1.5; in getAppraisalTime()
433appraisal_time = (1000 * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] + 1); // time in… in getAppraisalTime()
444 appraisal_time /= 1.15; in getAppraisalTime()
448 appraisal_time /= 1.25; in getAppraisalTime()
451 appraisal_time = std::min(std::max(1, appraisal_time), 36000); in getAppraisalTime()
452 return appraisal_time; in getAppraisalTime()
/dports/games/barony/Barony-3.3.7/src/
H A Dgame.cpp1848 int appraisal_time = getAppraisalTime(item); in gameLogic() local
1849 if (appraisal_time < auto_appraise_lowest_time) in gameLogic()
1852 auto_appraise_lowest_time = appraisal_time; in gameLogic()
2417 int appraisal_time = getAppraisalTime(item); in gameLogic() local
2418 if (appraisal_time < auto_appraise_lowest_time) in gameLogic()
2421 auto_appraise_lowest_time = appraisal_time; in gameLogic()