Searched refs:appraisal_time (Results 1 – 2 of 2) sorted by relevance
409 int appraisal_time; in getAppraisalTime() local412 …appraisal_time = (items[item->type].value * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] … in getAppraisalTime()423 appraisal_time /= 1.25; in getAppraisalTime()427 appraisal_time /= 1.5; in getAppraisalTime()433 …appraisal_time = (1000 * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] + 1); // time in… in getAppraisalTime()444 appraisal_time /= 1.15; in getAppraisalTime()448 appraisal_time /= 1.25; in getAppraisalTime()451 appraisal_time = std::min(std::max(1, appraisal_time), 36000); in getAppraisalTime()452 return appraisal_time; in getAppraisalTime()
1848 int appraisal_time = getAppraisalTime(item); in gameLogic() local1849 if (appraisal_time < auto_appraise_lowest_time) in gameLogic()1852 auto_appraise_lowest_time = appraisal_time; in gameLogic()2417 int appraisal_time = getAppraisalTime(item); in gameLogic() local2418 if (appraisal_time < auto_appraise_lowest_time) in gameLogic()2421 auto_appraise_lowest_time = appraisal_time; in gameLogic()