Searched refs:arm6D4 (Results 1 – 2 of 2) sorted by relevance
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | GBA-arm.cpp | 1820 static INSN_REGPARM void arm6D4(u32 opcode) { LDR_POSTINC(OFFSET_ASR, OP_LDRB, 16); } in arm6D4() function 2786 arm6D0,arm_UI,arm6D2,arm_UI,arm6D4,arm_UI,arm6D6,arm_UI, // 6D0 2787 arm6D0,arm_UI,arm6D2,arm_UI,arm6D4,arm_UI,arm6D6,arm_UI, // 6D8 2790 arm6D0,arm_UI,arm6D2,arm_UI,arm6D4,arm_UI,arm6D6,arm_UI, // 6F0 2791 arm6D0,arm_UI,arm6D2,arm_UI,arm6D4,arm_UI,arm6D6,arm_UI, // 6F8
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | gba.cpp | 3750 static void arm6D4(u32 opcode) { LDR_POSTINC(OFFSET_ASR, OP_LDRB, 16); } in arm6D4() function 4692 arm6D0,arm_UI,arm6D2,arm_UI,arm6D4,arm_UI,arm6D6,arm_UI, // 6D0 4693 arm6D0,arm_UI,arm6D2,arm_UI,arm6D4,arm_UI,arm6D6,arm_UI, // 6D8 4696 arm6D0,arm_UI,arm6D2,arm_UI,arm6D4,arm_UI,arm6D6,arm_UI, // 6F0 4697 arm6D0,arm_UI,arm6D2,arm_UI,arm6D4,arm_UI,arm6D6,arm_UI, // 6F8
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