Searched refs:array_buffer_list_ (Results 1 – 4 of 4) sorted by relevance
20 array_buffer_list_.resize(ctx->MaxVertexAttribs()); in WebGLVertexArrayObjectBase()42 for (WebGLBuffer* buffer : array_buffer_list_) { in DispatchDetached()77 return array_buffer_list_[index].Get(); in GetArrayBufferForAttrib()84 if (array_buffer_list_[index]) in SetArrayBufferForAttrib()87 array_buffer_list_[index] = buffer; in SetArrayBufferForAttrib()105 if (attrib_enabled_[i] && !array_buffer_list_[i]) { in UpdateAttribBufferBoundStatus()118 for (wtf_size_t i = 0; i < array_buffer_list_.size(); ++i) { in UnbindBuffer()119 if (array_buffer_list_[i] == buffer) { in UnbindBuffer()120 array_buffer_list_[i]->OnDetached(Context()->ContextGL()); in UnbindBuffer()121 array_buffer_list_[i] = nullptr; in UnbindBuffer()[all …]
61 HeapVector<Member<WebGLBuffer>> array_buffer_list_; variable