Home
last modified time | relevance | path

Searched refs:arrowQuiverType (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactarrow.cpp88 if ( my->arrowQuiverType == QUIVER_FIRE || my->sprite == PROJECTILE_FIRE_SPRITE ) in actArrow()
145 else if ( my->arrowQuiverType == QUIVER_KNOCKBACK || my->sprite == PROJECTILE_HEAVY_SPRITE ) in actArrow()
156 else if ( my->arrowQuiverType == QUIVER_SILVER || my->sprite == PROJECTILE_SILVER_SPRITE ) in actArrow()
167 else if ( my->arrowQuiverType == QUIVER_CRYSTAL || my->sprite == PROJECTILE_CRYSTAL_SPRITE ) in actArrow()
178 else if ( my->arrowQuiverType == QUIVER_PIERCE || my->sprite == PROJECTILE_PIERCE_SPRITE ) in actArrow()
406 if ( my->arrowQuiverType == QUIVER_SILVER ) in actArrow()
431 else if ( my->arrowQuiverType == QUIVER_HUNTING ) in actArrow()
463 if ( my->arrowQuiverType == QUIVER_PIERCE ) in actArrow()
546 if ( my->arrowQuiverType == QUIVER_LIGHTWEIGHT in actArrow()
710 else if ( my->arrowQuiverType == QUIVER_KNOCKBACK ) in actArrow()
[all …]
H A Dactarrowtrap.cpp249 entity->arrowQuiverType = ARROWTRAP_TYPE; in actArrowTrap()
H A Dentity_editor.cpp244 arrowQuiverType(skill[8]), in Entity()
H A Dentity.hpp402 Sint32& arrowQuiverType; //skill[8] member in Entity
H A Dentity.cpp269 arrowQuiverType(skill[8]), in Entity()
6436 … if ( entity->arrowQuiverType != 0 && myStats->shield && itemTypeIsQuiver(myStats->shield->type) ) in attack()
16317 this->arrowQuiverType = 0; in setRangedProjectileAttack()
16380 this->arrowQuiverType = optionalOverrideForArrowType; in setRangedProjectileAttack()
16391 this->arrowQuiverType = myStats.shield->type; in setRangedProjectileAttack()
16394 switch ( arrowQuiverType ) in setRangedProjectileAttack()