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Searched refs:assault_speed (Results 1 – 3 of 3) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dattack.cc92 DF("ASSAULT_SPEED", assault_speed, DDF_MainGetFloat),
519 assault_speed = src.assault_speed; in CopyDetail()
557 assault_speed = 0; in Default()
H A Dattack.h100 float assault_speed; variable
/dports/games/edge/Edge-1.35-source/src/
H A Dp_action.cc2212 P_SetMobjDirAndSpeed(child, angle, slope, attack->assault_speed); in ObjectSpawning()
2261 float speed = object->currentattack->assault_speed; in SkullFlyAssault()