Searched refs:assault_speed (Results 1 – 3 of 3) sorted by relevance
92 DF("ASSAULT_SPEED", assault_speed, DDF_MainGetFloat),519 assault_speed = src.assault_speed; in CopyDetail()557 assault_speed = 0; in Default()
100 float assault_speed; variable
2212 P_SetMobjDirAndSpeed(child, angle, slope, attack->assault_speed); in ObjectSpawning()2261 float speed = object->currentattack->assault_speed; in SkullFlyAssault()