Searched refs:assembledArmyEmpty (Results 1 – 2 of 2) sorted by relevance
433 void assembledArmyEmpty(int sector_x, int sector_y);
3014 void PlayingGameState::assembledArmyEmpty(int sector_x, int sector_y) { in assembledArmyEmpty() function in PlayingGameState3104 this->assembledArmyEmpty(src_x, src_y); in nukeSector()