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Searched refs:assembledArmyEmpty (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h433 void assembledArmyEmpty(int sector_x, int sector_y);
H A Dgamestate.cpp3014 void PlayingGameState::assembledArmyEmpty(int sector_x, int sector_y) { in assembledArmyEmpty() function in PlayingGameState
3104 this->assembledArmyEmpty(src_x, src_y); in nukeSector()