Searched refs:assetTable (Results 1 – 1 of 1) sorted by relevance
87 } assetTable[3] = { variable148 _background[i] = loadImage(assetTable[i].background); in HeroBelt()149 _iconNames[i] = loadImageArray(assetTable[i].iconNames); in HeroBelt()150 _icons[i] = loadImageArray(assetTable[i].icons); in HeroBelt()151 _iconCursors[i] = loadImageArray(assetTable[i].iconCursors); in HeroBelt()155 _powerImages[2][i] = loadImageArray(assetTable[i].powerImageWisdom); in HeroBelt()157 _scrollBg[i] = loadImage(assetTable[i].scrollBg); in HeroBelt()158 _scrollBgHades[i] = loadImage(assetTable[i].scrollBgHades); in HeroBelt()159 _scrollTextCrete[i] = loadImage(assetTable[i].scrollTextCrete); in HeroBelt()162 _scrollTextMedusa[i] = loadImage(assetTable[i].scrollTextMedusa); in HeroBelt()[all …]