Searched refs:assure_dir_exist (Results 1 – 22 of 22) sorted by relevance
89 if( !assure_dir_exist( user_dir ) ) { in init_global_game_state()98 if( !assure_dir_exist( PATH_INFO::config_dir() ) ) { in init_global_game_state()103 if( !assure_dir_exist( PATH_INFO::savedir() ) ) { in init_global_game_state()108 if( !assure_dir_exist( PATH_INFO::templatedir() ) ) { in init_global_game_state()
8 bool assure_dir_exist( const std::string &path );
110 assure_dir_exist( PATH_INFO::world_base_save_path() + "/maps" ); in save()205 assure_dir_exist( dirname ); in save_quad()
460 if( !assure_dir_exist( PATH_INFO::config_dir() ) ) { in opening_screen()465 if( !assure_dir_exist( PATH_INFO::savedir() ) ) { in opening_screen()470 if( !assure_dir_exist( PATH_INFO::templatedir() ) ) { in opening_screen()475 if( !assure_dir_exist( PATH_INFO::user_font() ) ) { in opening_screen()480 if( !assure_dir_exist( PATH_INFO::user_sound() ) ) { in opening_screen()485 if( !assure_dir_exist( PATH_INFO::user_gfx() ) ) { in opening_screen()
98 assure_dir_exist( PATH_INFO::config_dir() ); in load()
297 if( !assure_dir_exist( output_base_path ) ) { in copy_mod_contents()334 if( !assure_dir_exist( dir_to_make.front() ) ) { in copy_mod_contents()
57 bool assure_dir_exist( const std::string &path ) in assure_dir_exist() function
566 if( !assure_dir_exist( PATH_INFO::user_dir() ) ) {
238 if( !assure_dir_exist( folder_path() ) ) { in save()
2036 assure_dir_exist( map_directory.str() ); in debug()
2859 if( !assure_dir_exist( graveyard_dir ) ) { in move_save_to_graveyard()3237 if( !assure_dir_exist( memorial_dir ) ) { in write_memorial_file()3243 if( !assure_dir_exist( memorial_active_world_dir ) ) { in write_memorial_file()