Searched refs:astag (Results 1 – 3 of 3) sorted by relevance
108 advs_1.aflag[aindex_1.player - 1] &= ~ aflags_1.astag; in fightd_()232 if ((advs_1.aflag[h - 1] & aflags_1.astag) == 0) {237 advs_1.aflag[h - 1] &= ~ aflags_1.astag;280 advs_1.aflag[h - 1] &= ~ aflags_1.astag;432 advs_1.aflag[h - 1] |= aflags_1.astag;
218 integer astag; member
236 ; astag = (n_elements(stagger) gt 1) ? double(stagger[1]) : 0.0_dp239 astag = stagger[1] * !DtoR ; twist angle converted to Radians240 rotstag = [[cos(astag), 0, sin(astag)],[0,1,0],[-sin(astag),0,cos(astag)]]