Searched refs:at20 (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sfx.cpp | 79 int distanceL = approxDist(pBonkle->at20.x - earL.x, pBonkle->at20.y - earL.y); in Calc3DValues() 86 int distanceR = approxDist(pBonkle->at20.x - earR.x, pBonkle->at20.y - earR.y); in Calc3DValues() 115 pBonkle->at20.x = x; in sfxPlay3DSound() 116 pBonkle->at20.y = y; in sfxPlay3DSound() 117 pBonkle->at20.z = z; in sfxPlay3DSound() 120 pBonkle->at2c = pBonkle->at20; in sfxPlay3DSound() 210 pBonkle->at20.x = pSprite->x; in sfxPlay3DSound() 211 pBonkle->at20.y = pSprite->y; in sfxPlay3DSound() 212 pBonkle->at20.z = pSprite->z; in sfxPlay3DSound() 321 pBonkle->at20.x = pSprite->x; in sfxPlay3DSoundCP() [all …]
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H A D | menu.cpp | 1414 gDoppler = pItem->at20; in SetDoppler() 1419 gAimReticle = pItem->at20; in SetCrosshair() 1532 gLevelStats = pItem->at20; in SetLevelStats() 1799 usehightile = pItem->at20; in UpdateTrueColorTextures() 1822 useprecache = pItem->at20; in UpdatePreloadCache() 1842 usemodels = pItem->at20; in Update3DModels() 1867 SoundToggle = pItem->at20; in UpdateSoundToggle() 1886 gDoppler = pItem->at20; in Update3DToggle() 1995 gMouseAim = pItem->at20; in SetMouseVerticalAim() 2280 if (!pItem->at20) in SetParentalLock() [all …]
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H A D | gamemenu.h | 120 int at20; 130 int at20; 140 bool at20; 153 int at20; 185 int at20; 209 int at20; 287 char *at20; 305 char *at20; 325 const char *at20; 388 int at20; [all …]
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H A D | gamemenu.cpp | 526 at20 = a5; in CGameMenuItemText() 564 at20 = a5; in CGameMenuItemTitle() 595 at20 = a6; in CGameMenuItemZBool() 650 at20 = !at20; in Event() 674 at20 = a6; in CGameMenuItemChain() 759 at20 = a8; in CGameMenuItem7EA1C() 864 at20 = -1; in CGameMenuItem7EE34() 872 at20 = -1; in CGameMenuItem7EE34() 1800 if (at20) in Draw() 1811 if (at20 && *at20) in Draw() [all …]
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H A D | gfx.cpp | 250 nLength += pFont->at20[*s].ox+pFont->at11; in gfxGetTextNLen() 268 nLength += pFont->at20[*s].ox+pFont->at11; in gfxGetLabelLen() 284 nLength += pFont->at20[*s].ox+pFont->at11; in gfxFindTextPos() 309 QFONTCHAR* pChar = &pFont->at20[*s]; in gfxDrawText() 366 QFONTCHAR* pChar = &pFont->at20[*s]; in gfxDrawLabel()
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H A D | view.cpp | 74 fix16_t at20; member 474 predict.at20 = fix16_min(predict.at20+F16(4), F16(0)); in fakeProcessInput() 476 predict.at20 = fix16_max(predict.at20-F16(4), F16(0)); in fakeProcessInput() 483 predict.at20 = fix16_min(predict.at20+F16(4), F16(60)); in fakeProcessInput() 485 predict.at20 = fix16_max(predict.at20-F16(4), F16(-60)); in fakeProcessInput() 487 predict.at20 = fix16_clamp(predict.at20+pInput->q16mlook, F16(-60), F16(60)); in fakeProcessInput() 489 if (predict.at20 > 0) in fakeProcessInput() 503 predict.at20 = fix16_min(predict.at20+F16(lookStepDown), F16(0)); in fakeProcessInput() 505 predict.at20 = fix16_max(predict.at20-F16(lookStepUp), F16(0)); in fakeProcessInput() 512 predict.at20 = fix16_min(predict.at20+F16(lookStepUp), F16(upAngle)); in fakeProcessInput() [all …]
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H A D | sfx.h | 36 POINT3D at20; member
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H A D | gfx.h | 38 QFONTCHAR at20[256]; member
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/dports/arabic/arabtex/ar-arabtex-3.11_6/tex/latex/arabtex/ |
H A D | afonts1.sty | 37 <14>nash14 at20.736pt% 51 <14>nash14bf at20.736pt%
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H A D | hefonts1.sty | 38 <25>hclassic at20.736pt}{}
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | dpmi.h | 38 unsigned at0, at4, at8, atC, at10, at14, at18, at1C, at20; member
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