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Searched refs:at20 (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsfx.cpp79 int distanceL = approxDist(pBonkle->at20.x - earL.x, pBonkle->at20.y - earL.y); in Calc3DValues()
86 int distanceR = approxDist(pBonkle->at20.x - earR.x, pBonkle->at20.y - earR.y); in Calc3DValues()
115 pBonkle->at20.x = x; in sfxPlay3DSound()
116 pBonkle->at20.y = y; in sfxPlay3DSound()
117 pBonkle->at20.z = z; in sfxPlay3DSound()
120 pBonkle->at2c = pBonkle->at20; in sfxPlay3DSound()
210 pBonkle->at20.x = pSprite->x; in sfxPlay3DSound()
211 pBonkle->at20.y = pSprite->y; in sfxPlay3DSound()
212 pBonkle->at20.z = pSprite->z; in sfxPlay3DSound()
321 pBonkle->at20.x = pSprite->x; in sfxPlay3DSoundCP()
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H A Dmenu.cpp1414 gDoppler = pItem->at20; in SetDoppler()
1419 gAimReticle = pItem->at20; in SetCrosshair()
1532 gLevelStats = pItem->at20; in SetLevelStats()
1799 usehightile = pItem->at20; in UpdateTrueColorTextures()
1822 useprecache = pItem->at20; in UpdatePreloadCache()
1842 usemodels = pItem->at20; in Update3DModels()
1867 SoundToggle = pItem->at20; in UpdateSoundToggle()
1886 gDoppler = pItem->at20; in Update3DToggle()
1995 gMouseAim = pItem->at20; in SetMouseVerticalAim()
2280 if (!pItem->at20) in SetParentalLock()
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H A Dgamemenu.h120 int at20;
130 int at20;
140 bool at20;
153 int at20;
185 int at20;
209 int at20;
287 char *at20;
305 char *at20;
325 const char *at20;
388 int at20;
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H A Dgamemenu.cpp526 at20 = a5; in CGameMenuItemText()
564 at20 = a5; in CGameMenuItemTitle()
595 at20 = a6; in CGameMenuItemZBool()
650 at20 = !at20; in Event()
674 at20 = a6; in CGameMenuItemChain()
759 at20 = a8; in CGameMenuItem7EA1C()
864 at20 = -1; in CGameMenuItem7EE34()
872 at20 = -1; in CGameMenuItem7EE34()
1800 if (at20) in Draw()
1811 if (at20 && *at20) in Draw()
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H A Dgfx.cpp250 nLength += pFont->at20[*s].ox+pFont->at11; in gfxGetTextNLen()
268 nLength += pFont->at20[*s].ox+pFont->at11; in gfxGetLabelLen()
284 nLength += pFont->at20[*s].ox+pFont->at11; in gfxFindTextPos()
309 QFONTCHAR* pChar = &pFont->at20[*s]; in gfxDrawText()
366 QFONTCHAR* pChar = &pFont->at20[*s]; in gfxDrawLabel()
H A Dview.cpp74 fix16_t at20; member
474 predict.at20 = fix16_min(predict.at20+F16(4), F16(0)); in fakeProcessInput()
476 predict.at20 = fix16_max(predict.at20-F16(4), F16(0)); in fakeProcessInput()
483 predict.at20 = fix16_min(predict.at20+F16(4), F16(60)); in fakeProcessInput()
485 predict.at20 = fix16_max(predict.at20-F16(4), F16(-60)); in fakeProcessInput()
487 predict.at20 = fix16_clamp(predict.at20+pInput->q16mlook, F16(-60), F16(60)); in fakeProcessInput()
489 if (predict.at20 > 0) in fakeProcessInput()
503 predict.at20 = fix16_min(predict.at20+F16(lookStepDown), F16(0)); in fakeProcessInput()
505 predict.at20 = fix16_max(predict.at20-F16(lookStepUp), F16(0)); in fakeProcessInput()
512 predict.at20 = fix16_min(predict.at20+F16(lookStepUp), F16(upAngle)); in fakeProcessInput()
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H A Dsfx.h36 POINT3D at20; member
H A Dgfx.h38 QFONTCHAR at20[256]; member
/dports/arabic/arabtex/ar-arabtex-3.11_6/tex/latex/arabtex/
H A Dafonts1.sty37 <14>nash14 at20.736pt%
51 <14>nash14bf at20.736pt%
H A Dhefonts1.sty38 <25>hclassic at20.736pt}{}
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Ddpmi.h38 unsigned at0, at4, at8, atC, at10, at14, at18, at1C, at20; member