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Searched refs:atan2_appx (Results 1 – 7 of 7) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_sound.c518 angle = ( atan2_appx(dx,dy) & (FINEANGLES-1) ) >> 6; in SD_PlayPositionedSound()
567 angle = ( (player->angle - atan2_appx(dx,dy)) & (FINEANGLES-1) ) >> 6; in SD_PlaySoundRTP()
662 angle = ( (player->angle - atan2_appx(dx,dy)) & (FINEANGLES-1) ) >> 6; in SD_PanRTP()
735 angle = ( atan2_appx(dx,dy) & (FINEANGLES-1) ) >> 6; in SD_PanPositionedSound()
H A Drt_util.h78 int atan2_appx(int,int);
H A Drt_actor.c1401 return (atan2_appx(dx,dy)); in AngleBetween()
1415 angle = atan2_appx(dx,dy); in GetMomenta()
4713 angle = atan2_appx(dx,dy); in HeatSeek()
5765 ParseMomentum(ob,atan2_appx(dx,dy)); in SelectDoorDir()
8674 angle = atan2_appx(dx,dy); in SelectKristChaseDir()
9148 angle = atan2_appx(dx,dy); in SelectOrobotChaseDir()
9408 randtheta += atan2_appx(dx,dy); in T_NME_SpinFire()
9674 ob->angle = atan2_appx(dx,dy); in T_GenericMove()
9797 angle = atan2_appx(dx,dy); in FindClosestPath()
10312 ob->angle = atan2_appx(dx,dy); in A_GunShoot()
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H A Drt_playr.c911 yzangle = atan2_appx(xydist,dz<<10); in MissileAutoTarget()
913 angle = atan2_appx(dx,dy); in MissileAutoTarget()
1046 angle = atan2_appx (dx,dy); in InRange()
1427 angle = atan2_appx(dx,dy); in AutoTargetHorizon()
3939 travelangle = atan2_appx(ob->momentumx,ob->momentumy); in Move_Player_From_Exit_To_Start()
4091 yzangle = atan2_appx(xydist,dz); in PlayerTiltHead()
H A Drt_draw.c708 angle = atan2_appx(dx,dy); in StatRotate()
749 viewangle = atan2_appx(dx,dy); in CalcRotate()
6004 angle = atan2_appx(dx,dy);
6060 angle = atan2_appx(dx,dy);
H A Drt_util.c155 int atan2_appx(int dx, int dy) in atan2_appx() function
H A Drt_game.c4234 player->angle = atan2_appx (dx,dy); in Died()
4290 iangle = atan2_appx (dx,dy); // returns -pi to pi in Died()