Searched refs:atan2_appx (Results 1 – 7 of 7) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_sound.c | 518 angle = ( atan2_appx(dx,dy) & (FINEANGLES-1) ) >> 6; in SD_PlayPositionedSound() 567 angle = ( (player->angle - atan2_appx(dx,dy)) & (FINEANGLES-1) ) >> 6; in SD_PlaySoundRTP() 662 angle = ( (player->angle - atan2_appx(dx,dy)) & (FINEANGLES-1) ) >> 6; in SD_PanRTP() 735 angle = ( atan2_appx(dx,dy) & (FINEANGLES-1) ) >> 6; in SD_PanPositionedSound()
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H A D | rt_util.h | 78 int atan2_appx(int,int);
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H A D | rt_actor.c | 1401 return (atan2_appx(dx,dy)); in AngleBetween() 1415 angle = atan2_appx(dx,dy); in GetMomenta() 4713 angle = atan2_appx(dx,dy); in HeatSeek() 5765 ParseMomentum(ob,atan2_appx(dx,dy)); in SelectDoorDir() 8674 angle = atan2_appx(dx,dy); in SelectKristChaseDir() 9148 angle = atan2_appx(dx,dy); in SelectOrobotChaseDir() 9408 randtheta += atan2_appx(dx,dy); in T_NME_SpinFire() 9674 ob->angle = atan2_appx(dx,dy); in T_GenericMove() 9797 angle = atan2_appx(dx,dy); in FindClosestPath() 10312 ob->angle = atan2_appx(dx,dy); in A_GunShoot() [all …]
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H A D | rt_playr.c | 911 yzangle = atan2_appx(xydist,dz<<10); in MissileAutoTarget() 913 angle = atan2_appx(dx,dy); in MissileAutoTarget() 1046 angle = atan2_appx (dx,dy); in InRange() 1427 angle = atan2_appx(dx,dy); in AutoTargetHorizon() 3939 travelangle = atan2_appx(ob->momentumx,ob->momentumy); in Move_Player_From_Exit_To_Start() 4091 yzangle = atan2_appx(xydist,dz); in PlayerTiltHead()
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H A D | rt_draw.c | 708 angle = atan2_appx(dx,dy); in StatRotate() 749 viewangle = atan2_appx(dx,dy); in CalcRotate() 6004 angle = atan2_appx(dx,dy); 6060 angle = atan2_appx(dx,dy);
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H A D | rt_util.c | 155 int atan2_appx(int dx, int dy) in atan2_appx() function
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H A D | rt_game.c | 4234 player->angle = atan2_appx (dx,dy); in Died() 4290 iangle = atan2_appx (dx,dy); // returns -pi to pi in Died()
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