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Searched refs:attachJoint (Results 1 – 4 of 4) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DAFEntity.cpp261 attachJoint = INVALID_JOINT; in CLASS_DECLARATION()
291 void idAFAttachment::SetBody( idEntity *bodyEnt, const char *model, jointHandle_t attachJoint ) { in SetBody() argument
295 this->attachJoint = attachJoint; in SetBody()
310 attachJoint = INVALID_JOINT; in ClearBody()
333 savefile->WriteJoint( attachJoint ); in Save()
346 savefile->ReadJoint( attachJoint ); in Restore()
383 body->Damage( inflictor, attacker, dir, damageDefName, damageScale, attachJoint ); in Damage()
395 c.c.id = JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ); in AddDamageEffect()
407 body->GetImpactInfo( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ), point, info ); in GetImpactInfo()
420 body->ApplyImpulse( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ), point, impulse ); in ApplyImpulse()
[all …]
H A DAFEntity.h111 void SetBody( idEntity *bodyEnt, const char *headModel, jointHandle_t attachJoint );
138 jointHandle_t attachJoint; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DAFEntity.cpp262 attachJoint = INVALID_JOINT; in CLASS_DECLARATION()
292 void idAFAttachment::SetBody( idEntity *bodyEnt, const char *model, jointHandle_t attachJoint ) { in SetBody() argument
296 this->attachJoint = attachJoint; in SetBody()
311 attachJoint = INVALID_JOINT; in ClearBody()
334 savefile->WriteJoint( attachJoint ); in Save()
347 savefile->ReadJoint( attachJoint ); in Restore()
384 body->Damage( inflictor, attacker, dir, damageDefName, damageScale, attachJoint ); in Damage()
396 c.c.id = JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ); in AddDamageEffect()
408 body->GetImpactInfo( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ), point, info ); in GetImpactInfo()
421 body->ApplyImpulse( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ), point, impulse ); in ApplyImpulse()
[all …]
H A DAFEntity.h111 void SetBody( idEntity *bodyEnt, const char *headModel, jointHandle_t attachJoint );
138 jointHandle_t attachJoint; variable