Searched refs:attachJoint (Results 1 – 4 of 4) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | AFEntity.cpp | 261 attachJoint = INVALID_JOINT; in CLASS_DECLARATION() 291 void idAFAttachment::SetBody( idEntity *bodyEnt, const char *model, jointHandle_t attachJoint ) { in SetBody() argument 295 this->attachJoint = attachJoint; in SetBody() 310 attachJoint = INVALID_JOINT; in ClearBody() 333 savefile->WriteJoint( attachJoint ); in Save() 346 savefile->ReadJoint( attachJoint ); in Restore() 383 body->Damage( inflictor, attacker, dir, damageDefName, damageScale, attachJoint ); in Damage() 395 c.c.id = JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ); in AddDamageEffect() 407 body->GetImpactInfo( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ), point, info ); in GetImpactInfo() 420 body->ApplyImpulse( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ), point, impulse ); in ApplyImpulse() [all …]
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H A D | AFEntity.h | 111 void SetBody( idEntity *bodyEnt, const char *headModel, jointHandle_t attachJoint ); 138 jointHandle_t attachJoint; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | AFEntity.cpp | 262 attachJoint = INVALID_JOINT; in CLASS_DECLARATION() 292 void idAFAttachment::SetBody( idEntity *bodyEnt, const char *model, jointHandle_t attachJoint ) { in SetBody() argument 296 this->attachJoint = attachJoint; in SetBody() 311 attachJoint = INVALID_JOINT; in ClearBody() 334 savefile->WriteJoint( attachJoint ); in Save() 347 savefile->ReadJoint( attachJoint ); in Restore() 384 body->Damage( inflictor, attacker, dir, damageDefName, damageScale, attachJoint ); in Damage() 396 c.c.id = JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ); in AddDamageEffect() 408 body->GetImpactInfo( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ), point, info ); in GetImpactInfo() 421 body->ApplyImpulse( ent, JOINT_HANDLE_TO_CLIPMODEL_ID( attachJoint ), point, impulse ); in ApplyImpulse() [all …]
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H A D | AFEntity.h | 111 void SetBody( idEntity *bodyEnt, const char *headModel, jointHandle_t attachJoint ); 138 jointHandle_t attachJoint; variable
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