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Searched refs:attached_location (Results 1 – 3 of 3) sorted by relevance

/dports/games/py-fife/fifengine-0.4.2/engine/core/model/structures/
H A Drenderernode.cpp91 …RendererNode::RendererNode(const Location &attached_location, Layer* relative_layer, const Point &… in RendererNode() argument
93 m_location(attached_location), in RendererNode()
98 RendererNode::RendererNode(const Location &attached_location, const Point &relative_point): in RendererNode() argument
100 m_location(attached_location), in RendererNode()
157 void RendererNode::setAttached(const Location &attached_location, const Point &relative_point) { in setAttached() argument
159 m_location = attached_location; in setAttached()
162 void RendererNode::setAttached(const Location &attached_location) { in setAttached() argument
164 m_location = attached_location; in setAttached()
H A Drenderernode.i37 …RendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point…
38 RendererNode(const Location &attached_location, const Point &relative_point = Point(0,0));
49 void setAttached(const Location &attached_location, const Point &relative_point);
50 void setAttached(const Location &attached_location);
H A Drenderernode.h45 …RendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point…
46 RendererNode(const Location &attached_location, const Point &relative_point = Point(0,0));
57 void setAttached(const Location &attached_location, const Point &relative_point);
58 void setAttached(const Location &attached_location);