Searched refs:attached_location (Results 1 – 3 of 3) sorted by relevance
/dports/games/py-fife/fifengine-0.4.2/engine/core/model/structures/ |
H A D | renderernode.cpp | 91 …RendererNode::RendererNode(const Location &attached_location, Layer* relative_layer, const Point &… in RendererNode() argument 93 m_location(attached_location), in RendererNode() 98 RendererNode::RendererNode(const Location &attached_location, const Point &relative_point): in RendererNode() argument 100 m_location(attached_location), in RendererNode() 157 void RendererNode::setAttached(const Location &attached_location, const Point &relative_point) { in setAttached() argument 159 m_location = attached_location; in setAttached() 162 void RendererNode::setAttached(const Location &attached_location) { in setAttached() argument 164 m_location = attached_location; in setAttached()
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H A D | renderernode.i | 37 …RendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point… 38 RendererNode(const Location &attached_location, const Point &relative_point = Point(0,0)); 49 void setAttached(const Location &attached_location, const Point &relative_point); 50 void setAttached(const Location &attached_location);
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H A D | renderernode.h | 45 …RendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point… 46 RendererNode(const Location &attached_location, const Point &relative_point = Point(0,0)); 57 void setAttached(const Location &attached_location, const Point &relative_point); 58 void setAttached(const Location &attached_location);
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