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Searched refs:attackFrame (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dengine.cpp52 attackFrame = 0; in reset()
130 _player.attackFrame += _player.attackSpeed * _fpsr; in updateEngine()
131 if (_player.attackFrame >= 16) { in updateEngine()
133 _player.attackFrame = 0; in updateEngine()
137 int pa = (int)(_player.attackFrame); in updateEngine()
H A Dsaveload.cpp93 INPUT("%f", &_player.attackFrame); in loadGameStream()
167 INPUT("%f", &_playera.attackFrame); in loadPlayer()
210 PRINT("%f", _player.attackFrame); in saveGameStream()
H A Dgriffon.h156 float attackFrame; member
H A Dcombat.cpp398 _player.attackFrame = 0; in attack()
H A Ddraw.cpp1018 rcSrc.left = (int)(_player.attackFrame / 4) * 24; in drawPlayer()