Searched refs:attackFrame (Results 1 – 5 of 5) sorted by relevance
52 attackFrame = 0; in reset()130 _player.attackFrame += _player.attackSpeed * _fpsr; in updateEngine()131 if (_player.attackFrame >= 16) { in updateEngine()133 _player.attackFrame = 0; in updateEngine()137 int pa = (int)(_player.attackFrame); in updateEngine()
93 INPUT("%f", &_player.attackFrame); in loadGameStream()167 INPUT("%f", &_playera.attackFrame); in loadPlayer()210 PRINT("%f", _player.attackFrame); in saveGameStream()
156 float attackFrame; member
398 _player.attackFrame = 0; in attack()
1018 rcSrc.left = (int)(_player.attackFrame / 4) * 24; in drawPlayer()