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Searched refs:attackSpeed (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dsaveload.cpp94 INPUT("%f", &_player.attackSpeed); in loadGameStream()
168 INPUT("%f", &_playera.attackSpeed); in loadPlayer()
211 PRINT("%f", _player.attackSpeed); in saveGameStream()
H A Dengine.cpp53 attackSpeed = 0; in reset()
130 _player.attackFrame += _player.attackSpeed * _fpsr; in updateEngine()
312 _player.attackSpeed = 1.5f; in newGame()
H A Dgriffon.cpp175 _player.attackSpeed = 1.5f; in run()
H A Dgriffon.h157 float attackSpeed; member
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dupgrade_type.h96 int attackSpeed; variable
106 virtual int getAttackSpeed() const { return attackSpeed; } in getAttackSpeed()
143 attackSpeed = 0; in UpgradeTypeBase()
H A Dupgrade_type.cpp71 attackSpeed = source->attackSpeed; in copyDataFrom()
207 attackSpeed= upgradeNode->getChild("attack-speed")->getAttribute("value")->getIntValue(); in load()
215 attackSpeed = 0; in load()
262 return attackSpeed; in getAttackSpeed()
436 …getString("AttackSpeed",(translatedValue == true ? "" : "english")) + " +" + intToStr(attackSpeed); in getDesc()
1150 attackSpeed=0; in reset()
1425 attackSpeed = newValue; in sum()
1428 attackSpeed += newValue; in sum()
1712 upgradeTypeBaseNode->addAttribute("attackSpeed",intToStr(attackSpeed), mapTagReplacements); in saveGame()
1833 attackSpeed = upgradeTypeBaseNode->getAttribute("attackSpeed")->getIntValue(); in loadGame()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/sound/drivers/
H A Damigamac1.cpp89 NoteRange() : startNote(0), endNote(0), wave(nullptr), transpose(0), attackSpeed(0), in NoteRange()
100 byte attackSpeed; member
404 noteRange.attackSpeed = patch.readByte(); in loadInstruments()
428 …debugC(kDebugLevelSound, "\t\tAttack: %d delta, %d target", noteRange.attackSpeed, noteRange.attac… in loadInstruments()
697 _envCntDown = _envSpeedToSkip[_noteRange->attackSpeed]; in processEnvelope()
698 _envCurVel += _envSpeedToStep[_noteRange->attackSpeed]; in processEnvelope()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c34 monst->info.attackSpeed = monst->info.attackSpeed * theMut->attackSpeedFactor / 100; in mutateMonster()
109 monst->attackSpeed = monst->info.attackSpeed; in generateMonster()
1814 monst->attackSpeed = monst->info.attackSpeed; in decrementMonsterStatus()
1826 monst->attackSpeed = monst->info.attackSpeed; in decrementMonsterStatus()
2321 …monst->ticksUntilTurn = monst->attackSpeed * (monst->info.flags & MONST_CAST_SPELLS_SLOWLY ? 2 : 1… in monsterBlinkToPreferenceMap()
3253 monst->ticksUntilTurn = monst->attackSpeed; in monstersTurn()
3427 monst->ticksUntilTurn = monst->attackSpeed; in monstersTurn()
3677 monst->ticksUntilTurn = monst->attackSpeed; in moveMonster()
3729 monst->ticksUntilTurn = monst->attackSpeed; in moveMonster()
4377 if (monst->attackSpeed < 100) { in monsterDetails()
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H A DItems.c3076 attackSpeed = player.info.attackSpeed; in updateEncumbrance()
3080 attackSpeed /= 2; in updateEncumbrance()
3083 attackSpeed *= 2; in updateEncumbrance()
3087 player.attackSpeed = attackSpeed; in updateEncumbrance()
3691 if (monst->attackSpeed != monst->info.attackSpeed) { in negate()
3692 monst->attackSpeed = monst->info.attackSpeed; in negate()
3789 monst->attackSpeed = monst->info.attackSpeed; in polymorph()
3792 monst->attackSpeed /= 2; in polymorph()
3796 monst->attackSpeed *= 2; in polymorph()
3840 monst->attackSpeed = monst->info.attackSpeed * 2; in slow()
[all …]
H A DTime.c2005 player.attackSpeed = player.info.attackSpeed; in decrementPlayerStatus()
2012 player.attackSpeed = player.info.attackSpeed; in decrementPlayerStatus()
2183 player.ticksUntilTurn += 2 * player.attackSpeed; in playerRecoversFromAttacking()
2185 player.ticksUntilTurn += player.attackSpeed / 2; in playerRecoversFromAttacking()
2187 player.ticksUntilTurn += player.attackSpeed; in playerRecoversFromAttacking()
H A DCombat.c321 defender->ticksUntilTurn = min(attacker->attackSpeed, 100) - 1; in moralAttack()
676 newMonst->info.attackSpeed *= 2; in magicWeaponHit()
680 newMonst->info.attackSpeed /= 2; in magicWeaponHit()
1077 defender->ticksUntilTurn += max(defender->movementSpeed, defender->attackSpeed); in attack()
H A DRogueMain.c305 player.attackSpeed = player.info.attackSpeed; in initializeRogue()
H A DRogue.h2077 short attackSpeed; member
2188 short attackSpeed; member
H A DMovement.c888 player.ticksUntilTurn += player.attackSpeed; in playerMoves()