Searched refs:attackSpeed (Results 1 – 14 of 14) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | saveload.cpp | 94 INPUT("%f", &_player.attackSpeed); in loadGameStream() 168 INPUT("%f", &_playera.attackSpeed); in loadPlayer() 211 PRINT("%f", _player.attackSpeed); in saveGameStream()
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H A D | engine.cpp | 53 attackSpeed = 0; in reset() 130 _player.attackFrame += _player.attackSpeed * _fpsr; in updateEngine() 312 _player.attackSpeed = 1.5f; in newGame()
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H A D | griffon.cpp | 175 _player.attackSpeed = 1.5f; in run()
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H A D | griffon.h | 157 float attackSpeed; member
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | upgrade_type.h | 96 int attackSpeed; variable 106 virtual int getAttackSpeed() const { return attackSpeed; } in getAttackSpeed() 143 attackSpeed = 0; in UpgradeTypeBase()
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H A D | upgrade_type.cpp | 71 attackSpeed = source->attackSpeed; in copyDataFrom() 207 attackSpeed= upgradeNode->getChild("attack-speed")->getAttribute("value")->getIntValue(); in load() 215 attackSpeed = 0; in load() 262 return attackSpeed; in getAttackSpeed() 436 …getString("AttackSpeed",(translatedValue == true ? "" : "english")) + " +" + intToStr(attackSpeed); in getDesc() 1150 attackSpeed=0; in reset() 1425 attackSpeed = newValue; in sum() 1428 attackSpeed += newValue; in sum() 1712 upgradeTypeBaseNode->addAttribute("attackSpeed",intToStr(attackSpeed), mapTagReplacements); in saveGame() 1833 attackSpeed = upgradeTypeBaseNode->getAttribute("attackSpeed")->getIntValue(); in loadGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/sound/drivers/ |
H A D | amigamac1.cpp | 89 NoteRange() : startNote(0), endNote(0), wave(nullptr), transpose(0), attackSpeed(0), in NoteRange() 100 byte attackSpeed; member 404 noteRange.attackSpeed = patch.readByte(); in loadInstruments() 428 …debugC(kDebugLevelSound, "\t\tAttack: %d delta, %d target", noteRange.attackSpeed, noteRange.attac… in loadInstruments() 697 _envCntDown = _envSpeedToSkip[_noteRange->attackSpeed]; in processEnvelope() 698 _envCurVel += _envSpeedToStep[_noteRange->attackSpeed]; in processEnvelope()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Monsters.c | 34 monst->info.attackSpeed = monst->info.attackSpeed * theMut->attackSpeedFactor / 100; in mutateMonster() 109 monst->attackSpeed = monst->info.attackSpeed; in generateMonster() 1814 monst->attackSpeed = monst->info.attackSpeed; in decrementMonsterStatus() 1826 monst->attackSpeed = monst->info.attackSpeed; in decrementMonsterStatus() 2321 …monst->ticksUntilTurn = monst->attackSpeed * (monst->info.flags & MONST_CAST_SPELLS_SLOWLY ? 2 : 1… in monsterBlinkToPreferenceMap() 3253 monst->ticksUntilTurn = monst->attackSpeed; in monstersTurn() 3427 monst->ticksUntilTurn = monst->attackSpeed; in monstersTurn() 3677 monst->ticksUntilTurn = monst->attackSpeed; in moveMonster() 3729 monst->ticksUntilTurn = monst->attackSpeed; in moveMonster() 4377 if (monst->attackSpeed < 100) { in monsterDetails() [all …]
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H A D | Items.c | 3076 attackSpeed = player.info.attackSpeed; in updateEncumbrance() 3080 attackSpeed /= 2; in updateEncumbrance() 3083 attackSpeed *= 2; in updateEncumbrance() 3087 player.attackSpeed = attackSpeed; in updateEncumbrance() 3691 if (monst->attackSpeed != monst->info.attackSpeed) { in negate() 3692 monst->attackSpeed = monst->info.attackSpeed; in negate() 3789 monst->attackSpeed = monst->info.attackSpeed; in polymorph() 3792 monst->attackSpeed /= 2; in polymorph() 3796 monst->attackSpeed *= 2; in polymorph() 3840 monst->attackSpeed = monst->info.attackSpeed * 2; in slow() [all …]
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H A D | Time.c | 2005 player.attackSpeed = player.info.attackSpeed; in decrementPlayerStatus() 2012 player.attackSpeed = player.info.attackSpeed; in decrementPlayerStatus() 2183 player.ticksUntilTurn += 2 * player.attackSpeed; in playerRecoversFromAttacking() 2185 player.ticksUntilTurn += player.attackSpeed / 2; in playerRecoversFromAttacking() 2187 player.ticksUntilTurn += player.attackSpeed; in playerRecoversFromAttacking()
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H A D | Combat.c | 321 defender->ticksUntilTurn = min(attacker->attackSpeed, 100) - 1; in moralAttack() 676 newMonst->info.attackSpeed *= 2; in magicWeaponHit() 680 newMonst->info.attackSpeed /= 2; in magicWeaponHit() 1077 defender->ticksUntilTurn += max(defender->movementSpeed, defender->attackSpeed); in attack()
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H A D | RogueMain.c | 305 player.attackSpeed = player.info.attackSpeed; in initializeRogue()
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H A D | Rogue.h | 2077 short attackSpeed; member 2188 short attackSpeed; member
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H A D | Movement.c | 888 player.ticksUntilTurn += player.attackSpeed; in playerMoves()
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