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Searched refs:attackStrength (Results 1 – 25 of 84) sorted by relevance

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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dcombat.hpp21 …cker, const MWWorld::Ptr& blocker, const MWWorld::Ptr& weapon, float damage, float attackStrength);
33 const osg::Vec3f& hitPosition, float attackStrength);
50 …::Ptr& attacker, const MWWorld::Ptr& victim, float& damage, bool& healthdmg, float attackStrength);
53 …d applyFatigueLoss(const MWWorld::Ptr& attacker, const MWWorld::Ptr& weapon, float attackStrength);
H A Dcombat.cpp57 …acker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage, float attackStrength) in blockMeleeAttack() argument
96 float enemySwing = attackStrength; in blockMeleeAttack()
136 … fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueBlockMult; in blockMeleeAttack()
194 const osg::Vec3f& hitPosition, float attackStrength) in projectileHit() argument
221 damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); // Bow/crossbow damage in projectileHit()
226 damage += attack[0] + ((attack[1] - attack[0]) * attackStrength); in projectileHit()
407 …d::Ptr &attacker, const MWWorld::Ptr &victim, float &damage, bool &healthdmg, float attackStrength) in getHandToHandDamage() argument
413 damage *= minstrike + ((maxstrike-minstrike)*attackStrength); in getHandToHandDamage()
449 …id applyFatigueLoss(const MWWorld::Ptr &attacker, const MWWorld::Ptr &weapon, float attackStrength) in applyFatigueLoss() argument
466 … fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueMult; in applyFatigueLoss()
H A Dcharacter.hpp304 void playSwishSound(float attackStrength);
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dweaponanimation.cpp106 void WeaponAnimation::releaseArrow(MWWorld::Ptr actor, float attackStrength) in releaseArrow() argument
122 MWMechanics::applyFatigueLoss(actor, *weapon, attackStrength); in releaseArrow()
137 …t speed = fThrownWeaponMinSpeed + (fThrownWeaponMaxSpeed - fThrownWeaponMinSpeed) * attackStrength; in releaseArrow()
140 …etWorld()->launchProjectile(actor, weaponPtr, launchPos, orient, weaponPtr, speed, attackStrength); in releaseArrow()
164 … float speed = fProjectileMinSpeed + (fProjectileMaxSpeed - fProjectileMinSpeed) * attackStrength; in releaseArrow()
168 ….getWorld()->launchProjectile(actor, ammoPtr, launchPos, orient, weaponPtr, speed, attackStrength); in releaseArrow()
H A Dweaponanimation.hpp42 void releaseArrow(MWWorld::Ptr actor, float attackStrength);
H A Dcreatureanimation.hpp44 void releaseArrow(float attackStrength) override;
H A Dcreatureanimation.cpp233 void CreatureWeaponAnimation::releaseArrow(float attackStrength) in releaseArrow() argument
235 WeaponAnimation::releaseArrow(mPtr, attackStrength); in releaseArrow()
H A Dnpcanimation.hpp146 void releaseArrow(float attackStrength) override;
/dports/games/glest/glest_source_3.2.2/source/glest_game/types/
H A Dupgrade_type.cpp116 attackStrength= upgradeNode->getChild("attack-strenght")->getAttribute("value")->getIntValue(); in load()
151 if(attackStrength!=0){ in getReqDesc()
152 str+= lang.get("AttackStrenght")+" +"+intToStr(attackStrength)+"\n"; in getReqDesc()
185 attackStrength= 0; in reset()
196 attackStrength+= ut->getAttackStrength(); in sum()
H A Dupgrade_type.h36 int attackStrength; variable
46 int getAttackStrength() const {return attackStrength;} in getAttackStrength()
H A Dskill_type.h131 int attackStrength;
154 int getAttackStrength() const {return attackStrength;} in getAttackStrength()
H A Dskill_type.cpp159 attackStrength= sn->getChild("attack-strenght")->getAttribute("value")->getIntValue(); in load()
235 return attackStrength + totalUpgrade->getAttackStrength(); in getTotalAttackStrength()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dengine.cpp68 attackStrength = 0; in reset()
232 _player.attackStrength += (30 + 3 * (float)_player.level) / 50 * _fpsr; in updateEngine()
235 if (_player.attackStrength > 100) in updateEngine()
236 _player.attackStrength = 100; in updateEngine()
H A Dsaveload.cpp110 INPUT("%f", &_player.attackStrength); in loadGameStream()
184 INPUT("%f", &_playera.attackStrength); in loadPlayer()
227 PRINT("%f", _player.attackStrength); in saveGameStream()
H A Dcombat.cpp516 …float damage = (float)_player.swordDamage * (1.0 + RND() * 1.0) * _player.attackStrength / 100.0 *… in checkHit()
521 if (ABS(_player.attackStrength - 100) < kEpsilon) in checkHit()
590 _player.attackStrength = ratio; in damageNPC()
H A Ddraw.cpp325 hud_recalc(_player.attackStrength, 54, 100), 2, in drawHud()
326 ABS(_player.attackStrength - 100) < kEpsilon ? RGB(255, 128, 32) : RGB(0, 64, 224)); in drawHud()
1067 if (ABS(_player.attackStrength - 100) < kEpsilon) in drawPlayer()
1070 ww = 14 * _player.attackStrength / 100; in drawPlayer()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dupgrade_type.cpp57 attackStrength = source->attackStrength; in copyDataFrom()
142attackStrength= upgradeNode->getChildWithAliases(attackStrengthXMLTags)->getAttribute("value")->ge… in load()
150 attackStrength = 0; in load()
221 return attackStrength; in getAttackStrength()
481 upgradeTypeBaseNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements); in saveGameBoost()
680 attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue(); in loadGameBoost()
1138 attackStrength= 0; in reset()
1305 attackStrength = newValue; in sum()
1308 attackStrength += newValue; in sum()
1644 upgradeTypeBaseNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements); in saveGame()
[all …]
H A Dupgrade_type.h73 int attackStrength; variable
102 virtual int getAttackStrength() const { return attackStrength; } in getAttackStrength()
135 attackStrength = 0; in UpgradeTypeBase()
H A Dskill_type.h299 int attackStrength;
327 inline int getAttackStrength() const {return attackStrength;} in getAttackStrength()
H A Dskill_type.cpp855 attackStrength=0; in AttackSkillType()
885attackStrength= sn->getChildWithAliases(attackStrengthXMLTags)->getAttribute("value")->getIntValue… in load()
1063 int result = attackStrength + totalUpgrade->getAttackStrength(this); in getTotalAttackStrength()
1080 attackSkillTypeNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements); in saveGame()
/dports/security/zaproxy/zaproxy-2.11.1/zap/src/main/java/org/zaproxy/zap/extension/ascan/
H A DActiveScanAPI.java457 Plugin.AttackStrength attackStrength = getAttackStrengthFromParamAttack(params); in handleApiAction() local
461 scanner.setAttackStrength(attackStrength); in handleApiAction()
1083 Plugin.AttackStrength attackStrength = in handleApiView() local
1092 attackStrength == null ? "" : String.valueOf(attackStrength)); in handleApiView()
1163 Plugin.AttackStrength attackStrength = null; in getPolicyAttackStrength() local
1166 if (attackStrength == null) { in getPolicyAttackStrength()
1167 attackStrength = scanner.getAttackStrength(true); in getPolicyAttackStrength()
1168 } else if (!attackStrength.equals(scanner.getAttackStrength(true))) { in getPolicyAttackStrength()
1174 return attackStrength; in getPolicyAttackStrength()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Dcreature.cpp223 void Creature::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const in hit() argument
243 MWMechanics::applyFatigueLoss(ptr, weapon, attackStrength); in hit()
291 float damage = min + (max - min) * attackStrength; in hit()
304 damage = attack[0] + ((attack[1]-attack[0])*attackStrength); in hit()
315 MWMechanics::getHandToHandDamage(ptr, victim, damage, healthdmg, attackStrength); in hit()
320 if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength)) in hit()
H A Dcreature.hpp58 void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const override;
H A Dnpc.hpp73 void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const override;
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dprojectilemanager.hpp55 …nst osg::Vec3f& pos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength);

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