/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | combat.hpp | 21 …cker, const MWWorld::Ptr& blocker, const MWWorld::Ptr& weapon, float damage, float attackStrength); 33 const osg::Vec3f& hitPosition, float attackStrength); 50 …::Ptr& attacker, const MWWorld::Ptr& victim, float& damage, bool& healthdmg, float attackStrength); 53 …d applyFatigueLoss(const MWWorld::Ptr& attacker, const MWWorld::Ptr& weapon, float attackStrength);
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H A D | combat.cpp | 57 …acker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage, float attackStrength) in blockMeleeAttack() argument 96 float enemySwing = attackStrength; in blockMeleeAttack() 136 … fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueBlockMult; in blockMeleeAttack() 194 const osg::Vec3f& hitPosition, float attackStrength) in projectileHit() argument 221 damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); // Bow/crossbow damage in projectileHit() 226 damage += attack[0] + ((attack[1] - attack[0]) * attackStrength); in projectileHit() 407 …d::Ptr &attacker, const MWWorld::Ptr &victim, float &damage, bool &healthdmg, float attackStrength) in getHandToHandDamage() argument 413 damage *= minstrike + ((maxstrike-minstrike)*attackStrength); in getHandToHandDamage() 449 …id applyFatigueLoss(const MWWorld::Ptr &attacker, const MWWorld::Ptr &weapon, float attackStrength) in applyFatigueLoss() argument 466 … fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueMult; in applyFatigueLoss()
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H A D | character.hpp | 304 void playSwishSound(float attackStrength);
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | weaponanimation.cpp | 106 void WeaponAnimation::releaseArrow(MWWorld::Ptr actor, float attackStrength) in releaseArrow() argument 122 MWMechanics::applyFatigueLoss(actor, *weapon, attackStrength); in releaseArrow() 137 …t speed = fThrownWeaponMinSpeed + (fThrownWeaponMaxSpeed - fThrownWeaponMinSpeed) * attackStrength; in releaseArrow() 140 …etWorld()->launchProjectile(actor, weaponPtr, launchPos, orient, weaponPtr, speed, attackStrength); in releaseArrow() 164 … float speed = fProjectileMinSpeed + (fProjectileMaxSpeed - fProjectileMinSpeed) * attackStrength; in releaseArrow() 168 ….getWorld()->launchProjectile(actor, ammoPtr, launchPos, orient, weaponPtr, speed, attackStrength); in releaseArrow()
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H A D | weaponanimation.hpp | 42 void releaseArrow(MWWorld::Ptr actor, float attackStrength);
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H A D | creatureanimation.hpp | 44 void releaseArrow(float attackStrength) override;
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H A D | creatureanimation.cpp | 233 void CreatureWeaponAnimation::releaseArrow(float attackStrength) in releaseArrow() argument 235 WeaponAnimation::releaseArrow(mPtr, attackStrength); in releaseArrow()
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H A D | npcanimation.hpp | 146 void releaseArrow(float attackStrength) override;
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/dports/games/glest/glest_source_3.2.2/source/glest_game/types/ |
H A D | upgrade_type.cpp | 116 attackStrength= upgradeNode->getChild("attack-strenght")->getAttribute("value")->getIntValue(); in load() 151 if(attackStrength!=0){ in getReqDesc() 152 str+= lang.get("AttackStrenght")+" +"+intToStr(attackStrength)+"\n"; in getReqDesc() 185 attackStrength= 0; in reset() 196 attackStrength+= ut->getAttackStrength(); in sum()
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H A D | upgrade_type.h | 36 int attackStrength; variable 46 int getAttackStrength() const {return attackStrength;} in getAttackStrength()
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H A D | skill_type.h | 131 int attackStrength; 154 int getAttackStrength() const {return attackStrength;} in getAttackStrength()
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H A D | skill_type.cpp | 159 attackStrength= sn->getChild("attack-strenght")->getAttribute("value")->getIntValue(); in load() 235 return attackStrength + totalUpgrade->getAttackStrength(); in getTotalAttackStrength()
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | engine.cpp | 68 attackStrength = 0; in reset() 232 _player.attackStrength += (30 + 3 * (float)_player.level) / 50 * _fpsr; in updateEngine() 235 if (_player.attackStrength > 100) in updateEngine() 236 _player.attackStrength = 100; in updateEngine()
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H A D | saveload.cpp | 110 INPUT("%f", &_player.attackStrength); in loadGameStream() 184 INPUT("%f", &_playera.attackStrength); in loadPlayer() 227 PRINT("%f", _player.attackStrength); in saveGameStream()
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H A D | combat.cpp | 516 …float damage = (float)_player.swordDamage * (1.0 + RND() * 1.0) * _player.attackStrength / 100.0 *… in checkHit() 521 if (ABS(_player.attackStrength - 100) < kEpsilon) in checkHit() 590 _player.attackStrength = ratio; in damageNPC()
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H A D | draw.cpp | 325 hud_recalc(_player.attackStrength, 54, 100), 2, in drawHud() 326 ABS(_player.attackStrength - 100) < kEpsilon ? RGB(255, 128, 32) : RGB(0, 64, 224)); in drawHud() 1067 if (ABS(_player.attackStrength - 100) < kEpsilon) in drawPlayer() 1070 ww = 14 * _player.attackStrength / 100; in drawPlayer()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | upgrade_type.cpp | 57 attackStrength = source->attackStrength; in copyDataFrom() 142 …attackStrength= upgradeNode->getChildWithAliases(attackStrengthXMLTags)->getAttribute("value")->ge… in load() 150 attackStrength = 0; in load() 221 return attackStrength; in getAttackStrength() 481 upgradeTypeBaseNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements); in saveGameBoost() 680 attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue(); in loadGameBoost() 1138 attackStrength= 0; in reset() 1305 attackStrength = newValue; in sum() 1308 attackStrength += newValue; in sum() 1644 upgradeTypeBaseNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements); in saveGame() [all …]
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H A D | upgrade_type.h | 73 int attackStrength; variable 102 virtual int getAttackStrength() const { return attackStrength; } in getAttackStrength() 135 attackStrength = 0; in UpgradeTypeBase()
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H A D | skill_type.h | 299 int attackStrength; 327 inline int getAttackStrength() const {return attackStrength;} in getAttackStrength()
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H A D | skill_type.cpp | 855 attackStrength=0; in AttackSkillType() 885 …attackStrength= sn->getChildWithAliases(attackStrengthXMLTags)->getAttribute("value")->getIntValue… in load() 1063 int result = attackStrength + totalUpgrade->getAttackStrength(this); in getTotalAttackStrength() 1080 attackSkillTypeNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements); in saveGame()
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/dports/security/zaproxy/zaproxy-2.11.1/zap/src/main/java/org/zaproxy/zap/extension/ascan/ |
H A D | ActiveScanAPI.java | 457 Plugin.AttackStrength attackStrength = getAttackStrengthFromParamAttack(params); in handleApiAction() local 461 scanner.setAttackStrength(attackStrength); in handleApiAction() 1083 Plugin.AttackStrength attackStrength = in handleApiView() local 1092 attackStrength == null ? "" : String.valueOf(attackStrength)); in handleApiView() 1163 Plugin.AttackStrength attackStrength = null; in getPolicyAttackStrength() local 1166 if (attackStrength == null) { in getPolicyAttackStrength() 1167 attackStrength = scanner.getAttackStrength(true); in getPolicyAttackStrength() 1168 } else if (!attackStrength.equals(scanner.getAttackStrength(true))) { in getPolicyAttackStrength() 1174 return attackStrength; in getPolicyAttackStrength()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | creature.cpp | 223 void Creature::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const in hit() argument 243 MWMechanics::applyFatigueLoss(ptr, weapon, attackStrength); in hit() 291 float damage = min + (max - min) * attackStrength; in hit() 304 damage = attack[0] + ((attack[1]-attack[0])*attackStrength); in hit() 315 MWMechanics::getHandToHandDamage(ptr, victim, damage, healthdmg, attackStrength); in hit() 320 if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength)) in hit()
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H A D | creature.hpp | 58 void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const override;
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H A D | npc.hpp | 73 void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const override;
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | projectilemanager.hpp | 55 …nst osg::Vec3f& pos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength);
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