Searched refs:attack_action (Results 1 – 3 of 3) sorted by relevance
81 } attack_action; typedef86 attack_action attack;
87 uiAction_t attack_action; member305 UI_AddItem (&m_controlsMenu.frameWork, &m_controlsMenu.attackMenu.attack_action); in ControlsMenu_AddItems()433 m_controlsMenu.attackMenu.attack_action.generic.type = UITYPE_ACTION; in ControlsMenu_Init()434 m_controlsMenu.attackMenu.attack_action.generic.flags = 0; in ControlsMenu_Init()435 m_controlsMenu.attackMenu.attack_action.generic.ownerDraw = DrawKeyBindingFunc; in ControlsMenu_Init()436 m_controlsMenu.attackMenu.attack_action.generic.localData[0] = i = 0; in ControlsMenu_Init()437 …m_controlsMenu.attackMenu.attack_action.generic.name = m_bindNames[m_controlsMenu.attackMenu.att… in ControlsMenu_Init()438 m_controlsMenu.attackMenu.attack_action.generic.callBack = KeyBindingFunc; in ControlsMenu_Init()761 m_controlsMenu.attackMenu.attack_action.generic.x = 0; in ControlsMenu_Draw()762 m_controlsMenu.attackMenu.attack_action.generic.y = y += UIFT_SIZEINC + UIFT_SIZEINCMED; in ControlsMenu_Draw()
21 self.actions_templates['attack'] = preload("res://scripts/ai/actions/types/attack_action.gd")