Home
last modified time | relevance | path

Searched refs:attack_direction (Results 1 – 22 of 22) sorted by relevance

/dports/games/julius/julius-1.7.0/src/figure/
H A Dcombat.c78 attack_is_same_direction(f->attack_direction, opponent->attack_direction)) { in hit_opponent()
83 attack_is_same_direction(f->attack_direction, m->direction)) { in hit_opponent()
90 if (!attack_is_same_direction(opponent->attack_direction, opponent_formation->direction)) { in hit_opponent()
404 f->attack_direction = calc_general_direction(f->previous_tile_x, f->previous_tile_y, in figure_combat_attack_figure_at()
407 f->attack_direction = calc_general_direction(f->previous_tile_x, f->previous_tile_y, in figure_combat_attack_figure_at()
410 if (f->attack_direction >= 8) { in figure_combat_attack_figure_at()
411 f->attack_direction = 0; in figure_combat_attack_figure_at()
417 opponent->attack_direction = (f->attack_direction + 4) % 8; in figure_combat_attack_figure_at()
H A Dfigure.h31 signed char attack_direction; member
H A Dfigure.c164 buffer_write_i8(buf, f->attack_direction); in figure_save()
264 f->attack_direction = buffer_read_i8(buf); in figure_load()
H A Dmovement.c180 f->attack_direction = f->direction; in advance_route_tile()
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Dcombat.c79 attack_is_same_direction(f->attack_direction, opponent->attack_direction)) { in hit_opponent()
84 attack_is_same_direction(f->attack_direction, m->direction)) { in hit_opponent()
91 if (!attack_is_same_direction(opponent->attack_direction, opponent_formation->direction)) { in hit_opponent()
409 f->attack_direction = calc_general_direction(f->previous_tile_x, f->previous_tile_y, in figure_combat_attack_figure_at()
412 f->attack_direction = calc_general_direction(f->previous_tile_x, f->previous_tile_y, in figure_combat_attack_figure_at()
415 if (f->attack_direction >= 8) { in figure_combat_attack_figure_at()
416 f->attack_direction = 0; in figure_combat_attack_figure_at()
422 opponent->attack_direction = (f->attack_direction + 4) % 8; in figure_combat_attack_figure_at()
H A Dfigure.h29 signed char attack_direction; member
H A Dfigure.c253 buffer_write_i8(buf, f->attack_direction); in figure_save()
353 f->attack_direction = buffer_read_i8(buf); in figure_load()
H A Dmovement.c240 f->attack_direction = f->direction; in advance_route_tile()
/dports/games/julius/julius-1.7.0/src/figuretype/
H A Dmaintenance.c209 f->attack_direction = calc_general_direction(f->x, f->y, burn->x, burn->y); in extinguish_fire()
210 if (f->attack_direction >= 8) { in extinguish_fire()
211 f->attack_direction = 0; in extinguish_fire()
365 dir = f->attack_direction; in figure_prefect_action()
H A Dnative.c85 dir = f->attack_direction; in figure_indigenous_native_action()
H A Denemy.c208 dir = f->attack_direction; in get_direction()
221 dir = f->attack_direction; in get_missile_direction()
615 dir = f->attack_direction; in figure_enemy_gladiator_action()
H A Dcrime.c256 dir = f->attack_direction; in figure_rioter_action()
H A Dsoldier.c205 dir = f->attack_direction; in update_image()
/dports/games/augustus/augustus-3.1.0/src/figuretype/
H A Dmaintenance.c236 f->attack_direction = calc_general_direction(f->x, f->y, burn->x, burn->y); in extinguish_fire()
237 if (f->attack_direction >= 8) { in extinguish_fire()
238 f->attack_direction = 0; in extinguish_fire()
390 dir = f->attack_direction; in figure_prefect_action()
H A Dnative.c85 dir = f->attack_direction; in figure_indigenous_native_action()
H A Denemy.c208 dir = f->attack_direction; in get_direction()
221 dir = f->attack_direction; in get_missile_direction()
620 dir = f->attack_direction; in figure_enemy_gladiator_action()
H A Dwall.c200 dir = figure_image_normalize_direction(f->attack_direction); in figure_tower_sentry_set_image()
437 … f->attack_direction = calc_missile_shooter_direction(f->x, f->y, tile.x, tile.y); in figure_watchman_action()
H A Dsoldier.c214 dir = f->attack_direction; in update_image()
H A Dcrime.c302 dir = f->attack_direction; in set_criminal_image()
/dports/net-mgmt/fastnetmon/fastnetmon-1.1.4/src/
H A Dfastnetmon_types.h156 average_out_flows(0), ban_time(0), attack_direction(OTHER), unban_enabled(true) { in attack_details()
161 direction attack_direction; variable
H A Dfastnetmon.cpp3009 unsigned int detect_attack_protocol(map_element& speed_element, direction attack_direction) { in detect_attack_protocol() argument
3010 if (attack_direction == INCOMING) { in detect_attack_protocol()
3157 if (ban_list[client_ip].attack_direction != data_direction) { in execute_ip_ban()
3206 current_attack.attack_direction = data_direction; in execute_ip_ban()
3279 std::string data_direction_as_string = get_direction_name(current_attack.attack_direction); in call_ban_handlers()
3537 std::string attack_direction = get_direction_name(((*ii).second).attack_direction); in print_ddos_attack_details() local
3540 << attack_direction << " at " in print_ddos_attack_details()
3621 std::string attack_direction = get_direction_name(current_attack_details.attack_direction); in send_attack_details() local
3631 logger << log4cpp::Priority::INFO << "Attack with direction: " << attack_direction in send_attack_details()
3884 std::string attack_direction = get_direction_name(current_attack.attack_direction); in call_attack_details_handlers() local
[all …]
H A Dfast_library.cpp1022 …rection", json_object_new_string(get_direction_name(current_attack.attack_direction).c_str())); in serialize_attack_description_to_json()
1077 << "Attack direction: " << get_direction_name(current_attack.attack_direction) << "\n" in serialize_attack_description()
1133 if (current_attack.attack_direction == INCOMING) { in detect_attack_type()
1143 } else if (current_attack.attack_direction == OUTGOING) { in detect_attack_type()