/dports/games/julius/julius-1.7.0/src/figure/ |
H A D | combat.c | 78 attack_is_same_direction(f->attack_direction, opponent->attack_direction)) { in hit_opponent() 83 attack_is_same_direction(f->attack_direction, m->direction)) { in hit_opponent() 90 if (!attack_is_same_direction(opponent->attack_direction, opponent_formation->direction)) { in hit_opponent() 404 f->attack_direction = calc_general_direction(f->previous_tile_x, f->previous_tile_y, in figure_combat_attack_figure_at() 407 f->attack_direction = calc_general_direction(f->previous_tile_x, f->previous_tile_y, in figure_combat_attack_figure_at() 410 if (f->attack_direction >= 8) { in figure_combat_attack_figure_at() 411 f->attack_direction = 0; in figure_combat_attack_figure_at() 417 opponent->attack_direction = (f->attack_direction + 4) % 8; in figure_combat_attack_figure_at()
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H A D | figure.h | 31 signed char attack_direction; member
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H A D | figure.c | 164 buffer_write_i8(buf, f->attack_direction); in figure_save() 264 f->attack_direction = buffer_read_i8(buf); in figure_load()
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H A D | movement.c | 180 f->attack_direction = f->direction; in advance_route_tile()
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/dports/games/augustus/augustus-3.1.0/src/figure/ |
H A D | combat.c | 79 attack_is_same_direction(f->attack_direction, opponent->attack_direction)) { in hit_opponent() 84 attack_is_same_direction(f->attack_direction, m->direction)) { in hit_opponent() 91 if (!attack_is_same_direction(opponent->attack_direction, opponent_formation->direction)) { in hit_opponent() 409 f->attack_direction = calc_general_direction(f->previous_tile_x, f->previous_tile_y, in figure_combat_attack_figure_at() 412 f->attack_direction = calc_general_direction(f->previous_tile_x, f->previous_tile_y, in figure_combat_attack_figure_at() 415 if (f->attack_direction >= 8) { in figure_combat_attack_figure_at() 416 f->attack_direction = 0; in figure_combat_attack_figure_at() 422 opponent->attack_direction = (f->attack_direction + 4) % 8; in figure_combat_attack_figure_at()
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H A D | figure.h | 29 signed char attack_direction; member
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H A D | figure.c | 253 buffer_write_i8(buf, f->attack_direction); in figure_save() 353 f->attack_direction = buffer_read_i8(buf); in figure_load()
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H A D | movement.c | 240 f->attack_direction = f->direction; in advance_route_tile()
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/dports/games/julius/julius-1.7.0/src/figuretype/ |
H A D | maintenance.c | 209 f->attack_direction = calc_general_direction(f->x, f->y, burn->x, burn->y); in extinguish_fire() 210 if (f->attack_direction >= 8) { in extinguish_fire() 211 f->attack_direction = 0; in extinguish_fire() 365 dir = f->attack_direction; in figure_prefect_action()
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H A D | native.c | 85 dir = f->attack_direction; in figure_indigenous_native_action()
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H A D | enemy.c | 208 dir = f->attack_direction; in get_direction() 221 dir = f->attack_direction; in get_missile_direction() 615 dir = f->attack_direction; in figure_enemy_gladiator_action()
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H A D | crime.c | 256 dir = f->attack_direction; in figure_rioter_action()
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H A D | soldier.c | 205 dir = f->attack_direction; in update_image()
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/dports/games/augustus/augustus-3.1.0/src/figuretype/ |
H A D | maintenance.c | 236 f->attack_direction = calc_general_direction(f->x, f->y, burn->x, burn->y); in extinguish_fire() 237 if (f->attack_direction >= 8) { in extinguish_fire() 238 f->attack_direction = 0; in extinguish_fire() 390 dir = f->attack_direction; in figure_prefect_action()
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H A D | native.c | 85 dir = f->attack_direction; in figure_indigenous_native_action()
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H A D | enemy.c | 208 dir = f->attack_direction; in get_direction() 221 dir = f->attack_direction; in get_missile_direction() 620 dir = f->attack_direction; in figure_enemy_gladiator_action()
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H A D | wall.c | 200 dir = figure_image_normalize_direction(f->attack_direction); in figure_tower_sentry_set_image() 437 … f->attack_direction = calc_missile_shooter_direction(f->x, f->y, tile.x, tile.y); in figure_watchman_action()
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H A D | soldier.c | 214 dir = f->attack_direction; in update_image()
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H A D | crime.c | 302 dir = f->attack_direction; in set_criminal_image()
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/dports/net-mgmt/fastnetmon/fastnetmon-1.1.4/src/ |
H A D | fastnetmon_types.h | 156 average_out_flows(0), ban_time(0), attack_direction(OTHER), unban_enabled(true) { in attack_details() 161 direction attack_direction; variable
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H A D | fastnetmon.cpp | 3009 unsigned int detect_attack_protocol(map_element& speed_element, direction attack_direction) { in detect_attack_protocol() argument 3010 if (attack_direction == INCOMING) { in detect_attack_protocol() 3157 if (ban_list[client_ip].attack_direction != data_direction) { in execute_ip_ban() 3206 current_attack.attack_direction = data_direction; in execute_ip_ban() 3279 std::string data_direction_as_string = get_direction_name(current_attack.attack_direction); in call_ban_handlers() 3537 std::string attack_direction = get_direction_name(((*ii).second).attack_direction); in print_ddos_attack_details() local 3540 << attack_direction << " at " in print_ddos_attack_details() 3621 std::string attack_direction = get_direction_name(current_attack_details.attack_direction); in send_attack_details() local 3631 logger << log4cpp::Priority::INFO << "Attack with direction: " << attack_direction in send_attack_details() 3884 std::string attack_direction = get_direction_name(current_attack.attack_direction); in call_attack_details_handlers() local [all …]
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H A D | fast_library.cpp | 1022 …rection", json_object_new_string(get_direction_name(current_attack.attack_direction).c_str())); in serialize_attack_description_to_json() 1077 << "Attack direction: " << get_direction_name(current_attack.attack_direction) << "\n" in serialize_attack_description() 1133 if (current_attack.attack_direction == INCOMING) { in detect_attack_type() 1143 } else if (current_attack.attack_direction == OUTGOING) { in detect_attack_type()
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