Searched refs:attackcount (Results 1 – 10 of 10) sorted by relevance
4444 if (! pstate->attackcount) in T_Attack()4594 pstate->attackcount --; in T_Attack()4643 if (! pstate->attackcount) in T_BatBlast()4668 pstate->attackcount = cur->mtics; in T_BatBlast()4671 pstate->attackcount --; in T_BatBlast()4707 if (!locplayerstate->attackcount) in T_Free()4728 locplayerstate->attackcount --; in T_Free()5749 if (! pstate->attackcount) in T_DogUse()5772 pstate->attackcount --; in T_DogUse()5822 if (! pstate->attackcount) in T_DogLick()[all …]
140 int attackframe,attackcount,weaponframe; member
132 int attackcount = (getRandom() % 3) + 1; in run() local133 for (int i = 0; i < attackcount; i++) { in run()
457 attackcount = 0; in Actor()6816 attackcount = 0; in InitRound()6823 attackcount = GetNumberOfAttacks(); in InitRound()6825 attackcount++; in InitRound()6828 attackcount >>= 1; in InitRound()6833 attackcount = 1; in InitRound()6837 attacksperround = attackcount; in InitRound()7090 int attacknum = attackcount; in GetToHit()7332 if (attackcount==0) { in PerformAttack()7391 if (attackcount == 1 && IsDualWielding()) { in PerformAttack()[all …]
376 int attackcount; variable
2692 …gamestate.attackcount = attackinfo[static_cast<int>(gamestate.weapon)][gamestate.attackframe].tics; in Cmd_Fire()4215 gamestate.attackcount -= tics; in T_Attack()4216 if (gamestate.attackcount <= 0) { in T_Attack()4395 gamestate.attackcount += cur->tics; in T_Attack()
2861 gamestate.attackframe = gamestate.attackcount = gamestate.weaponframe = 0; in Warped()2920 gamestate.attackframe = gamestate.attackcount = in Died()
2544 int16_t attackcount; member
9432 ::serialize_field(attackcount, writer, checksum); in serialize()9499 ::deserialize_field(attackcount, reader, checksum); in deserialize()
3454 target->attackcount=fx->Parameter1; in fx_cleave()