Searched refs:attackers_walking (Results 1 – 3 of 3) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.cpp | 239 attackers_walking[i][j][k][l] = NULL; in Game() 1310 attackers_walking[player][epoch][dir][frame]->remap(240, 0, 0, r, g, b); in loadAttackersWalkingImages() 1311 processImage(attackers_walking[player][epoch][dir][frame]); in loadAttackersWalkingImages() 1711 attackers_walking[i][j][k][l] = NULL; in loadOldImages() 1787 attackers_walking[i][j][k][l] = armies->copy(16*l + 64*k, 32*j, 16, 16); in loadOldImages() 1790 attackers_walking[i][j][k][l]->remap(240, 0, 0, r, g, b); in loadOldImages() 1800 attackers_walking[i][10][k][l] = armies->copy(16*l + 64*k, 320, 16, 16); in loadOldImages() 1803 attackers_walking[i][10][k][l]->remap(240, 0, 0, r, g, b); in loadOldImages() 2446 attackers_walking[i][j][k][l] = NULL; in loadImages() 2591 ASSERT(attackers_walking[player][i][dir][frame] != NULL); in loadImages() [all …]
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H A D | game.h | 252 …Image *attackers_walking[n_players_c][n_epochs_c+1][n_attacker_directions_c][max_attacker_frames_c… variable
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H A D | gamestate.cpp | 1678 …Image *image = game_g->attackers_walking[soldier->player][soldier->epoch][soldier->dir][game_g->ge… in draw() 2105 Image *image = game_g->attackers_walking[soldier->player][soldier->epoch][soldier->dir][0]; in update() 2720 int size_x = game_g->attackers_walking[0][ epoch ][0][0]->getScaledWidth(); in validSoldierLocation() 2721 int size_y = game_g->attackers_walking[0][ epoch ][0][0]->getScaledHeight(); in validSoldierLocation()
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