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Searched refs:attackers_walking (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp239 attackers_walking[i][j][k][l] = NULL; in Game()
1310 attackers_walking[player][epoch][dir][frame]->remap(240, 0, 0, r, g, b); in loadAttackersWalkingImages()
1311 processImage(attackers_walking[player][epoch][dir][frame]); in loadAttackersWalkingImages()
1711 attackers_walking[i][j][k][l] = NULL; in loadOldImages()
1787 attackers_walking[i][j][k][l] = armies->copy(16*l + 64*k, 32*j, 16, 16); in loadOldImages()
1790 attackers_walking[i][j][k][l]->remap(240, 0, 0, r, g, b); in loadOldImages()
1800 attackers_walking[i][10][k][l] = armies->copy(16*l + 64*k, 320, 16, 16); in loadOldImages()
1803 attackers_walking[i][10][k][l]->remap(240, 0, 0, r, g, b); in loadOldImages()
2446 attackers_walking[i][j][k][l] = NULL; in loadImages()
2591 ASSERT(attackers_walking[player][i][dir][frame] != NULL); in loadImages()
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H A Dgame.h252 …Image *attackers_walking[n_players_c][n_epochs_c+1][n_attacker_directions_c][max_attacker_frames_c… variable
H A Dgamestate.cpp1678 …Image *image = game_g->attackers_walking[soldier->player][soldier->epoch][soldier->dir][game_g->ge… in draw()
2105 Image *image = game_g->attackers_walking[soldier->player][soldier->epoch][soldier->dir][0]; in update()
2720 int size_x = game_g->attackers_walking[0][ epoch ][0][0]->getScaledWidth(); in validSoldierLocation()
2721 int size_y = game_g->attackers_walking[0][ epoch ][0][0]->getScaledHeight(); in validSoldierLocation()