Searched refs:attacknext (Results 1 – 3 of 3) sorted by relevance
603 _npcInfo[i].attacknext = _ticks + 4500; in updateNPCs()883 _npcInfo[i].attacknext = _ticks + 5000; in updateNPCs()998 _npcInfo[i].attacknext = _ticks + _npcInfo[i].attackdelay; in updateNPCs()1012 _npcInfo[i].attacknext = _ticks + _npcInfo[i].attackdelay; in updateNPCs()1049 _npcInfo[i].attacknext = _ticks + _npcInfo[i].attackdelay; in updateNPCs()1063 _npcInfo[i].attacknext = _ticks + _npcInfo[i].attackdelay; in updateNPCs()1154 _npcInfo[i].attacknext = _ticks + _npcInfo[i].attackdelay; in updateNPCs()1168 _npcInfo[i].attacknext = _ticks + _npcInfo[i].attackdelay; in updateNPCs()1184 _npcInfo[i].attacknext = _ticks + _npcInfo[i].attackdelay; in updateNPCs()1419 _npcInfo[npc].attacknext = _ticks + 4000; in updateSpells()[all …]
232 int attacknext; member
676 _npcInfo[i].attacknext = _ticks + _npcInfo[i].attackdelay * (1 + RND() * 2); in loadMap()