Searched refs:attacknext2 (Results 1 – 2 of 2) sorted by relevance
248 int attacknext2[4]; member
663 …if (_npcInfo[i].pause < _ticks && _npcInfo[i].attacking2[ff] == 0 && _npcInfo[i].attacknext2[ff] <… in updateNPCs()1101 _npcInfo[i].attacknext2[ff] = _ticks + _npcInfo[i].attackdelay; in updateNPCs()1115 _npcInfo[i].attacknext2[ff] = _ticks + _npcInfo[i].attackdelay; in updateNPCs()