/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/ |
H A D | attribute.cpp | 32 static AttributeEntry *findAttribute(AttributeEntry *attributeTable, int attributeCode) { in findAttribute() argument 34 while (attribute->code != attributeCode) { in findAttribute() 44 Aptr getAttribute(AttributeEntry *attributeTable, int attributeCode) { in getAttribute() argument 45 AttributeEntry *attribute = findAttribute(attributeTable, attributeCode); in getAttribute() 52 void setAttribute(AttributeEntry *attributeTable, int attributeCode, Aptr newValue) { in setAttribute() argument 53 AttributeEntry *attribute = findAttribute(attributeTable, attributeCode); in setAttribute()
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H A D | state.cpp | 175 sets[i] = getInstanceSetAttribute(entry[i].instanceCode, entry[i].attributeCode); in collectSets() 194 strings[i] = getInstanceStringAttribute(entry[i].instanceCode, entry[i].attributeCode); in collectStrings() 255 Aptr attributeValue = getAttribute(admin[entry->instanceCode].attributes, entry->attributeCode); in freeCurrentSetAttributes() 271 setAttribute(admin[entry[i].instanceCode].attributes, entry[i].attributeCode, toAptr(sets[i])); in recallSets() 283 Aptr attributeValue = getAttribute(admin[entry->instanceCode].attributes, entry->attributeCode); in freeCurrentStringAttributes() 299 setAttribute(admin[entry[i].instanceCode].attributes, entry[i].attributeCode, toAptr(strings[i])); in recallStrings()
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H A D | save.cpp | 90 …char *attr = (char *)getInstanceStringAttribute(initEntry->instanceCode, initEntry->attributeCode); in syncGame() 99 setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(string)); in syncGame() 109 Set *attr = (Set *)getInstanceSetAttribute(initEntry->instanceCode, initEntry->attributeCode); in syncGame() 123 setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(set)); in syncGame()
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H A D | attribute.h | 32 extern Aptr getAttribute(AttributeEntry *attributeTable, int attributeCode); 33 extern void setAttribute(AttributeEntry *attributeTable, int attributeCode, Aptr newValue);
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H A D | set.cpp | 57 setInstanceAttribute(init->instanceCode, init->attributeCode, toAptr(set)); in initSets()
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H A D | acode.h | 488 Aint attributeCode; member 495 Aint attributeCode; member
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H A D | main.cpp | 454 …setInstanceAttribute(init->instanceCode, init->attributeCode, toAptr(getStringFromFile(init->fpos,… in initStrings()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/ |
H A D | attribute.cpp | 32 static AttributeEntry *findAttribute(AttributeEntry *attributeTable, int attributeCode) { in findAttribute() argument 34 while (attribute->code != attributeCode) { in findAttribute() 44 Aptr getAttribute(AttributeEntry *attributeTable, int attributeCode) { in getAttribute() argument 45 AttributeEntry *attribute = findAttribute(attributeTable, attributeCode); in getAttribute() 52 void setAttribute(AttributeEntry *attributeTable, int attributeCode, Aptr newValue) { in setAttribute() argument 53 AttributeEntry *attribute = findAttribute(attributeTable, attributeCode); in setAttribute()
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H A D | state.cpp | 175 sets[i] = getInstanceSetAttribute(entry[i].instanceCode, entry[i].attributeCode); in collectSets() 194 strings[i] = getInstanceStringAttribute(entry[i].instanceCode, entry[i].attributeCode); in collectStrings() 255 Aptr attributeValue = getAttribute(admin[entry->instanceCode].attributes, entry->attributeCode); in freeCurrentSetAttributes() 271 setAttribute(admin[entry[i].instanceCode].attributes, entry[i].attributeCode, toAptr(sets[i])); in recallSets() 283 Aptr attributeValue = getAttribute(admin[entry->instanceCode].attributes, entry->attributeCode); in freeCurrentStringAttributes() 299 setAttribute(admin[entry[i].instanceCode].attributes, entry[i].attributeCode, toAptr(strings[i])); in recallStrings()
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H A D | save.cpp | 90 …char *attr = (char *)getInstanceStringAttribute(initEntry->instanceCode, initEntry->attributeCode); in syncGame() 99 setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(string)); in syncGame() 109 Set *attr = (Set *)getInstanceSetAttribute(initEntry->instanceCode, initEntry->attributeCode); in syncGame() 123 setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(set)); in syncGame()
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H A D | attribute.h | 32 extern Aptr getAttribute(AttributeEntry *attributeTable, int attributeCode); 33 extern void setAttribute(AttributeEntry *attributeTable, int attributeCode, Aptr newValue);
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H A D | set.cpp | 57 setInstanceAttribute(init->instanceCode, init->attributeCode, toAptr(set)); in initSets()
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H A D | acode.h | 488 Aint attributeCode; member 495 Aint attributeCode; member
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H A D | main.cpp | 454 …setInstanceAttribute(init->instanceCode, init->attributeCode, toAptr(getStringFromFile(init->fpos,… in initStrings()
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/dports/security/iaikpkcs11wrapper/src/java/src/iaik/pkcs/pkcs11/objects/ |
H A D | Object.java | 634 long attributeCode = attribute.getCkAttribute().type; in getAttributeValue() local 639 attributeTemplateList[0].type = attributeCode; in getAttributeValue()
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/dports/textproc/opensp/OpenSP-1.5.2/nsgmls/ |
H A D | SgmlsEventHandler.cxx | 28 const char attributeCode = 'A'; variable 147 os() << attributeCode; in features() 318 attributes(event->attributes(), attributeCode, 0); in startElement()
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/dports/textproc/jade/jade-1.2.1/nsgmls/ |
H A D | SgmlsEventHandler.cxx | 26 const char attributeCode = 'A'; variable 222 attributes(event->attributes(), attributeCode, 0); in startElement()
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