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Searched refs:audio_page (Results 1 – 2 of 2) sorted by relevance

/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/menus/
H A DoptionsMenu.cpp36 audio_page->setVisible(index == 1); in OptionsMenu()
43audio_page = new GuiAutoLayout(left_container, "OPTIONS_AUDIO", GuiAutoLayout::LayoutVerticalTopTo… in OptionsMenu()
44audio_page->setPosition(0, 0, ATopLeft)->setSize(GuiElement::GuiSizeMax, GuiElement::GuiSizeMax)->… in OptionsMenu()
79 …sound_volume_slider = new GuiSlider(audio_page, "SOUND_VOLUME_SLIDER", 0.0f, 100.0f, soundManager-… in OptionsMenu()
91 …(new GuiLabel(audio_page, "MUSIC_PLAYBACK_LABEL", tr("Music Playback"), 30))->addBackground()->set… in OptionsMenu()
95 (new GuiSelector(audio_page, "MUSIC_ENABLED", [](int index, string value) in OptionsMenu()
104 …music_volume_slider = new GuiSlider(audio_page, "MUSIC_VOLUME_SLIDER", 0.0f, 100.0f, soundManager-… in OptionsMenu()
116 …(new GuiLabel(audio_page, "IMPULSE_SOUND_LABEL", tr("Impulse Engine sound"), 30))->addBackground()… in OptionsMenu()
120 (new GuiSelector(audio_page, "ENGINE_ENABLED", [](int index, string value) in OptionsMenu()
129 …impulse_volume_slider = new GuiSlider(audio_page, "IMPULSE_VOLUME_SLIDER", 0.0f, 100.0f, Preferenc… in OptionsMenu()
H A DoptionsMenu.h18 GuiAutoLayout* audio_page; variable