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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/sdl/
H A Di_sound.c841 static SDL_AudioSpec audspec; // [WDJ] desc name, too many audio in this file in I_StartupSound() local
853 audspec.freq = SAMPLERATE; in I_StartupSound()
854 audspec.format = AUDIO_S16SYS; in I_StartupSound()
855 audspec.channels = 2; in I_StartupSound()
857 audspec.samples = SAMPLECOUNT * SAMPLERATE / DOOM_SAMPLERATE; in I_StartupSound()
858 audspec.callback = I_UpdateSound_sdl; in I_StartupSound()
866 if (SDL_OpenAudio(&audspec, NULL) < 0) in I_StartupSound()
879 if (Mix_OpenAudio(audspec.freq, audspec.format, audspec.channels, audspec.samples) < 0) in I_StartupSound()
892 if (!Mix_QuerySpec(&audspec.freq, &audspec.format, &number_channels)) in I_StartupSound()
899 Mix_SetPostMix(audspec.callback, NULL); // after mixing music, add sound fx in I_StartupSound()
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